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I play everything at 1920x1080 unless it has a highly stretchable FOV slider. Most games will cut the FOV pretty hard to fit the extra height.Bought one for $400 in November 2011 and recently sold it to a friend for $100. It's a great monitor, but I'd never go back to using a 16:10 screen for gaming.
You mean scaling? None of mine do. I wanted to use a WiiU on mine a few years ago (1280x720) and it was all stretched. For PC gaming, Nvidia scaling works fine for any AR, as long as you select "GPU Scaling" in the control panel. I even got DSR working for 3840x2160 (16:9) using a custom DSR resolution editor.I just got one, a Rev A10 made June 2019. I'm a little anxious about hooking it up, since I've heard it doesn't support auto aspect ratio swapping, I plan on playing a lot of old games on it in 1600x1200.....hoping the Nvidia Control Panel GPU scaling will save my hide, then.
Yes, scaling. Basically I want my old games in 1600x1200 with letterboxing on the sides.You mean scaling? None of mine do. I wanted to use a WiiU on mine a few years ago (1280x720) and it was all stretched. For PC gaming, Nvidia scaling works fine for any AR, as long as you select "GPU Scaling" in the control panel. I even got DSR working for 3840x2160 (16:9) using a custom DSR resolution editor.
Not sure if you'll ever see this, but this monitor does support 4:3 letterboxing. It just doesn't support 16:9 for whatever reason, so 1080 looks stretched. Funny that my October 2001 Dell can handle letterboxing of 16:9 but not this one. I play TFC in 1600x1200 on this monitor and it letterboxes correctly, you can just set the desktop res to 1600x1200 if the game bases off desktop res.Yes, scaling. Basically I want my old games in 1600x1200 with letterboxing on the sides.
This monitor lacks advanced scaler with large framebuffer and it is needed to add bars on top and bottom.Not sure if you'll ever see this, but this monitor does support 4:3 letterboxing. It just doesn't support 16:9 for whatever reason, so 1080 looks stretched. Funny that my October 2001 Dell can handle letterboxing of 16:9 but not this one. I play TFC in 1600x1200 on this monitor and it letterboxes correctly, you can just set the desktop res to 1600x1200 if the game bases off desktop res.
Good monitors overall, mine is a Rev A02 with a mfg date of July 2015. Great whites, acceptable blacks, very pleasant AG coating, still has great brightness. D-SUB seems like an afterthought on this monitor though as the noise level is quite high, even with it having mains power plug. Looks sharp via DVI and DisplayPort. Bummer that it can't scale 16:9 though.
Thanks for the clarification on this, I was unaware of the technical aspect of this scaling. Being that this was a more budget IPS screen at the time I can see why it's lacking 16:9 scaling. GPU scaling does work great on this monitor, which is good for PC gaming. Wish that consoles could handle this too but they don't, and 16:10 is niche enough that the Xbox 360 seems to be the only console with native 16:10 support at 1680x1050.This monitor lacks advanced scaler with large framebuffer and it is needed to add bars on top and bottom.
Adding bars on left and right is easier to do in hardware because it requires only as much memory to hold something like two lines worth of data (in reality it might have some more to do scaling but counted in lines, not frames!). While one line is received from input the processed/scaled line is sent to the panel, something like this. To add bars on top and bottom you would need to have enough memory to receive whole frame in to buffer while panel receives prepossessed data from different buffer. This memory is counted in megabytes and must be added as external DRAM chips increasing cost.
1920x1200 monitors with capability to display 1920x1080 with bars usually (if not always) have additional input lag. The added lag in 1080p of course makes some sense (though by clever engineering it could be really minimized to be much less than one frame!) but input lag at native resolution is only there because people who design monitor electronics didn't really care...
These days since things like input lag are universally reviewed and more and more people pay attention to sites which actually do measurements the scalers used in these monitors are better and at least not have input lag at native resolution. It is however just assumption that eg. 1080p on 2160p monitor doesn't have more lag. Reviewers do not test such things. If they did it might reveal interesting things.
This doesn't however matter on PC because GPUs can do their own scaling without adding input lag.
My recommendation is to always enable GPU scaling.
Nope, I'll pray for the bug instead... to get outThere's a tiny bug crawling around inside my screen. Pray for me.
I waited for it to walk off the edge of the screen then squeezed it pretty hard with my finger. Hope I squashed it.Nope, I'll pray for the bug instead... to get out
If it's the original anti-glare models it's worth upgrading just to get rid of the "sandpaper" screens.I am surprised my 3 from 2011 are still as good as the day I unboxed them. Black Friday special on them a few months after release. Cant justify an upgrade with these working perfectly fine though I would like a higher refresh rate.
I'm pretty sure they are. Got mine black Friday 2011 (had to confirm with this thread when I posted after getting them in December lol). They have not been too bad for me in that regard as I mostly use them in lower light situations. Though in the sun it does look a bit eh. But still, for 900~1000 dollars these 3 screens are no worse for wear after a decade of heavy usage.If it's the original anti-glare models it's worth upgrading just to get rid of the "sandpaper" screens.
My U2212 secondary monitor is one of the original 2011/2012 models and it's god awful to look at.