Diablo 3 Discussion Thread

This will be good, MP4 might be my sweet spot again

Wow, that's a real nice benefit. I'm not sure how often CM procs as an Archon though. The only frame of reference I have is that explosion ability (the 1 key), where I see procs regularly, but not enough to know if I can reset Archon in a timely manner.
 
Just a few more months until the first expansion. Hope it'll be good!
 
Sounds about right, though if memory serves me right, I went from 59 to 78 in a week. Something like that. I may be wrong. That was a while back. But yea, after 70 it def takes a lot more dedication. There were many days I didn't even play or just logged in and stayed logged in to check AH. I didn't really feel the crunch til I hit 80. I lost a lot of steam at that point and played less. What I realized in leveling paragon was that in the higher levels, I really needed a distraction so to speak to push myself to level. I found that distraction when I played with other friends. Yea, they were basically mooching since most of my friends are under geared or just moderately geared. But it helped. Plus it feels kinda nice to help folks level. I didn't mind them mooching.

Got a friend from mid 40s paragon up to 83 this way. He just tagged along and we'd duo mp1. My only thing was that I wouldn't wait for him to catch up. If he IDed stuff that was his loss of xp because I wasn't gonna let him slow me down. He knew this. It was fine. I'd res him though if he fell.


Good call! So if anyone wants to join up for Paragon leveling, I do quite a bit of it. MP1, modified Alkaizer. Anyone is more or less welcome to join me, and I play a lot. I should've caught you while you were doing it, but I didn't start playing (CM) Wizard until... I dunno, 2 months ago or so.

Jeremiah#1810 if anyone in the thread wants to add and run. Just lemme know you're from the [H] when you send the request!
 
how could they have an expansion, to a game that hasn't even come out yet!!??11

anyway... based on my personal theory that they were going to super-buff crafting... i invested my whole savings, a measly 29m gold, a couple weeks ago and bought 60,000 exquisite essence @ 480g each

http://www.d3rmt.com/auction-house/item/exquisite-essence/usgold/

price must rise...just.....a little bit more! people must be stocking up to craft those big trifecta gloves.
 
So spent about 3 hours dueling spread across the entire day after grad school. Despite there being no balance, I didn't see one class dominate any other class. I've been beaten by a paragon level 9 WD for example. DH seemed to be the most trouble for me. I've actually been one shot with Cluster Arrow from full health, and d3up says I have something like 530k EHP with 620 res all, and 5250ish armor.

Conviction: Overawe won't make it to dueling I think.

Dodge is great in dueling, so back to Backlash it is.

Smokescreen, unless I'm blind, makes DH totally disappear. Same with Spirit Walk. You can't see the other player anymore, unless, like I said, I'm getting blind or old, or maybe both. That makes those abilities a bit unbalanced IMO.

Stuns are OP plain and simple. Barb stun + WotB = most like you're dead.

It's actually more fun than I imagined at the end of the day. People are actually trying diff builds to counter other classes.
 
I havent played since a month after release, gets its time to finally jump back in and play through again?
 
Were there health globes on the map?

There are none in dueling from what I noticed.

Felt bad for this WD that came into our public game last night. I was typing away commenting about dueling when he attacks me. He's just lobbing firebombs on me over and over again. My res isn't that high compared to other folks, but it was enough for him not to put a dent in me. Then I dashed into him, punched him, got the grave stone to pop up from the ground, and he left the game as soon as he entered. I suppose he only had mediocre armor and resistance because he dropped so fast.

I havent played since a month after release, gets its time to finally jump back in and play through again?

A lot has changed.

In a nutshell:
On August 22, 2012, the patch 1.0.4 was released which included a new system of leveling, called "Paragon levels". It also included a redesign of all the legendary items, making them more powerful.[54]
On 16 and 17 October 2012 (U.S. and EU respectively), patch 1.0.5 was released including new ways of scaling difficulty selectively, called "Monster Levels". Furthermore, the patch included changes to many class abilities, as well as new "uber-bosses" designed to provide an additional challenge for players with a chance at a new craftable legendary ring as a reward.
1.0.7 has no release date as of now, but is available for testing and will include dueling, new crafting recipes, a higher tier gem, and some buffs to wizards and monks.
 
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And they will cost an arm and a leg.

That's a real lame addition if you ask me. IMO they should have added another gem type, like diamond or skulls, or something. I don't even have any gems of the top several tiers... they just cost too much gold. Why would i spend the equivilent of a week of grinding gold for 10 more int or some nonsense? So silly how expensive they are.
 
