djoye
2[H]4U
- Joined
- Aug 31, 2004
- Messages
- 3,116
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Interesting...2 was a lot of fun, but I heard they changed a lot in 3 and it sucks now.
Where'd ya hear that? 3 was pretty great, better than 2 imo. The only thing holding it back on the XB1 in my opinion was technical limitations because even that game was a bit too much for "next-gen" to handle, should be no problem for PC though. I did hear that the DLCs sucked though.
I did hear hints of it being a bit too serious considering the traditional (goofy) nature of the series but as long as the price is right then I think I'm going to let them sell it to me as soon as it's offered.Dead Rising 3 isn't as fun for me because it ditched a lot of the ridiculousness and arcade feeling of the first two. It got too serious with itself, and that just turned it into another boring zombie game for me.
YMMV, of course.
Microsoft's Phil Spencer has been making a few noises about wanting to support PC gaming more...maybe some ports of third-party Xbox One exclusives are on the way?
Don't hold your breath. Every year Microsoft makes some PR statement about 'embracing PC gaming" blah blah blah but nothing actually happens or changes, and then they continue to only care about Xboxen.
Only reason MS seems to be saying anything about PC gaming now is because they might actually grasp that the seeds Valve is quietly planting - in what has the long-term potential to be a paradigm shift in PC gaming- is something they shouldn't underestimate.
As ‘quantumnerd’ – a Dead Rising 3 developer – wrote on NeoGAF:
“The main problem with our engine is that it’s custom and in-house but we don’t have tons of resources (we make only one game series). And DR3 was developed over a generation transition to boot. All those factors together mean that we can get games out the door and design them mostly how we like, but the code incurs technical debt. So stuff like this happens when something like 60FPS isn’t considered in advance, but the engine is too hard to change– you have to basically rewrite large components, then push out extra QA. I’m guessing the higher-ups don’t think PC is enough of a priority for an expensive drive like that. I’d fix it myself, but I get terrified whenever I get into the entrenched code for the core of anything.”
Haven't played it on XB1 but Capcom did say that one of the missions in DR3 that involved using the XB1 SmartGlass feature has been removed from the PC version so I wonder if that means that the microphone feature was removed.Yeah, with all the E3 announcements last week, my steam wish-list has had several additions recently.
I can't wait to try DR3 on PC - loved DR2 (played a good 50+ hours and still havent actually beaten the game yet), and I'm hoping DR3 will be more and better of the same.
I have heard they added some really weird game mechanics to the XB1 version - like using the always-on-can't-be-disabled microphone system to sense if you're making noises in the physical room where you're playing, and if you yell really loud (or your phone rings, i dunno) the zombies in game will hear you and start swarming toward your position. Sounds mildly interesting but possibly incredibly annoying. Since we on PC have the option of just unplugging our microphones, I'm guessing things like that will have the option of being disabled. Seems like there were some other interesting features related to the multiplayer, but I don't remember what all they were.
So can someone who played the console version more give us a run-down on what all interesting technology features were added to DR3 for XB1 that weren't in DR2 for PC or 360?