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There is no PvP and everything requires a group, right?
Probably a reason it didn't take off
A few things (drow/warforged/monk) require you to pay microtransactions and I beileve some of the end-game content is not avaialble unless you subscribe, however to actually play most of the game, obtain items, etc... does not cost a cent.
That's how the game is? I should look into itThere is no PvP and everything requires a group, right?
Probably a reason it didn't take off
I have been playing ffxi forever and will not go to anything else, just my favorite. DDO was fun and would pick it up if ffxi servers all died. I am not a fan of pvp at all so i enjoy quests and grouping for fun.
There is no PvP and everything requires a group, right?
Probably a reason it didn't take off
instancing is the best part of wow PvE... without it nobody would be playing the end game, an entire game made out of instancing that requires grouping and teamwork is DEFINITELY worth a subscription. The quest system in most mmorpgs is moronic, anti-grouping, slow, and boring.The way instancing works is nice and is well suited for a free game not a subscription game.
What does everything requireing groups have to do with it not taking off?