Gatecrasher3000
Gawd
- Joined
- Mar 18, 2013
- Messages
- 580
"FSR will work across all 10 series GPUs"
Holy sh**, thanks AMD!
Holy sh**, thanks AMD!
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https://gpuopen.com/fsr-announce/How does it work?
FidelityFX Super Resolution is a spatial upscaling technique, which generates a “super resolution” image from every input frame. In other words, it does not rely on history buffers or motion vectors. Neither does it require any per-game training.
I wouldn't be too surprised if by end of year there are more FSR enabled games than DLSS ones. Why? The utterly easy implementation:
https://gpuopen.com/fsr-announce/
No motion vectors and frame buffering should make this a very speedy implementation and maybe just a developer must do thing since their games will play on all sorts of hardware and the better it plays the more they can sell.
yup BUT only if devs implement it.
I would bet more games will be using it then DLSS by the end of the year. If it is as easy to implement as AMD says, it will be a no brainer for the developers to put it in or add it with an update. We just have to see if the benefits outweigh the negatives. As for DLSS, I've been very disappointed overall with DLSS, I guess I expected much more than what I got.People are going to excitedly turn this on for the first time, hoping to double their fps "for free" and then realize it's a blurry mess. And only 2 or 3 games will use it within the next year, then it disappears forever. Like everything else AMD has done, aside from FreeSync.
DLSS 2.0 is far from perfect though. I really don't get how it can make some parts of the game look better while making other parts look worse than native resolution. For instance in Cyberpunk 2077 you can look at one area and see a slight advantage from dlss on quality compared to native and then you can see several other areas where it actually degrades the image quite a bit and there's much more crawling and flickering. To me if they can reduce the aliasing on some objects then they should be able to reduce the aliasing on all objects. Bottom line is it just seems like it's all over the place and not even remotely consistent. Of course knowing this forum I'm sure someone will chime in and say it's perfect in every regard and they've never seen anything negative when using it..DLSS2 is black magic. It can't be easy to copy something that seems like it shouldn't even be possible.
Are you kidding?? IF they implement it? It is all but guaranteed developers will implement it. First of all since AMD makes the chips for the PlayStation and XBOX and it will have to be implemented by all who write tit;les for the consoles. Porting it to PC GAMES WILL BE EASY work. Second the developers have been provided the porting kits by AMD already. Third since legacy Nvidia cards will be supported by the AMD software there is added incentive for developers to implement it since they will have a larger market for their games. Nobody will opt out as the loss of sales to competitors who do implement it would be devastating to their success. DLSS will be dead within a year and Nvidia will have to join in supporting this open standard.yup BUT only if devs implement it.
BUT not IF.Are you kidding?? IF they implement it? It is all but guaranteed developers will implement it. First of all since AMD makes the chips for the PlayStation and XBOX and it will have to be implemented by all who write tit;les for the consoles. Porting it to PC GAMES WILL BE EASY work. Second the developers have been provided the porting kits by AMD already. Third since legacy Nvidia cards will be supported by the AMD software there is added incentive for developers to implement it since they will have a larger market for their games. Nobody will opt out as the loss of sales to competitors who do implement it would be devastating to their success. DLSS will be dead within a year and Nvidia will have to join in supporting this open standard.
Good luck with that.I wouldn't be too surprised if by end of year there are more FSR enabled games than DLSS ones. Why? The utterly easy implementation:
Saving another “DLSS will be dead within X timeframe post,” eventually someone will claim victory, even if Nvidia implements something better than their current setup.Are you kidding?? IF they implement it? It is all but guaranteed developers will implement it. First of all since AMD makes the chips for the PlayStation and XBOX and it will have to be implemented by all who write tit;les for the consoles. Porting it to PC GAMES WILL BE EASY work. Second the developers have been provided the porting kits by AMD already. Third since legacy Nvidia cards will be supported by the AMD software there is added incentive for developers to implement it since they will have a larger market for their games. Nobody will opt out as the loss of sales to competitors who do implement it would be devastating to their success. DLSS will be dead within a year and Nvidia will have to join in supporting this open standard.
