Circuitbreaker8
Supreme [H]ardness
- Joined
- Jul 22, 2004
- Messages
- 5,078
Counter-Strike: Source
* Added G.I.G.N and Guerilla player models
* Sniper rifles that are in the process of zooming in don't get the zoomed-in accuracy bonus
* Fixed crosshairs when running in a widescreen aspect ratio
* Added a 'nextlevel' server side command to force intermission and a switch to the specified map after the current round
* Fixed bug where players were able to throw grenades through thin walls
* Added a server message for teammate attacks
* Fixed buy menu not having mouse focus
* Fixed buy menu re-opening when you try to close it.
* Fixed centerprint panel and frames per second panel not resizing correctly after a resolution change.
* '&' chars in player names show in the scoreboard and spectator UI
* In-eye spectators see punch angles
* Fixed bots thinking they are still on a higher nav area when they fall off
* Added nav area ID to the bot debug prints
* Extended the bot_add*, bot_kick, and bot_kill commands to accept skill (easy, normal, hard, expert) and/or weapon preference (sniper, shotgun, etc) arguments. For example, typing bot_add_ct expert will add a random bot of expert difficulty to the CT team.
* Added difficulty, weaponclass, and skill modifiers to the bot_prefix string
* Navigation mesh editing - raising/lowering corners correctly snaps adjacent corners to the same height
**********The new models look like complete ASS.
* Added G.I.G.N and Guerilla player models
* Sniper rifles that are in the process of zooming in don't get the zoomed-in accuracy bonus
* Fixed crosshairs when running in a widescreen aspect ratio
* Added a 'nextlevel' server side command to force intermission and a switch to the specified map after the current round
* Fixed bug where players were able to throw grenades through thin walls
* Added a server message for teammate attacks
* Fixed buy menu not having mouse focus
* Fixed buy menu re-opening when you try to close it.
* Fixed centerprint panel and frames per second panel not resizing correctly after a resolution change.
* '&' chars in player names show in the scoreboard and spectator UI
* In-eye spectators see punch angles
* Fixed bots thinking they are still on a higher nav area when they fall off
* Added nav area ID to the bot debug prints
* Extended the bot_add*, bot_kick, and bot_kill commands to accept skill (easy, normal, hard, expert) and/or weapon preference (sniper, shotgun, etc) arguments. For example, typing bot_add_ct expert will add a random bot of expert difficulty to the CT team.
* Added difficulty, weaponclass, and skill modifiers to the bot_prefix string
* Navigation mesh editing - raising/lowering corners correctly snaps adjacent corners to the same height
**********The new models look like complete ASS.