I read the patch notes and I like the 400% increase in drop rates of Blacksmith recipes and Jeweler's designs. During my whole D3 periode, I came thru exactly two Jeweler's designs that I already bought off AH before and wondered why it's rarer than pope's turd.

the Marquise gems are just overpriced crap that only those who afford them would get them for a measly bump (just +4 dex from Radiant Start Emerald as occurrence). For close to 100 millions, I expect better stats and buying a better piece of equipment is a much better value.
 
That's a real lame addition if you ask me. IMO they should have added another gem type, like diamond or skulls, or something. I don't even have any gems of the top several tiers... they just cost too much gold. Why would i spend the equivilent of a week of grinding gold for 10 more int or some nonsense? So silly how expensive they are.

Oh man I wish they would add skulls...IMO they're really needed.
 
I havent played since a month after release, gets its time to finally jump back in and play through again?

You haven't missed much. Paragon levels would be the biggest addition but that feature is nothing special- Occurs end game once you reach level 60. Each level adds in some magic find and increases attributes.
 
anyone interested in running some ubers tomorrow? I kinda want to burn my machines. will do 8+ if anyone is sure they got that down...
 
anyone interested in running some ubers tomorrow? I kinda want to burn my machines. will do 8+ if anyone is sure they got that down...

8 sucks. I don't even get keys on 8 half the time I kill wardens. 80%...ppppfffft. Depends on what time tmrw.
 
Hey Ill do ten if you wanna carry :p kettch#1281

on now too... tomorrow prolly 1-4 central ish.

I can't carry. I can help. I'm not that epic-ly geared to carry. haha

1 - 4 won't work. I'll be in class. Prob won't be home until around 5 central time.
 
You should wait for 1.0.7 for ubers. I'm pretty sure they are removing enrage counters.

I am waiting for 1.0.7 to play again mostly for more EXP.
 
Jay Wilson is moving onto a new project at Blizzard but leaving DIII in good hands.

Hey everyone,

I wanted all of you to be some of the first to know that I've made an important decision about my future, and how that decision will affect the future of Diablo.

I recently celebrated my seven-year anniversary working on Diablo III, and while it's been one of the most challenging and rewarding periods of my life, I've reached a point creatively where I'm looking forward to working on something new. The powers that be at Blizzard have been gracious enough to give me that opportunity. Over the course of the next several weeks, I will be moving off of the Diablo III project and transitioning elsewhere within Blizzard. This decision was not an easy one for me, and not one I made quickly, but ultimately it's what I feel is right.

The first thing I want to assure you all is that this will not negatively impact our ongoing support of Diablo III. The game was not made by one person, far from it, and the team that poured their passion and considerable talent into it isn't going anywhere. We have lots of things planned for the future, and those plans will carry forward as normal. I also won't be abandoning the team, and will remain available to them during the transition period while we determine who will take over duties as game director.

To that point, you shouldn't be surprised if you see a job posting for a game director on Diablo III, as we want to make sure we explore every opportunity to find the best possible leadership for the project. We're looking forward to finding this person and hearing what kind of fresh ideas they can bring to the table.

I'm proud of Diablo III, and despite our differences at times I will miss the community that has formed around it. I feel I have made many mistakes in managing that relationship, but my intent was always to provide a great gaming experience, and be as open and receptive as possible, while still sticking true to the vision the Diablo team has for the game.

I know some of you feel we fell short of our promise to release the game "when it's ready." While we're not perfect, we try to make the best decisions we can with the information and knowledge we have at the time. That doesn't mean we always make the right decisions, but if we made a mistake then I feel we've made an exceptional effort to correct it.

This is what you can always count on from Blizzard: that we will stand by our games and make every effort to continually improve them over time. We heard the feedback and suggestions from the community. For example, we agreed that Diablo III's itemization at launch was not good enough, so the team made numerous changes, including changing drop rates, re-tuning legendaries, and adding scores of new items to the game. We also agreed that the end game needed more depth, so the team added new events, and new systems like Monster Power and Paragon levels.

Our commitment to making our games as good as they can be is what has always defined Blizzard as a game studio, and that commitment never ends for us at a ship date. With your help, we'll continue to play, debate, and improve Diablo III, as we've done with every Blizzard game.

To that end, patch 1.0.7 is underway, the PTR is live, and there are many other great things brewing for Diablo in 2013. I'm leaving Diablo III in good hands, and my departure will not jeopardize the progress of the game as we continue to do what we do: listen, play, and improve.

You are the most passionate, dedicated group of gamers a designer could hope to have. I wish you all the best, and want to thank you for making this an amazing experience for me. Keep your axes sharp, your spell books handy, and that crafty devil in check.

--Jay
 
Jay Wilson is moving onto a new project at Blizzard but leaving DIII in good hands.

Hey everyone,

I wanted all of you to be some of the first to know that I've made an important decision about my future, and how that decision will affect the future of Diablo.

