• Some users have recently had their accounts hijacked. It seems that the now defunct EVGA forums might have compromised your password there and seems many are using the same PW here. We would suggest you UPDATE YOUR PASSWORD and TURN ON 2FA for your account here to further secure it. None of the compromised accounts had 2FA turned on.
    Once you have enabled 2FA, your account will be updated soon to show a badge, letting other members know that you use 2FA to protect your account. This should be beneficial for everyone that uses FSFT.

Dead Space controls?

This thread inspired me to go back and give Dead Space another whirl and man, I am not disappointed I did.

Disabling v-sync ingame and using nVidia control panel v-sync and triple buffering instead seems to help a lot and I'm loving the game so far. The graphics still look amazing by todays standards and the atmosphere is so eerie and creepy. The game just oozes polish. Love it!

The controls still feel a bit floaty but I'm already looking forward to Dead Space 2!
triple buffering from the standard control panel is for opengl only so nothing actually gets applied for dx games.

I cant believe they are actually charging $59.99 for Dead Space 2 on pc. I have it pre ordered for $29.99 but I am thinking about canceling it and waiting till it hits $9.99 in a year. all these Steam sales have spoiled me and 30 bucks seems like too much...lol.
 
Indeed Dead Space 2 will be a nice gamepad-tv-couch-experience. And that's not a bad thing at all.
 
I'm pretty sure that the controls are supposed to be sluggish on account that you're a space engineer in a heavy metal armored suit. You aren't a soldier in your underoos, and you aren't playing camp of duty: battlefield camperny 8. Just putting that out there.
 
I'm pretty sure that the controls are supposed to be sluggish on account that you're a space engineer in a heavy metal armored suit. You aren't a soldier in your underoos, and you aren't playing camp of duty: battlefield camperny 8. Just putting that out there.

This is an awful excuse for a shoddy port. Dead Space isn't a realism simulator. It's about freaking monsters. In space. If you have to fight the controls, they've done something wrong.
 
This is an awful excuse for a shoddy port. Dead Space isn't a realism simulator. It's about freaking monsters. In space. If you have to fight the controls, they've done something wrong.
funny that I can fire it up and play it just fine even after days of playing Just Cause 2 and Borderlands.
 
funny that I can fire it up and play it just fine even after days of playing Just Cause 2 and Borderlands.

I can also pee standing up, some people can't. It's different for each person, but enough people have a problem with Dead Space PC controls where it's a fairly well known issue.
 
I can also pee standing up, some people can't. It's different for each person, but enough people have a problem with Dead Space PC controls where it's a fairly well known issue.
pics? :D

I am saying that just because it feels a little different doesn't mean its shoddy or broken. it feels very similar to RE 5 and that game was like that by design. most people had no issues with Dead Space once they figured out the vsync issue. now I will admit the implementation of vsync was certainly shoddy.
 
I am saying that just because it feels a little different doesn't mean its shoddy or broken. it feels very similar to RE 5 and that game was like that by design. most people had no issues with Dead Space once they figured out the vsync issue. now I will admit the implementation of vsync was certainly shoddy.

RE5's control scheme was only sluggish in that you couldn't move while aiming. Mouse sensitivity wasn't crippled. Dead Space was "shoddy and broken" - otherwise people wouldn't have been reporting having greater sensitivity and functionality with a fucking gamepad when the game is perfectly suited to the KB/M. It's not Street Fighter or Devil May Cry - it's a 3D shooter.

The control problem wasn't a deliberate design choice - it was a technical fault that required people to muck around in the nvidia control panel to correct because Visceral couldn't be arsed in patched the game at all, let alone fixing the problem.

Your experience with Dead Space is not the same as everybody else's - something that should be obvious given the vast range of different hardware combinations of PCs. You and others seem to be denying that Dead Space PC was an absolutely pathetic port just because you were lucky enough to not encounter the same problems as a significant number of gamers did.
 
Who actually uses the mouse software? I can't remember ever even OPENING the disk that came with any of my mice for at least the last 10 years. I doubt most other people can either.

