pxc said:Did you see the plasma light tweak? It's supposed to hurt framerate but looks.
no I haven't how do ya activate it?
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pxc said:Did you see the plasma light tweak? It's supposed to hurt framerate but looks.
^eMpTy^ said:You're comparing apples and oranges...there's a big difference between switching between pre-determined game settings and opening up a pak file and screwing with shader code...
It's not that I don't appreciate his efforts...I just think the way he presented it was BS...his post read like a piece of flamebait, he should hold himself to a higher standard...
http://www.beyond3d.com/forum/viewtopic.php?t=14874&postdays=0&postorder=asc&start=120rancor said:no I haven't how do ya activate it?
Xenozx said:for those people who want a little extra performance i think its worth while, but again it should be labled a hack and not "something john carmack did wrong" its not gonna increase performance from no where. its sacrificing something the question at this point is what.
again can you tell me why john carmack did not use this shader path out of the box?
Mr.Magneplanar said:Well then. After havin read some more, i changed my view on one thing.
If he is a Senior member, and people look up to him and trust him. And also if he showed it as a "cure for all" and it isnt. Then he he was wrong to do so.
But what does all this rammbling on help ?!?!
^eMpTy^ said:it helps over-excited computer geeks vent and calm down...![]()
fallguy said:Take no offense to this, but with your AOL typing, it is hard to take anything you say seriously.
"dun" "ur" ... etc. Again, please dont take offense.
Yeah but PS3.0 and Ultra Shadow I might add are designed to give a performance boost without compromising the IQ.fallguy said:Kinda like PS3.0 and FC, eh?
PLANT said:This post is going to make a lot more sense to nvidia guys when they are hacking their hl2 code for 2fps trying to make par.
PLANT said:This post is going to make a lot more sense to nvidia guys when they are hacking their hl2 code for 2fps trying to make par.
pxc said:
^eMpTy^ said:By the same token you can stay away from my posts...nobody is forcing you to respond...shithead
Whether I own an ATi card or not has nothing to do with the matter...the problem is this guy stirred up a whole bunch of shit and has a whole bunch of people talking about NOTHING...this hack is just that...a HACK...I appreciate that the guy wants to help out ATi users and that's great...but I think he should leave the matter in the quite capable hands of the ATi driver team and id software instead of posting IQ reducing hacks and claiming they're the ATi/Doom3 performance holy grail...
I say again, irresponsible and unprofessional...this is now posted on every major hardware website I know of...and for what? 3-4fps and some artifacts? thanks Humus, just what ATi needed, more image quality issues...
Mr.Magneplanar said:Well we are all the same.
If the ATI card needs tuning the nVidia guys rammble over us.
If the nVidia card needs tuning the ATI guys rammble over them.
Its the same thing as alwaysExept that this is about a guy who posted something not 100% correctly
LOL
Humus said:Conclusion and discussion:
I don't want to complain about Carmack's work, I still consider him to be the industry leader in graphics engines. Though when I read the shader it striked me how many texture accesses it did compared to the relatively short shader, even for stuff that could just as well be done with math for a small cost in instructions. Using a dependent texture lookup for POW evaluation makes a lot of sense for R200 level hardware due to instruction set limits, but for R300 and up it's much better to just spend the three cycles it takes to evaluate POW with math instead of risking texture cache trashing with a dependent texture read, which may be much more costly, especially since the access pattern in this case will be far from linear. Also, using math improves the quality too, even though it may not be very noticable in this game.
CrimandEvil said:Yeah but PS3.0 and Ultra Shadow I might add are designed to give a performance boost without compromising the IQ.
