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Darksiders 2!

Here are some screenshots I just took showing just how god-freaking-awful these ported graphics are. They're 2560x1440, so my apologies for the size, but some of you might be morbidly curious as to just how terrible the textures and shadows are.
Darksiders2-01.jpg

Darksiders2-02.jpg

Darksiders2-03.jpg
 
Here are some screenshots I just took showing just how god-freaking-awful these ported graphics are. They're 2560x1440, so my apologies for the size, but some of you might be morbidly curious as to just how terrible the textures and shadows are.
Code:
insert large images here

Read this: http://www.gamefaqs.com/boards/632501-darksiders-ii/63736271

There might be a problem that THQ may have released a beta version of the PC game or a version worse than the PS3 or a direct port of the 360 without any improvements to the graphics.

I've been in a discussion with my friend on AIM for the last hour over how consoles are "destroying PC gaming" in general.

Argued back that many big name game developers are simply being lazy and greedy, and half-assing ports from 360 to PC and terribly porting them from 360 to PS3. This is all because little to no developer is bothering on working hard enough to push PC gaming again, and/or using separate code and development paths for different platforms. Little to no developers are taking advantage of the hardware they're porting games to. I think the 360 is largely to blame because it uses the same DirectX API and C++/C# coding outside of specific machine assembly coding (if any). PS3 is OpenGL and has its own graphics API and uses gcc. PC is no different than 360 in terms of coding and graphics API, except a few changes in code so that it'll work on the PC.

Friend argued that it's nothing more than "take 360 code, change some lines of code and compile it for the PC." There, port done.

My friend likes the Darksiders series but was absolutely disappointed in how the second game looks. He wishes that consoles didn't limit PC gaming all the time. It's a sad trend that will continue when PS4 and Xbox 720/NEXT/Durango is released. Darksiders II, from the images above, looks like a great example of this utterly disgusting and sad trend in PC gaming.
 
I'm confused...were people expecting this to be a high-end PC title when the previous game was a direct port as well?
 
Game looks like what Glacian is playing. I couldn't find the graphics options and cut the game off until there are some besides pick resolution.
 
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while the gfx are far from great (reminds me of blizzard) the game seems pretty good.
 
Oh don't get me wrong, I'm liking the game...but sometimes I get a close up of a texture, or see a shadow, and have to facepalm.
 
I'll focus on the positive for the moment:

Jesper Kyd's music is beautiful. This isn't really surprising as he has done some amazing soundtracks over the years, but I think Darksiders 2 is some of his best work.

The way combat flows is really well done. War was a brute, his attacks were heavy and strong, he moved with some kind of weight to him, Death is completely different. Death is fast, nimble, the way he moves reminds me of the Prince from Prince of Persia. The combat designer said he is a big fan of fighting games and you can see the influence of that in the combat. It is all very smooth.

Speaking of Prince of Persia, the platforming feels quite a bit like those games. Traversal feels great and much improved over the first game.

While the graphics are lacking the art design once again is very good. Joe Madureia's style is still clearly on display.

Getting onto the bad for a moment:

Keyboard and mouse controls suck. They are rebindable though so that's something.

The UI is good if you're using a controller, otherwise it's a bit on the side of clunky.

Graphics options are non-existent. I don't count resolution, broken vsync, and gamma are graphics options.

In-game vsync is completely busted. It doesn't work, at all. Without it the game will max out whatever GPU you have and you get to watch your temps rise. Thankfully forcing through D3DOverrider, NCP, or CCC works. Some people are getting stuttering when forcing vsync but I haven't experienced that.

AA can be forced through control panels and it helps considerably.

No sign of the PC exclusive DLC yet and some other pieces of DLC are still not working. The online servers are flaky as well, so trading items could prove to be a headache.
 
Any word from Vigil on whether they are going to do anything to make good on promises about proper configuration options?
 
I'm confused...were people expecting this to be a high-end PC title when the previous game was a direct port as well?

