rsbennett00
Gawd
- Joined
- Aug 16, 2012
- Messages
- 769
I've only put in 30 hours so far but haven't been invaded yet, not even in either belfy. I've co-op'd a lot and that's a blast but I'm wondering when the invaders will start.
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Plus I have blocked the game in my firewall, I dont want any multiplayer pvp rubbish I am a single player campaign guy,
how does end-game pvp work if you can't farm and there are limited amounts of inventory available at vendors?...what if I need to resupply or gain Effigy's?...if I cleared out enough enemies where they stopped respawning it seems like pvp would be severely gimped
Be extremely cautious if you play offline. You won't have access to others' bloodstains to see traps, and without the ability to aid others your HP loss from death will basically be permanent. Playing offline-only in DS2 is brutal due to the HP loss.
I think I need clarification on the HP loss you speak of. I've died at least a hundred times.
Your HP will be capped at 80%~50% (goes less the more you die) unless you go back to the human form or find an item that will minimize the penalty.
Skeleton Lords boss looked like it might be crazy tough but it ended up being pretty basic once you understand the 'rules'...only boss I can't beat thus far is that crazy Chariot guy...need to level up more and get better gear so I can 1 shot those necromancers and skeletons
human effigy is getting pretty expensive
Your HP will be capped at 80%~50% (goes less the more you die) unless you go back to the human form or find an item that will minimize the penalty.
I ran back and forth and let the chariot kill the skeletons. When they die you know the priest will be channeling his magic to bring them back so you have some free shots on him.
I understand that part but what's he mean by "and without the ability to aid others your HP loss from death will basically be permanent" ?
Aiding others in jolly cooperation is the only way to reverse your HP penalty that is available an unlimited number of times, as far as I am aware.
I'm guessing you're in Belfry Luna...lol. Unplug your internet for that part if you want to get anything done.
Yes thats where i'm at and iv'e been invaded 2 on 1 multiple times freakin cowards can't fight me 1 on 1.
That's the way the covenant works. As long as you are in the covenant and you are wearing the ring in a suitable area, the game will randomly summon that person into your world to "protect" that area. Typically, a second spawn will come 30 seconds later. But there have been situations where I was only invaded by one of them.
I would say the Rat King covenant feels a bit more unfair than the Bell Keeper's to the "invader".
The people that I do label cowards are gankers who come in as a pair or trio, clear all enemies in the area, and wait for you to spawn.
I leveled my Blue Sentinels Covenant to 3, which required a combination of 500 invasions of sinners and/or wins in the arena and was ganked 3v1 probably 10% of the time. It can be really frustrating when this happens multiple times in a row to the same group.
That's bullshit 2 on 1 sometimes 3 on 1 gimme a break, if they want to invade me fine but it should be a 1 on 1 fight.
probably already explained in this thread but can somebody tell me how the pvp invasion matching works?...is it the same as DS1?...within 15% above or below of your current soul level?...or some other parameter?
It's based off soul memory. Other than that, I'm not sure if anyone knows the exact percentage cut-offs yet.
I'm guessing it is different percentages based off the type of invasion. As a Blue Sentinel at soul level 258, I have invaded someone in the mid-150's. Perhaps the window is a bit tighter when it comes to the brotherhood of blood and other covenant invasions.
soul memory?...meaning your current soul level?
level 258 wow...so there's no artificial cutoff for good pvp like with DS1...SL 125 was considered the number to not go over for best summoning/invading...how do you know what SL the person you invaded is?
soul memory?...meaning your current soul level?
level 258 wow...so there's no artificial cutoff for good pvp like with DS1...SL 125 was considered the number to not go over for best summoning/invading...how do you know what SL the person you invaded is?
Soul Memory is the total souls your character has touched, including ones you have lost due to death or have not spent leveling up. Soul Memory is used to determine summon matchups rather than Soul Level in DS2.