I seem to remember quite a few ATI people saying the say thing about NV30 but now that people have to reduce IQ with the X800 they seem to be singing a different tune now. Just something I've noticed.![]()
tornadotsunamilife said:omg your being just as bad as nvidia !!!!!!s were with doom 3. now that we have the final version some of the 'exaggerated scores' are actually true. now this may also happen with half life 2 (i certainly don't have a time machine to go find out), however lets hope [H]ardOCP gets to do half life 2 like it did doom 3 so we can find out in advance to stop this mindless drivel of 'nvidia is teh best><0orz even in teh half l1fe 2' 'nvidia teh opengl ati teh pwn><orz it in teh directx' 'i have teh final half l1e 2 and ati pwn><0rz nvidia with teh gord0n's crowb4r'
/rant
Steve said:I tried this, and I got a 40% increase in frame rate with no visual artifiacts![]()
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Mr.Magneplanar said:Is it me, or has anyoneone else trouble decyphing the last couple of lines ?!?!![]()
BoogerBomb said:Did I stop and spend a few minutes inspecting each and every pixel on any map?
So which is Nvidia fans? IQ or FPS that matter the most?
tranCendenZ said:TBH Humus' attitude is starting to get on my nerves.
Look at the way he phrased his original post:
In other words, he is questioning Carmack's competency in programming for the R3xx series. Very big-headed of him and disrespectful, especially when his "40% speed increase" resulted in reduced IQ and artifacts.
I've addressed this with Humus before, and whether its "Nvidia can consider themselves pwned!" or his implication that he knows how to program the Doom3 engine better for R3XX cards better than Carmack, Humus needs to adjust his attitude. He may have made some clever 3D demos, but he isn't even remotely in Carmack's league. He needs to deflate his ego a bit, especially when its attached to ATI.
BoogerBomb said:Im curious. Every single Nvidia person and perhaps a few ATI people are saying that Carmack would have done this if it helped but left it the way it was for a reason. Does Carmack never make one single mistake in any of his programming? Is he the first game developer to get everything 100% perfect the first time?
All the talk about losing image quality when sometime you have to stop everything your doing and take time to examine the most minute parts of a map that most people dont look twice at to find something wrong. I tried the hack and while I only got 4fps increase I didnt notice any image quality problems anywhere. Did I stop and spend a few minutes inspecting each and every pixel on any map? No. It ran just like it did before without any problems for me.
The Nvidia lovers say that 4fps doesn't make one bit of difference. If the official benchmarks showed only a 4fps difference between the x800 and the 6800 would you be saying the same thing? Of course not.
And D3 looks absolutely gorgeous on my 9800Pro so all the Nvidia people saying that ATI's can't run D3 worth a crap (who don't know since they dont have any ATI cards) provide proof that ATI cards are incapable of running D3 at all. And i'm not talking about spitting out the official benchmarks. Nvidia people themselves say that fps mean nothing only IQ even though they tought that Nvidia has the highest fps. So which is Nvidia fans? IQ or FPS that matter the most?
themorningbells said:With altered .pak file: 41.7 fps in demo1.
Original .pak file: 41.8 fps in demo1.
9700pro, Omega 4.7 drivers, 1024x768 med quality.
BoogerBomb said:Im curious. Every single Nvidia person and perhaps a few ATI people are saying that Carmack would have done this if it helped but left it the way it was for a reason. Does Carmack never make one single mistake in any of his programming? Is he the first game developer to get everything 100% perfect the first time?
Everett said:all you guys can complain about this hack, cheat, whatever but i just did it and scored 1.6 more fps in the timedemo, 24.7 to 26.3 thats a 6.5% gain, not to mention faster game play. and i dont see any sacrifice in iq. Thanks
Steve said:Last time I checked, Carmack is still the one making the games and we are still the people in forums somewhere MMQ'ing (Monday Morning Quarterbacking) his programming skills.
gordon151 said:Ruined, considering you're so into that thread I'm surprised you're even coming here with that. The guy didn't even remotely come close to questioning Carmack's competency as a programmer so just end that right there. Also I'm darn sure you saw the posts from him and others mentioning that this would need to be more properly implemented into the engine to work perfectly.
Either way, the fact still remains that this method certainly improves performance on r3xx/r420 based cards and has no detrimental performance to nv40 based cards. The only cards that actually loose performance using this shader code (and is quite possibly, the reason to why it is in the arb2 pathway in the first place) are those based on the nv3x line (which originally had its their pathway).