This

That is why I bought it for 25$. Would never pay 50$ for a POS port. But on a side note... I haven't had any issues with the game. So I can't complain. And the game is awesome.
 
My first thoughts so far in the first few levels after getting past the Crowfather:

Graphics aren't impressive, certainly didn't impress me as much as the original Darksiders did. They seemed to put too much focus on Death's movement and agility compared to War so now there's too many damn jumping levels and scenarios. I know the game is semi-platformer but I HATE jumping puzzles and levels and the original Darksiders had a nice balance that wasn't overly done until the end. The original Darksiders was 13.5GB, this one is 5.5GB, does this mean this game is much shorter or have they gimped the textures and levels compared to the original? Who knows.

I'm a bit dissapointed honestly because I was so blown away by the first Darksiders, this one feels like less effort was put into it which is puzzling since they've had a few years to work on it and it was delayed a few more months from the original release date. I'll certainly play it and finish it, but its not what I had hoped.
 
I'm confused...were people expecting this to be a high-end PC title when the previous game was a direct port as well?

The previous game looked better on PC than the console version, I know because I own both version of the original. The PC version of Darksiders 2 thus far hasn't impressed me graphically and I'm not sure its any better looking than the console version.
 
One other note, V-sync doesn't seem to work for me in the graphics options and I was unable to force it in the control panel on my GTX 670. Had to use D3DOverrider to force V-sync. Why does it not work in the in-game graphics settings is baffling to me. I've only ran across a few games that have ever exhibited this behavior, Gears of War for PC was one of them, never could get any V-sync enabled on it without using D3DOverrider.
 
crap game crap graphics meehh :(

Have you played it? To say that the graphics are crap is a bit much, dissapointing for sure considering the first game looked nice on PC. To say that the game is crap would be your opinion of course if you actually played it and didn't like it. I haven't played enough of it yet to say the entire game is crap, I have a feeling its going to be a bit of a let-down compared to the original Darksiders but I'm not prepared to say its crap yet and I don't think it will be.
 
Have you played it? To say that the graphics are crap is a bit much, disappointing for sure considering the first game looked nice on PC. To say that the game is crap would be your opinion of course if you actually played it and didn't like it. I haven't played enough of it yet to say the entire game is crap, I have a feeling its going to be a bit of a let-down compared to the original Darksiders but I'm not prepared to say its crap yet and I don't think it will be.

While I agree the the game is not a total failure graphically and game play wise, this game IS a blatant port with zero effort to take advantage of the PC. The devs lied to us and should be taken to task for it. Last game I purchase from THQ or these developers.
 
"Alright guy's lets get to work. You do the textures, umm 512x512 should be fine for consoles anyway lolololol"
Twelve months later..
"You want us to release on PC too? Shit."
 
Messed around a hair more before I went to bed, and when I was able to force the game to enable vsync (both in the Nvidia panel and D3DOverrider) - the performance really takes a hit. It seems to look and run okay when running in a straight line, but the instant I start panning the camera, it slows down dramatically.

Honestly, the idea of a beta making it to market isn't that crazy. Dead Island ended up like that.
The first game had limited settings, too...but it looked MUCH sharper than this one.
 
What I can't figure out is how the first Darksiders turned out so well for PC, then this one seems to be half-ass developed.
 
While I agree the the game is not a total failure graphically and game play wise, this game IS a blatant port with zero effort to take advantage of the PC. The devs lied to us and should be taken to task for it. Last game I purchase from THQ or these developers.

I know this might shock some people but: I don't think this is THQ's fault past maybe a final QA run.


This is Vigil's fault. They did a blank port on part one that had some game ending bugs that never got fixed. I got burned by one of those.

And contrary to the hype they themselves put out...just go back a few pages in this thread and find the video that I posted where they were playing with either some Gamespot guys or whoever the hell it was...they were using a controller by hyping the hell out of the PC version and how much love they were showing it,etc...this is all on Vigil as far as I'm concerned. Anyone can look through this thread or on the net and easily call up plenty of material hyping that the PC version wasn't going to get shortchanged this time.