Many gaming mice with extra buttons require you to install the software in order to configure them (not to mention make other adjustments that cannot be manipulated using Windows control panel). If your mouse stores profiles and settings in its own memory, you don't have to keep the software installed after you get everything set up, but my G500 and G700 would be pretty basic, no-frills mice if I didn't at least install SetPoint and use it once to take advantage of their features. Ditto for the SteelSeries Xai, Razer Naga and Lachesis, etc.
 
Many gaming mice with extra buttons require you to install the software in order to configure them (not to mention make other adjustments that cannot be manipulated using Windows control panel). If your mouse stores profiles and settings in its own memory, you don't have to keep the software installed after you get everything set up, but my G500 and G700 would be pretty basic, no-frills mice if I didn't at least install SetPoint and use it once to take advantage of their features. Ditto for the SteelSeries Xai, Razer Naga and Lachesis, etc.

Setpoint is actually pretty decent. I have it loaded for my MX1000.
 
I had the same problem when I was trying to play Dead Space on the PC. I played it to completion on 360 at launch, but found it for $5 on pc and decided to give it another go. The mouse lag made it unplayable to me. I turned off vsync, and it still was irritating. I have a monster of a rig, I shouldn't have to disable something like vsync for it to be playable.

That being said, I probably wouldn't have stopped playing it if I hadn't already finished it once before. I thought that game was one of the best I've played in years.
 
It's really frustrating how common bad input handling is on console ports, err, "multiplatform releases."

Dead Space and Just Cause 2 are both good games marred by terrible input handling.

Has Epic improved the input handling shipped with Unreal Engine 3 yet? Seems like UE3 is an indicator of probable input delay and odd mouse sensitivity ranges that require .ini file hacking to work with mice that otherwise are off the ends of the scale.
 
what is wrong with Just Cause 2? I have nearly 50 hours in and the controls have been spot on for me.
 
Reverse mouse scaling, particularly awful if you have vertical sync on (funny how many ports have trouble with that) and/or a slower graphics card. Interacts badly with triple (or higher) buffering, as well. And my AMD has no option to tune that. *sigh*

Having aiming/turning slow down when you try to turn faster is the opposite of good.
++ungood;

I know, use a gamepad... Considering there's about 3 games I'd play on a gamepad, not really worth the cost. And it's simply absurd that they shipped the game so broken, and have never fixed it.
 
I don't think the PC version was an awful port at all but I think to really enjoy the game you should use a gamepad. I'm using a wired 360 controller and the game plays fine and looks tons better than it does on consoles.

The controlling may feel slow but the monsters (necromorphs?) are actually pretty darn slow so there's really no disadvantage. As was said, the guy is in a heavy space suit.
 
I don't think the PC version was an awful port at all but I think to really enjoy the game you should use a gamepad. I'm using a wired 360 controller and the game plays fine and looks tons better than it does on consoles.

The controlling may feel slow but the monsters (necromorphs?) are actually pretty darn slow so there's really no disadvantage. As was said, the guy is in a heavy space suit.
I tried using a 360 controller but I felt the mouse and keyboard was actually better. and the game looks identical on the 360 as it does on the pc as it was a straight up port. only visual difference is the option to run higher resolution than console version.
 
Well I just played through the final level of Dead Space after getting my secondary pc all hooked up to my plasma tv. Used my brand new, opened today, wireless G700 and wireless keyboard without even making adjustments in the drivers. Was easy as could be, have no idea what issues there are with controls.
 
This thread is evident of how extreme the range of experience was for the PC version, which to me is very indicative of the game's lack of technical quality.

When I initally played with the wired 360 gamepad, I had input lag of around 2 seconds. That is pretty massive. The KB/M was sluggish but nowhere near as bad as with the controller. Yet some people had no issues with the gamepad at all and found it more responsive than the KB/M.

Dead Space was a complete port - textures were no better on the PC version and they were pretty damn low-res. Making the game look nicer was dependent on having ultra-high resolution, sitting away from the monitor with the gamepad, and/or using something like Eyefinity.

Dead Space as a game is decent and has some of the best damn sound design I've ever heard in a game, but there was no good reason why the game should have performed significantly worse on PC than on consoles. Visceral were simply incompetent...and since the only thing they've churned out since is that fuck-awful Dante's Inferno, I don't see it changed for Dead Space 2.
 
Back
Top