DARPA Calls for Video Games to Train Military Strategists

Megalith

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DARPA is looking for brand-new video games that go beyond basic wargaming. Older titles have been pretty effective in helping soldiers develop generalized tactics for the battlefield, but with AI now more advanced than ever, the agency believes more sophisticated titles can be had to promote strategic thinking. One game franchise cited for inspiration is Civilization, which could play out how decisions are affected by myriad factors such as architecture and skill of combatants. I wonder how much the government will be charged for season passes and DLC.

DARPA is looking for industry feedback on three main areas of video games: architecture, game construction and how games incorporate artificial intelligence, for example, to learn from old scenarios and create new ones, the RFI states. The agency is interested in games that represent the full range of military decision-making: big-picture strategy typically done by the president and his Cabinet, operational decisions made by top military leaders and tactical decisions made by troops in the field. DARPA suggests the "Civilization" video game series as an example of strategy-focused video games, while first-person shooter games represent tactical decision-making.
 
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On the subject of Civ, is 6 any good yet or should I wait for more DLC to complete the game?
 
Bunny snipers everywhere...

bunny-sniper-o.gif
 
If they want harder opponents, maybe they could try taking on a 1600APM Staracraft 2 AI player :

Assuming they actually beat them, perhaps such a soldier could go to ESL and take S rank + Trophy. Show them South Koreans how to really play! ;P
 
This quote:

The agency is interested in games that represent the full range of military decision-making: big-picture strategy typically done by the president and his Cabinet, operational decisions made by top military leaders and tactical decisions made by troops in the field.

This game does not exist what so ever. But if the military-industrial complex wants to make it, plz sell it on Steam.
 
I used to write computerized battle sims for the Army back in the mid 90's. General strategy was the name of the game back then. I would love to be back doing that stuff today. The machines back then were major league slow, was really hard to do what we really wanted. We were very much stuck within the confines of the lackluster horsepower we had. :( This was also before terrain data was available on CDs/internet. We had to use ye ole tapes to read the raw data into a PC and literally have it spend all night converting it. Fun times, fun times. :D
 
A good basic game like warcraft2 would almost work. you have supply lines that need to stay in production, you have forward scouts and choke points to keep you alert to incoming threats that might be going to a base or supply line. long range and short. over power or efficient strikes. air with and without ground troops, land and sea supporting each other. Im really surprised blizzard never did a real warcraft 3. but instead did a game that had nothing in common with war2s game style. war2 AI is a complete fail though. but basic player vs player combat was always great.
 
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