Saints Row 3 was handled beautifully by THQ. That was the previous THQ labeled game I bought before this one.


No. I'm never buying another VIGIL game again. To me this flirts with false advertising.


Fool me once; shame on you. Fool me twice; shame on me.

Fool me thrice; @#$% you, it ain't gonna happen. I won't wait for "three strikes and you're out."

Vigil is done in my book.
 
Messed around a hair more before I went to bed, and when I was able to force the game to enable vsync (both in the Nvidia panel and D3DOverrider) - the performance really takes a hit. It seems to look and run okay when running in a straight line, but the instant I start panning the camera, it slows down dramatically.

Honestly, the idea of a beta making it to market isn't that crazy. Dead Island ended up like that.
The first game had limited settings, too...but it looked MUCH sharper than this one.

I could not force V-sync in the Nvidia control panel but D3DOverrider always works in any game. I had no slowdowns on my machine anywhere. With V-sync enabled it stays pegged at 60fps. i5 2500K at 3.8GHz and GTX 670 here.
 
I know this might shock some people but: I don't think this is THQ's fault past maybe a final QA run.


This is Vigil's fault. They did a blank port on part one that had some game ending bugs that never got fixed. I got burned by one of those.

And contrary to the hype they themselves put out...just go back a few pages in this thread and find the video that I posted where they were playing with either some Gamespot guys or whoever the hell it was...they were using a controller by hyping the hell out of the PC version and how much love they were showing it,etc...this is all on Vigil as far as I'm concerned. Anyone can look through this thread or on the net and easily call up plenty of material hyping that the PC version wasn't going to get shortchanged this time.

Saints Row 3 was handled beautifully by THQ. That was the previous THQ labeled game I bought before this one.


No. I'm never buying another VIGIL game again. To me this flirts with false advertising.


Fool me once; shame on you. Fool me twice; shame on me.

Fool me thrice; @#$% you, it ain't gonna happen. I won't wait for "three strikes and you're out."

Vigil is done in my book.

Oh yea I agree, people seem to get confused by the developer and the publisher. The publisher fronts the money to the developer and markets the game, the developer is the one responsible for the actual quality of the game. I see this all the time with Atari, people say every game Atari makes sucks, but Atari doesn't really make any games anymore, they just publish games by other developers. Granted, the publisher won't make a great name for themselves if they continue to pay developers for poor games, but that's up to them how they choose to run their business and want to remain profitable. Most of the time when people complain about a game, its the developer that they should be focusing their anger on, not the publisher.
 
I know this might shock some people but: I don't think this is THQ's fault past maybe a final QA run.


This is Vigil's fault. They did a blank port on part one that had some game ending bugs that never got fixed. I got burned by one of those.

And contrary to the hype they themselves put out...just go back a few pages in this thread and find the video that I posted where they were playing with either some Gamespot guys or whoever the hell it was...they were using a controller by hyping the hell out of the PC version and how much love they were showing it,etc...this is all on Vigil as far as I'm concerned. Anyone can look through this thread or on the net and easily call up plenty of material hyping that the PC version wasn't going to get shortchanged this time.

Saints Row 3 was handled beautifully by THQ. That was the previous THQ labeled game I bought before this one.


No. I'm never buying another VIGIL game again. To me this flirts with false advertising.


Fool me once; shame on you. Fool me twice; shame on me.

Fool me thrice; @#$% you, it ain't gonna happen. I won't wait for "three strikes and you're out."

Vigil is done in my book.


I agree 100% and you are right, it doesn't seem to be THQ's fault and I definately agree that Vigil lied to us. This will be the last dime they get from me.
 
