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Here are some screenshots I just took showing just how god-freaking-awful these ported graphics are. They're 2560x1440, so my apologies for the size, but some of you might be morbidly curious as to just how terrible the textures and shadows are.
Code:insert large images here
I'm confused...were people expecting this to be a high-end PC title when the previous game was a direct port as well?
I'm confused...were people expecting this to be a high-end PC title when the previous game was a direct port as well?
I'm confused...were people expecting this to be a high-end PC title when the previous game was a direct port as well?
I'm confused...were people expecting this to be a high-end PC title when the previous game was a direct port as well?
crap game crap graphics meehh![]()
crap game crap graphics meehh![]()
Have you played it? To say that the graphics are crap is a bit much, disappointing for sure considering the first game looked nice on PC. To say that the game is crap would be your opinion of course if you actually played it and didn't like it. I haven't played enough of it yet to say the entire game is crap, I have a feeling its going to be a bit of a let-down compared to the original Darksiders but I'm not prepared to say its crap yet and I don't think it will be.
While I agree the the game is not a total failure graphically and game play wise, this game IS a blatant port with zero effort to take advantage of the PC. The devs lied to us and should be taken to task for it. Last game I purchase from THQ or these developers.
Messed around a hair more before I went to bed, and when I was able to force the game to enable vsync (both in the Nvidia panel and D3DOverrider) - the performance really takes a hit. It seems to look and run okay when running in a straight line, but the instant I start panning the camera, it slows down dramatically.
Honestly, the idea of a beta making it to market isn't that crazy. Dead Island ended up like that.
The first game had limited settings, too...but it looked MUCH sharper than this one.
I know this might shock some people but: I don't think this is THQ's fault past maybe a final QA run.
This is Vigil's fault. They did a blank port on part one that had some game ending bugs that never got fixed. I got burned by one of those.
And contrary to the hype they themselves put out...just go back a few pages in this thread and find the video that I posted where they were playing with either some Gamespot guys or whoever the hell it was...they were using a controller by hyping the hell out of the PC version and how much love they were showing it,etc...this is all on Vigil as far as I'm concerned. Anyone can look through this thread or on the net and easily call up plenty of material hyping that the PC version wasn't going to get shortchanged this time.
Saints Row 3 was handled beautifully by THQ. That was the previous THQ labeled game I bought before this one.
No. I'm never buying another VIGIL game again. To me this flirts with false advertising.
Fool me once; shame on you. Fool me twice; shame on me.
Fool me thrice; @#$% you, it ain't gonna happen. I won't wait for "three strikes and you're out."
Vigil is done in my book.
I know this might shock some people but: I don't think this is THQ's fault past maybe a final QA run.
This is Vigil's fault. They did a blank port on part one that had some game ending bugs that never got fixed. I got burned by one of those.
And contrary to the hype they themselves put out...just go back a few pages in this thread and find the video that I posted where they were playing with either some Gamespot guys or whoever the hell it was...they were using a controller by hyping the hell out of the PC version and how much love they were showing it,etc...this is all on Vigil as far as I'm concerned. Anyone can look through this thread or on the net and easily call up plenty of material hyping that the PC version wasn't going to get shortchanged this time.
Saints Row 3 was handled beautifully by THQ. That was the previous THQ labeled game I bought before this one.
No. I'm never buying another VIGIL game again. To me this flirts with false advertising.
Fool me once; shame on you. Fool me twice; shame on me.
Fool me thrice; @#$% you, it ain't gonna happen. I won't wait for "three strikes and you're out."
Vigil is done in my book.
Oh yea I agree, people seem to get confused by the developer and the publisher. The publisher fronts the money to the developer and markets the game, the developer is the one responsible for the actual quality of the game. I see this all the time with Atari, people say every game Atari makes sucks, but Atari doesn't really make any games anymore, they just publish games by other developers. Granted, the publisher won't make a great name for themselves if they continue to pay developers for poor games, but that's up to them how they choose to run their business and want to remain profitable. Most of the time when people complain about a game, its the developer that they should be focusing their anger on, not the publisher.
I agree 100% and you are right, it doesn't seem to be THQ's fault and I definately agree that Vigil lied to us. This will be the last dime they get from me.
Is anyone else annoying by the camera? It seems I have to keep fighting it to get it to move an dstay where I want it.
The camera in DS1 worked fine, I never seemed to have to fight against it like I do in DS2.a
I know this might shock some people but: I don't think this is THQ's fault past maybe a final QA run.
This is Vigil's fault. They did a blank port on part one that had some game ending bugs that never got fixed. I got burned by one of those.
And contrary to the hype they themselves put out...just go back a few pages in this thread and find the video that I posted where they were playing with either some Gamespot guys or whoever the hell it was...they were using a controller by hyping the hell out of the PC version and how much love they were showing it,etc...this is all on Vigil as far as I'm concerned. Anyone can look through this thread or on the net and easily call up plenty of material hyping that the PC version wasn't going to get shortchanged this time.
Saints Row 3 was handled beautifully by THQ. That was the previous THQ labeled game I bought before this one.
No. I'm never buying another VIGIL game again. To me this flirts with false advertising.
Fool me once; shame on you. Fool me twice; shame on me.
Fool me thrice; @#$% you, it ain't gonna happen. I won't wait for "three strikes and you're out."
Vigil is done in my book.
There is one thing to point out here though: THQ owns Vigil. It's not like Vigil is some 3rd party studio that THQ is simply funding. Everything traces back to THQ. They are at fault as is Vigil. At any point THQ could have told them to stop lying about the PC port or delay the PC port until it was actually at the level we were promised. THQ's community manager, not Vigil's, repeatedly tried to assure people on the official forums about the PC version. It's ridiculous to say the people with all the control and final say over the game are not at fault for it's problems just as much as the people who made it. Additionally it sounds like a lot of the people who worked on the game were treated like shit and there was a mad dash last minute to get even the barebones UI we've got.
Fine. Everyone screwed the pooch royally on this and there's no excuses for it.
Best excuse I can lob here is: It's an incomplete product on the PC and maybe they should have delayed the PC version until they actually finished it off. I would have happily waited to get it done right.
Agreed. As it stands right now I feel like I've been ripped off. To paraphrase what Kyle said about Rage: I want my damn money back.
Has anyone successfully enabled AA and anisotropic filtering via Nvidia control panel?
During the Community Summit both Jay Fitzloff and I (Mathew Everett) were under the impression that full .config files and final keyboard/mouse and controller hookups were going to work as promised when the PC version of the game launched. That was the plan at the time from a specifications perspective.
Unfortunately, especially at the end of the development cycle, sometimes things change at the last minute, and this was one of them. This puts us in an uncomfortable spot as we were acting on the best information we had at the time, and it has turned out not to be in the final game (at this point).
Since it was always the intention to implement these features, as I type this, the development team is checking to see what items can get added into the game. While I cant promise what can be done, I can promise we are working with the proper teams and have expressed the importance of including them in a patch.
For attendees of the community event who reported the information that everyone thought was true at the time: our apologies. We did not mean to put you in a position of putting facts out there that would prove to be inaccurate: you are our partners (and our friends). Please link this post to your sites so that your fans know the error was not intentional on anyones part and we are doing everything we can to address it. We will circle back when we have more information. And, once again, our sincerest apologies to both attendees to the Community Summit, and their fanbase for the mistake on our part.
Darksiders II Community Manager
-THQSledgehammer
I didn't agree with the pre-purchase DLC nonsense, so I didn't buy it. Then I read that players are reporting a directory that has 14 different DLC folders? I may never buy this game.