Sure it isn't, but for me it's still damn good enough. Only REAL issue's I even noticed in Cyberpunk (3440x1440p running on "Performance" DLSS mode at that!) was that objects behind chain link fences didn't always look right but that, or any other minor thing I might be forgetting, doesn't change the fact I literally just nearly DOUBLED my frame rate while over all still looks nearly indistinguishable from native.DLSS 2.0 is far from perfect though
How hard to implement or not has zero bearing on quality, even though it still may look like crap. Just have to see.Good luck with that.
There's no free performance lunch. And "easy to implement" = predictably looks like shit.
FSR isn't going to be available on consoles initially. It may or may not be in the future.Are you kidding?? IF they implement it? It is all but guaranteed developers will implement it. First of all since AMD makes the chips for the PlayStation and XBOX and it will have to be implemented by all who write tit;les for the consoles. Porting it to PC GAMES WILL BE EASY work. Second the developers have been provided the porting kits by AMD already. Third since legacy Nvidia cards will be supported by the AMD software there is added incentive for developers to implement it since they will have a larger market for their games. Nobody will opt out as the loss of sales to competitors who do implement it would be devastating to their success. DLSS will be dead within a year and Nvidia will have to join in supporting this open standard.
Do you think FSR won't magically have similar issues? Control had DLSS 1.0 at release. It didn't get 2.0 until April last year.How hard to implement or not has zero bearing on quality, even though it still may look like crap. Just have to see.
So far for me, for the most part, DLSS = Crap. Motion artifacting, crawling on high frequency textures, pop in and out of textures are just too distracting. Seems to be tolerable only at 4K in Quality mode but even then like in Control I could not really appreciate.
You people really expecting this to do much for older hardware? I don't expect much from it.
What I expect FSR to do is to give a better upscale experience then traditional means with a performance increase. If it does that then then that would make it useful plus if games actually use it effectively making it a transparent option for most people to have. Does it have to look exactly like or better than native? No. Just a better option then before would make it useful. If it exceeds expectations great.FSR isn't going to be available on consoles initially. It may or may not be in the future.
Do you think FSR won't magically have similar issues? Control had DLSS 1.0 at release. It didn't get 2.0 until April last year.
https://www.nvidia.com/en-us/geforce/news/control-nvidia-dlss-2-0-update/
I really don't get how it can make some parts of the game look better while making other parts look worse than native resolution
not in any way that i know of, its res scaling for games.A nyone know if this will improve a card's performance for general productivity? I have three 10 series cards, and use them for photo/video editing...
Thought so. No worries. My 1080 is adequate for photo editing. But, eventually, I'll be upping my video shooting and editing game.. which is where the 5950 will be superb, of course, but graphic power will be needed. My Canon R5 can shoot 8k Raw video, and its 4k 120fps file sizes are also huge....see the link to a Milky Way timelapse from a month ago...which is amateurish for two reasons..a gap when a battery died, and it being editing at a way too slow frame rate. Click on 2x playback speed helps, but it should be 4x faster. Watch on YT in 4k.....not in any way that i know of, its res scaling for games.
Have you seen Image Sharping working on a RX 570 ?You people really expecting this to do much for older hardware? I don't expect much from it.
Apples v. bicycles. DLSS is it's own thing. Silly to try to frame it as anything else. They're not mutually exclusive.Additionally, by making it easy to develop for and widely supported (not just on AMD's latest and greatest) there is a good chance developers will choose this over DLSS (if they are not already in Nvidia's pocket) as that would give the best benefit for cost to all parties.
Of course it will be within the game. And why are you talking about Borderlands 3? That game does not even have FSR at launch as it is not one of the seven games. It's not even listed in any upcoming games that will support it.I guess it will apply FSR in the game as I would not think an Nvidia card could run an AMD driver , also I have 21 . 6 .1 loaded already on a RX 5700 and I need to load up Boarder Lands 3 .. Wish you Nvidia fans all the best of luck as to be the most interesting out side the box thinking in a while just like Free Sync working on Nvidia cards .