Oh yea I agree, people seem to get confused by the developer and the publisher. The publisher fronts the money to the developer and markets the game, the developer is the one responsible for the actual quality of the game. I see this all the time with Atari, people say every game Atari makes sucks, but Atari doesn't really make any games anymore, they just publish games by other developers. Granted, the publisher won't make a great name for themselves if they continue to pay developers for poor games, but that's up to them how they choose to run their business and want to remain profitable. Most of the time when people complain about a game, its the developer that they should be focusing their anger on, not the publisher.

A lot of the times if not most I take the "defend the developer" side of a coin but I don't think there's any way around this: Vigil has screwed the pooch on the PC twice in a row as far as this series is concerned. This is mostly if not all on them.



I agree 100% and you are right, it doesn't seem to be THQ's fault and I definately agree that Vigil lied to us. This will be the last dime they get from me.

Absolutely.
 
Is anyone else annoying by the camera? It seems I have to keep fighting it to get it to move an dstay where I want it.

The camera in DS1 worked fine, I never seemed to have to fight against it like I do in DS2.a
 
Is anyone else annoying by the camera? It seems I have to keep fighting it to get it to move an dstay where I want it.

The camera in DS1 worked fine, I never seemed to have to fight against it like I do in DS2.a

Eh, yeah, at times. Several reviews have mentioned it. I *think* the gamespy review I posted yesterday mentioned it.

The hell with it. I'm going to play Sleeping Dogs and by the time I'm done with that maybe this thing will have seen a patch or something.
 
I know this might shock some people but: I don't think this is THQ's fault past maybe a final QA run.


This is Vigil's fault. They did a blank port on part one that had some game ending bugs that never got fixed. I got burned by one of those.

And contrary to the hype they themselves put out...just go back a few pages in this thread and find the video that I posted where they were playing with either some Gamespot guys or whoever the hell it was...they were using a controller by hyping the hell out of the PC version and how much love they were showing it,etc...this is all on Vigil as far as I'm concerned. Anyone can look through this thread or on the net and easily call up plenty of material hyping that the PC version wasn't going to get shortchanged this time.

Saints Row 3 was handled beautifully by THQ. That was the previous THQ labeled game I bought before this one.


No. I'm never buying another VIGIL game again. To me this flirts with false advertising.


Fool me once; shame on you. Fool me twice; shame on me.

Fool me thrice; @#$% you, it ain't gonna happen. I won't wait for "three strikes and you're out."

Vigil is done in my book.

There is one thing to point out here though: THQ owns Vigil. It's not like Vigil is some 3rd party studio that THQ is simply funding. Everything traces back to THQ. They are at fault as is Vigil. At any point THQ could have told them to stop lying about the PC port or delay the PC port until it was actually at the level we were promised. THQ's community manager, not Vigil's, repeatedly tried to assure people on the official forums about the PC version. It's ridiculous to say the people with all the control and final say over the game are not at fault for it's problems just as much as the people who made it. Additionally it sounds like a lot of the people who worked on the game were treated like shit and there was a mad dash last minute to get even the barebones UI we've got.
 
There is one thing to point out here though: THQ owns Vigil. It's not like Vigil is some 3rd party studio that THQ is simply funding. Everything traces back to THQ. They are at fault as is Vigil. At any point THQ could have told them to stop lying about the PC port or delay the PC port until it was actually at the level we were promised. THQ's community manager, not Vigil's, repeatedly tried to assure people on the official forums about the PC version. It's ridiculous to say the people with all the control and final say over the game are not at fault for it's problems just as much as the people who made it. Additionally it sounds like a lot of the people who worked on the game were treated like shit and there was a mad dash last minute to get even the barebones UI we've got.

Fine. Everyone screwed the pooch royally on this and there's no excuses for it.

Best excuse I can lob here is: It's an incomplete product on the PC and maybe they should have delayed the PC version until they actually finished it off. I would have happily waited to get it done right.
 
Fine. Everyone screwed the pooch royally on this and there's no excuses for it.