I recently celebrated my seven-year anniversary working on Diablo III, and while it's been one of the most challenging and rewarding periods of my life, I've reached a point creatively where I'm looking forward to working on something new. The powers that be at Blizzard have been gracious enough to give me that opportunity. Over the course of the next several weeks, I will be moving off of the Diablo III project and transitioning elsewhere within Blizzard. This decision was not an easy one for me, and not one I made quickly, but ultimately it's what I feel is right.

The first thing I want to assure you all is that this will not negatively impact our ongoing support of Diablo III. The game was not made by one person, far from it, and the team that poured their passion and considerable talent into it isn't going anywhere. We have lots of things planned for the future, and those plans will carry forward as normal. I also won't be abandoning the team, and will remain available to them during the transition period while we determine who will take over duties as game director.

To that point, you shouldn't be surprised if you see a job posting for a game director on Diablo III, as we want to make sure we explore every opportunity to find the best possible leadership for the project. We're looking forward to finding this person and hearing what kind of fresh ideas they can bring to the table.

I'm proud of Diablo III, and despite our differences at times I will miss the community that has formed around it. I feel I have made many mistakes in managing that relationship, but my intent was always to provide a great gaming experience, and be as open and receptive as possible, while still sticking true to the vision the Diablo team has for the game.

I know some of you feel we fell short of our promise to release the game "when it's ready." While we're not perfect, we try to make the best decisions we can with the information and knowledge we have at the time. That doesn't mean we always make the right decisions, but if we made a mistake then I feel we've made an exceptional effort to correct it.

This is what you can always count on from Blizzard: that we will stand by our games and make every effort to continually improve them over time. We heard the feedback and suggestions from the community. For example, we agreed that Diablo III's itemization at launch was not good enough, so the team made numerous changes, including changing drop rates, re-tuning legendaries, and adding scores of new items to the game. We also agreed that the end game needed more depth, so the team added new events, and new systems like Monster Power and Paragon levels.

Our commitment to making our games as good as they can be is what has always defined Blizzard as a game studio, and that commitment never ends for us at a ship date. With your help, we'll continue to play, debate, and improve Diablo III, as we've done with every Blizzard game.

To that end, patch 1.0.7 is underway, the PTR is live, and there are many other great things brewing for Diablo in 2013. I'm leaving Diablo III in good hands, and my departure will not jeopardize the progress of the game as we continue to do what we do: listen, play, and improve.

You are the most passionate, dedicated group of gamers a designer could hope to have. I wish you all the best, and want to thank you for making this an amazing experience for me. Keep your axes sharp, your spell books handy, and that crafty devil in check.

--Jay

Fuck that loser.
 
Jay Wilson is moving onto a new project at Blizzard but leaving DIII in good hands.

Hey everyone,

I wanted all of you to be some of the first to know that I've made an important decision about my future, and how that decision will affect the future of Diablo.

I recently celebrated my seven-year anniversary working on Diablo III, and while it's been one of the most challenging and rewarding periods of my life, I've reached a point creatively where I'm looking forward to working on something new. The powers that be at Blizzard have been gracious enough to give me that opportunity. Over the course of the next several weeks, I will be moving off of the Diablo III project and transitioning elsewhere within Blizzard. This decision was not an easy one for me, and not one I made quickly, but ultimately it's what I feel is right.

The first thing I want to assure you all is that this will not negatively impact our ongoing support of Diablo III. The game was not made by one person, far from it, and the team that poured their passion and considerable talent into it isn't going anywhere. We have lots of things planned for the future, and those plans will carry forward as normal. I also won't be abandoning the team, and will remain available to them during the transition period while we determine who will take over duties as game director.

To that point, you shouldn't be surprised if you see a job posting for a game director on Diablo III, as we want to make sure we explore every opportunity to find the best possible leadership for the project. We're looking forward to finding this person and hearing what kind of fresh ideas they can bring to the table.

I'm proud of Diablo III, and despite our differences at times I will miss the community that has formed around it. I feel I have made many mistakes in managing that relationship, but my intent was always to provide a great gaming experience, and be as open and receptive as possible, while still sticking true to the vision the Diablo team has for the game.

I know some of you feel we fell short of our promise to release the game "when it's ready." While we're not perfect, we try to make the best decisions we can with the information and knowledge we have at the time. That doesn't mean we always make the right decisions, but if we made a mistake then I feel we've made an exceptional effort to correct it.

This is what you can always count on from Blizzard: that we will stand by our games and make every effort to continually improve them over time. We heard the feedback and suggestions from the community. For example, we agreed that Diablo III's itemization at launch was not good enough, so the team made numerous changes, including changing drop rates, re-tuning legendaries, and adding scores of new items to the game. We also agreed that the end game needed more depth, so the team added new events, and new systems like Monster Power and Paragon levels.

