AlphaAtlas
[H]ard|Gawd
- Joined
- Mar 3, 2018
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- 1,713
TechReport posted an excellent deep dive into the performance and image quality tradeoffs of Nvidia's DLSS. Using a 55" 4K OLED as a display, Jeff Kampman seems to think the image quality reduction of DLSS is less noticeable in motion than it is in still frames, while the performance boost of DLSS gets you "a much more enjoyable sequence of motion." In addition to seat-of-the-pants impressions, TechReport also uploaded frame time analysis graphs that show substantial objective performance gains with DLSS turned on, as well as 4K comparison videos showing the difference between DLSS and TAA.
It's valid to note that all we have to go on so far for DLSS is a pair of largely canned demos, not real and interactive games with unpredictable inputs. That said, I think any gamer who is displeased with the smoothness and fluidity of their gaming experience on a 4K monitor-even a G-Sync monitor-is going to want to try DLSS for themselves when more games that support it come to market, if they can, and see whether the minor tradeoffs other reviewers have established for image quality are noticeable to their own eyes versus the major improvement in frame-time consistency and smooth motion we've observed thus far.
It's valid to note that all we have to go on so far for DLSS is a pair of largely canned demos, not real and interactive games with unpredictable inputs. That said, I think any gamer who is displeased with the smoothness and fluidity of their gaming experience on a 4K monitor-even a G-Sync monitor-is going to want to try DLSS for themselves when more games that support it come to market, if they can, and see whether the minor tradeoffs other reviewers have established for image quality are noticeable to their own eyes versus the major improvement in frame-time consistency and smooth motion we've observed thus far.