Best excuse I can lob here is: It's an incomplete product on the PC and maybe they should have delayed the PC version until they actually finished it off. I would have happily waited to get it done right.

Agreed. As it stands right now I feel like I've been ripped off. To paraphrase what Kyle said about Rage: I want my damn money back.
 
Agreed. As it stands right now I feel like I've been ripped off. To paraphrase what Kyle said about Rage: I want my damn money back.

THQ gets another quibble from me

http://www.amazon.com/Darksiders-II...40986&sr=8-1&keywords=darksiders+2+soundtrack

This was supposed to be out the day of the game. Now you can see it's been delayed a couple of weeks. Sure I could get the MP3's but I want the higher audio quality of the CDs. *grumble, grumble* ;)


I know they won't give my money back because I (like a lot of other people) went digital so it means it's going on the back shelf for a while to see if anything happens or not.


The game itself is a blast. It's a damned good game overall but gee whiz, finish the job off guys.

http://hardforum.com/showpost.php?p=1039038863&postcount=164

Here's the way it should be done on any PC game.
 
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I haven't even played the game and I'm already blaming THQ :p After the pain in the arse that was Space Marine and all the posts by both Relic and THQ representatives on the official forum I definitely got the feel THQ was more at least equally to blame for it's problems than Relic.

I still haven't played the game and I still don't feel sorry I bought it yet largely because I got it at a pretty hefty discount, hopefully they fix these issues soon. If it's anything like Space Marine they'll firstly listen to the problem, set up threads talking about the problem, pretend they're fixing the problems, release a patch that says it fixes the problem, and then when it doesn't fix anything, pretend there was no problem in the first place :p
 
Bitching about missing menu and graphics options notwithstanding I want to emphasize this:

The game itself really does kick a lot of ass. :)
 
Has anyone successfully enabled AA and anisotropic filtering via Nvidia control panel?
 
Has anyone successfully enabled AA and anisotropic filtering via Nvidia control panel?

Haven't tried yet but I did just use this and some folks are going to laugh because they know I try this thing on almost every game.

http://skyrim.nexusmods.com/mods/131

Yup. Ye ole faithful FXAA Injector from Skyrim. Install it where the main .exe is. It works. Going to tweak the settings a bit out of Preset 1 but dang it looks nice.

Guess what, though? That's for DX9 games. There was some lip service about this game having some DX11 properties or some such. Maybe or maybe not but fundamentally it's got to be running DX9 otherwise this FXAA Injector would not work.
 
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I didn't agree with the pre-purchase DLC nonsense, so I didn't buy it. Then I read that players are reporting a directory that has 14 different DLC folders? I may never buy this game.
 
During the Community Summit both Jay Fitzloff and I (Mathew Everett) were under the impression that full .config files and final keyboard/mouse and controller hookups were going to work as promised when the PC version of the game launched. That was the plan at the time from a specifications perspective.

Unfortunately, especially at the end of the development cycle, sometimes things change at the last minute, and this was one of them. This puts us in an uncomfortable spot as we were acting on the best information we had at the time, and it has turned out not to be in the final game (at this point).

Since it was always the intention to implement these features, as I type this, the development team is checking to see what items can get added into the game. While I can’t promise what can be done, I can promise we are working with the proper teams and have expressed the importance of including them in a patch.

For attendees of the community event who reported the information that everyone thought was true at the time: our apologies. We did not mean to put you in a position of putting facts out there that would prove to be inaccurate: you are our partners (and our friends). Please link this post to your sites so that your fans know the error was not intentional on anyone’s part and we are doing everything we can to address it. We will circle back when we have more information. And, once again, our sincerest apologies to both attendees to the Community Summit, and their fanbase for the mistake on our part.
Darksiders II Community Manager

-THQSledgehammer

http://community.darksiders.com/go/...,_or,_You_Know_What_Sucks_Being_Lied_To!?pg=4

Well it's something.
 
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