Our commitment to making our games as good as they can be is what has always defined Blizzard as a game studio, and that commitment never ends for us at a ship date. With your help, we'll continue to play, debate, and improve Diablo III, as we've done with every Blizzard game.

To that end, patch 1.0.7 is underway, the PTR is live, and there are many other great things brewing for Diablo in 2013. I'm leaving Diablo III in good hands, and my departure will not jeopardize the progress of the game as we continue to do what we do: listen, play, and improve.

You are the most passionate, dedicated group of gamers a designer could hope to have. I wish you all the best, and want to thank you for making this an amazing experience for me. Keep your axes sharp, your spell books handy, and that crafty devil in check.

--Jay

Good news. Maybe D3 will get a proper makeover.
 
Jay Wilson is moving onto a new project at Blizzard but leaving DIII in good hands.

Hey everyone,

I wanted all of you to be some of the first to know that I've made an important decision about my future, and how that decision will affect the future of Diablo.

I recently celebrated my seven-year anniversary working on Diablo III, and while it's been one of the most challenging and rewarding periods of my life, I've reached a point creatively where I'm looking forward to working on something new. The powers that be at Blizzard have been gracious enough to give me that opportunity. Over the course of the next several weeks, I will be moving off of the Diablo III project and transitioning elsewhere within Blizzard. This decision was not an easy one for me, and not one I made quickly, but ultimately it's what I feel is right.

The first thing I want to assure you all is that this will not negatively impact our ongoing support of Diablo III. The game was not made by one person, far from it, and the team that poured their passion and considerable talent into it isn't going anywhere. We have lots of things planned for the future, and those plans will carry forward as normal. I also won't be abandoning the team, and will remain available to them during the transition period while we determine who will take over duties as game director.

To that point, you shouldn't be surprised if you see a job posting for a game director on Diablo III, as we want to make sure we explore every opportunity to find the best possible leadership for the project. We're looking forward to finding this person and hearing what kind of fresh ideas they can bring to the table.

I'm proud of Diablo III, and despite our differences at times I will miss the community that has formed around it. I feel I have made many mistakes in managing that relationship, but my intent was always to provide a great gaming experience, and be as open and receptive as possible, while still sticking true to the vision the Diablo team has for the game.

I know some of you feel we fell short of our promise to release the game "when it's ready." While we're not perfect, we try to make the best decisions we can with the information and knowledge we have at the time. That doesn't mean we always make the right decisions, but if we made a mistake then I feel we've made an exceptional effort to correct it.

This is what you can always count on from Blizzard: that we will stand by our games and make every effort to continually improve them over time. We heard the feedback and suggestions from the community. For example, we agreed that Diablo III's itemization at launch was not good enough, so the team made numerous changes, including changing drop rates, re-tuning legendaries, and adding scores of new items to the game. We also agreed that the end game needed more depth, so the team added new events, and new systems like Monster Power and Paragon levels.

Our commitment to making our games as good as they can be is what has always defined Blizzard as a game studio, and that commitment never ends for us at a ship date. With your help, we'll continue to play, debate, and improve Diablo III, as we've done with every Blizzard game.

To that end, patch 1.0.7 is underway, the PTR is live, and there are many other great things brewing for Diablo in 2013. I'm leaving Diablo III in good hands, and my departure will not jeopardize the progress of the game as we continue to do what we do: listen, play, and improve.

You are the most passionate, dedicated group of gamers a designer could hope to have. I wish you all the best, and want to thank you for making this an amazing experience for me. Keep your axes sharp, your spell books handy, and that crafty devil in check.

--Jay


Good Riddance. Now go work on Titan like a good little robot.
 
Found a quote from someone else that I find truly amusing...

"If Jay Wilson works for the Titan project, then the name Titan should be renamed to "Titanic""
 
Heh, if I was getting paid lead producer (or what ever title Jay had) salary, I would have no issues with how long before a game was released :)

I guess. I definitely don't do anything earth-shattering for a career, but I absolutely find accomplishment in what I do...if all I could say over a 7 year portion of it was that I had been lead designer for D3, yikes.
 
While D3 is an OK game, I would seriously look hard at my life if I spent 7 years of it...to make Diablo 3.

I would be surprised if this iteration of diablo 3 took longer than 4 years start to launch. very horrified, really. the game has very little going on if you compare it to a big FPS which takes 2-4 years. it is a 10 hour game with about 3 hours of content looped

YOU ARE DOOMED NEPHALEM!
 
Diablo 3 should of taken no longer than a year to make the game is a joke right now. Thank goodness GUILD WARS 2 came out shortly after; now that's a proper game.
 
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