Blade-Runner
Supreme [H]ardness
- Joined
- Feb 25, 2013
- Messages
- 4,700
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Nice post. Watching things like this is just going to drive me crazy that the game is a long ways out.
Nah fam, after whimsyshire this is exactly what we need.That looks pretty sweet. My personal preference would be a little more color palette. To much gray but that is just me.
And having to glance to the corner while playing. I hope it moves back to being along the center.I’m growing increasingly more annoyed the skill buttons and health/mana globe are on one side. Lack of visual balance.
I’m growing increasingly more annoyed the skill buttons and health/mana globe are on one side. Lack of visual balance.
Blizzard is commencing quarterly updates on the development of the game.
https://news.blizzard.com/en-us/diablo4/23308274/diablo-iv-quarterly-update-february-2020
It's funny (sad funny), all I can think when I see this stuff is how Act 1 in D3 started out like it was going to have all this lore and story...and then we discovered that each subsequent Act was more of a rush job than the one before. All the cool systems and stuff that they tested during beta were stripped of depth and streamlined by the time it got to release. They showed stuff almost exactly like the skill trees and talents pictured below last time, so it's difficult to give them the benefit of the doubt this time. Just makes it tough to get excited about is all I'm saying.
View attachment 226228
They have to get the loot drops perfectly right. Particularly, legendaries randomly popping out of chests, boxes, and any enemy you encounter.I know there is no love lost between Blizzard and the PC Gaming community, and I of course realize that they are a shadow of what they once were.
Still hope this is good though.
That "Merinth of the Deep, Drowned Witch" boss has a curious resemblance to POE's Doedre Darktongue.
Please don't take this as hostile, because it's not: but that is a very simplistic view of the situation.They have to get the loot drops perfectly right. Particularly, legendaries randomly popping out of chests, boxes, and any enemy you encounter.
Seems like an interesting system with the active skills as the branches and passives as the roots. Pretty clever really.
On the loot discussion, I'll throw in my two cents; I hope they go more D2 style in the higher quality stuff. I don't like how set items are pretty much the end-all in D3. I did find a ring that gave bonuses to each legendary or higher if no set bonus, but it wasn't enough to compensate for the power of a decent set build. I feel like it would be more varied it the sets weren't all powerful.
I freaking hate this abut these games. Though, POE has a decent system. But still, if you don't plan it out right, you're going to have to reroll. You're somewhat forced into a build. Every league I'll try my own build, and it usually falls apart pretty quickly.Choice does not matter, someone will post and great build online and everyone will copy it and ignore the rest as usual.
I do not care for the convoluted POE skill tree system at all. It works for the hard core players but the majority do not want to spend half their time trying to figure out what path/passives to take or have to respec and try a different one. I hope they don't go to far with it.
Choice does not matter, someone will post and great build online and everyone will copy it and ignore the rest as usual.
Choice does not matter, someone will post and great build online and everyone will copy it and ignore the rest as usual.
Well, that's a defeatist attitude don't you think?
I've found that once I got older, I no longer cared what other people did. Sure if I find a cool build, I might try it, but rarely do I stick with a build that I find without modding it to my own personal taste. For me, it really doesn't matter if the build sucks or not, as long as its fun for me.
Sad but true. I tend to avoid any build guides until I have completed at LEAST one playthrough just so I can enjoy experimenting and finding what best suits my play style. The new system sounds like it it going to open up a ton of build options, so hopefully will increase replayability significantly.