As for a proper soul level that most people use for pvp... there is actually zero point to this in DS2 because of the idea of soul memory. Even if you bank all your souls at level 150 but continue to play, you will be matched with people well above your level
that seems like a terrible way to match people...it should be based on Soul Level...don't know why they changed this for
maybe I'll appreciate this new mechanics once I start doing a lot of invasions but right now it doesn't make a whole lot of sense...seems totally imbalanced
that seems like a terrible way to match people...it should be based on Soul Level...don't know why they changed this for
maybe I'll appreciate this new mechanics once I start doing a lot of invasions but right now it doesn't make a whole lot of sense...seems totally imbalanced
I agree. It sounds like in DS2, there is an actually possibility of having to re-roll your character if you've lost too many souls over your guy's lifespan.that seems like a terrible way to match people...it should be based on Soul Level...don't know why they changed this for
maybe I'll appreciate this new mechanics once I start doing a lot of invasions but right now it doesn't make a whole lot of sense...seems totally imbalanced
Because if its based on Soul Level its easy to abuse. Maybe you weren't aware but there were whole guides on youtube on building the perfect trolling builds for DS1, where you stay at SoulLevel30 max to be able to beat up on noobs with your +15 everything gear.
Soul Memory makes a lot more sense than soul level. Its not perfect, but I haven't seen a better suggestion from any of the people complaining (I dont just mean here but Reddit, Neogaf, etc)
Because if its based on Soul Level its easy to abuse. Maybe you weren't aware but there were whole guides on youtube on building the perfect trolling builds for DS1, where you stay at SoulLevel30 max to be able to beat up on noobs with your +15 everything gear.
Soul Memory makes a lot more sense than soul level. Its not perfect, but I haven't seen a better suggestion from any of the people complaining (I dont just mean here but Reddit, Neogaf, etc)
I would recommend the same thing I always wanted blizzard to implement in WoW arenas. In Dark Souls, there should be some combined rating that takes into consideration not only your soul level, but also your combined item level too. Someone who has maxed out a weapon should never fight someone who hasn't even found the blacksmith. But in DS1 and from the sounds of it, also DS2--this is a completely likely scenario.
Once you surpass 12 million Soul Memory, you can pair with anyone above that and vice versa (white sign soapstone and red sign soapstone confirmed).
To figure this out, I had heard from a couple sources that there was a speculated top tier where everyone within it can be matched. With a testing partner, we guessed 20 million and put another character over 100 million and went from there. Being able to see each others’ signs, my partner created new characters using the Mega Mule with a lower Soul Memory, while I continued to increase mine.
We found that even when I was over 400 million Soul Memory, his 12 million character could match up, both ways, with mine. We tested 11,950,000 SM as well, and that didn’t work.
What About Invasions?
I haven’t done enough testing yet to determine anything conclusive, but early data also suggests that invasions (at least Cracked Red Eye Orb invasions) also do not have a level range and only use some kind of Soul Memory grouping.
In regular NG, I invaded a level 72 player with a level 145 character. That’s a pretty huge level disparity (and I’m certain the level he told me was correct based on the amount of souls dropped), but we both had very close Soul Memory.
Also, have there been any changes on how co-op works in general? I mean, does it still section off parts of the game depending on where you summoned someone? Are you automatically sent home when you're done killing the area boss? Are gestures still the only way to communicate?
Well fuck. That sounds like a step backwards in terms of being able to play this game in co-op with a friend. They must really not want you doing thatYeah sort of.
The White Soapstone is split into 2, the White Soapstone, and a small white soapstone. The small one allows you to be summoned as a "Shade", a grey phantom for a short period of time. The large one allows you to be summoned as a normal "Phantom", but you are also on a time clock and could be sent back to your world before fighting the boss of the area summoned, if you take too long.
I don't know how I feel about that yet. Got sent back from a summon right when we got to a boss fight last night, and I was not a shade. On the other hand, it seems like Shades are good for sections of levels(since they go away quickly), and Phantoms are for the boss fights.
I can't believe how many people are online. I am summoned in seconds, EVERY, SINGLE, TIME. Good riddance GFWL indeed.