CS:GO impression from a CoD fanboy

I mean that Valve actually customized gungame in CSGO as a tutorial. They go as far as to suggest you play arms race before attempting to join a 5v5. It's not remotely representative of CS especially when it comes to a judgement of gameplay and skill requirement. Erf is arguing/assuming that it represents standard CS play. You're saying it's just a shit part of the game, but in doing that you're allowing that it's meant by Valve at least to be a apart of normal CS. I'm not at all disagreeing with you that it's lame. I had no use for Arms race after about 30 minutes of playing it, but I'm clarifying that if Erf thinks by playing Arms race and getting a few kills in he's mastered CS he's incorrect. Arms race is meant to be CS'ers training wheels.

ok i get ya now. :)
 
Slight tangent, In CSS there was a mod that would display your hits and where you hit your targets along with damage dealt. Has anyone seen anything similar for CSGO?
 
Ive seen it on a CSGO server. I think Mani Admin Plugin does it.

If you run HLStatsX or Gameme it will do it as well.
 
Oh that is cool as fuck no way it would be allowed in competitive though pretty much a cheat.

Your not allowed to use anything on competitive play servers. Though you can look in console and see what damage you did.
 
In CSGO
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I mean that Valve actually customized gungame in CSGO as a tutorial. They go as far as to suggest you play arms race before attempting to join a 5v5. It's not remotely representative of CS especially when it comes to a judgement of gameplay and skill requirement. Erf is arguing/assuming that it represents standard CS play. You're saying it's just a shit part of the game, but in doing that you're allowing that it's meant by Valve at least to be a apart of normal CS. I'm not at all disagreeing with you that it's lame. I had no use for Arms race after about 30 minutes of playing it, but I'm clarifying that if Erf thinks by playing Arms race and getting a few kills in he's mastered CS he's incorrect. Arms race is meant to be CS'ers training wheels.
...I already stated that I'm not trying to compare Arms Race to actual competetive classic CS. I understand that Valve is using this as an introduction for learning "how to play" CS...however, some people do not like relying on others to get the W, and/or chilling in a lobby after you've died. When considering game mechanics and what it takes to win a round Arms Race is no less "competetive" than classic CS. I don't care how much a any CS snob wants to paint it, (and I'm not necessarily refering to any of you as CS snobs) Arms Race, though CREATED with "introduction" in mind also caters to a certain type of player in general. I am a lonewolf when it comes to FPS's and prefer the "one man" takes all aspect of AR. Perhaps they should add a "competetive" mode of AR for players like myself. At the end of the day it's about how well you've mastered the mechanics that it takes to get the most kills, the fastest in the smartest and most efficient manner possible, while also being map savvy. Soketimes people get so wrapped up in their own perception of what it means to be "competetive" based on the amount of time they theirself have spent the most time perfecting and based on what is most "popular" by standard definition. I'm far from a snob when it comes to FPS gaming, but do enjoy the "competetive" aspect of it.
 
I don't quite how else to put it... but you're wrong. Not being snobbish, the defusal skill ceiling is simply stratospheric in comparison.
 
I don't quite how else to put it... but you're wrong. Not being snobbish, the defusal skill ceiling is simply stratospheric in comparison.
Ok. Outside of a few instances, which are also related to the team aspect of CS...the mechanics and skill involved in winning a round in AR, are the same as classic CS. The point I'm trying to make shouldn't be that hard to grasp. I'm really not even that interested in trying to argue my case anymore, because logic should help a person to a reasonable conclusion. I'm sure the satisfaction that comes with the team aspect of CS is also bit more deep, but hey, that shit just isn't my bag...if I was more of a sociable person/gamer perhaps I'd enjoy those gametypes more, but...meh.
 
The gods of MEHville talked me into editing out this comment.
 
On a side note, this thread is making me fiend for some CS:GO and my 7950 won't be here until Monday because I procrastinated until Wednesday to place the order...even knowing that my PC was gonna gpu-less. :-(
 
but they aren't...
I'm pretty sure the mechanical movements involving my left and right hands, that in turn manipulate my player character and his retical to achieve headshots/kills/wins are exactly the same as they are in the other game modes on GO...that or you are trolling me.
 
...I already stated that I'm not trying to compare Arms Race to actual competetive classic CS. I understand that Valve is using this as an introduction for learning "how to play" CS...however, some people do not like relying on others to get the W, and/or chilling in a lobby after you've died. When considering game mechanics and what it takes to win a round Arms Race is no less "competetive" than classic CS. I don't care how much a any CS snob wants to paint it, (and I'm not necessarily refering to any of you as CS snobs) Arms Race, though CREATED with "introduction" in mind also caters to a certain type of player in general. I am a lonewolf when it comes to FPS's and prefer the "one man" takes all aspect of AR. Perhaps they should add a "competetive" mode of AR for players like myself. At the end of the day it's about how well you've mastered the mechanics that it takes to get the most kills, the fastest in the smartest and most efficient manner possible, while also being map savvy. Soketimes people get so wrapped up in their own perception of what it means to be "competetive" based on the amount of time they theirself have spent the most time perfecting and based on what is most "popular" by standard definition. I'm far from a snob when it comes to FPS gaming, but do enjoy the "competetive" aspect of it.

If you're looking for the ultimate "one man takes all" experience go play Quake Live, there's another game on the horizon, which I forget the name of which is supposed to be the next big thing since Quake. No matter how you perceive it, being map "savvy" doesn't matter in games like CoD or CS when it comes down to modes such as AR or FFA. From the previous CoD titles I played, FFA game modes are just scaled down maps from the regular maps which were created with TDM in mind to begin with. In AR I know it has some unique maps, but the maps aren't designed in a manner where map knowledge will grant you a substantial advantage. Especially in an environment where there's 19+ other players, I bet you find yourself finding a camp spot more often than not to pick out unsuspecting passerby's. These game modes are designed to train you for weapon feel and to better your reflexes and aim. It would be interesting if the community did start to express some sort of competitiveness 1 v 1 with like Bhop capability or FFA, AR that you like, but for Valve to actually consciously implement such a thing, would show a sign that they aren't focused on what CS is supposed to be.
 
If you're looking for the ultimate "one man takes all" experience go play Quake Live, there's another game on the horizon, which I forget the name of which is supposed to be the next big thing since Quake. No matter how you perceive it, being map "savvy" doesn't matter in games like CoD or CS when it comes down to modes such as AR or FFA. From the previous CoD titles I played, FFA game modes are just scaled down maps from the regular maps which were created with TDM in mind to begin with. In AR I know it has some unique maps, but the maps aren't designed in a manner where map knowledge will grant you a substantial advantage. Especially in an environment where there's 19+ other players, I bet you find yourself finding a camp spot more often than not to pick out unsuspecting passerby's. These game modes are designed to train you for weapon feel and to better your reflexes and aim. It would be interesting if the community did start to express some sort of competitiveness 1 v 1 with like Bhop capability or FFA, AR that you like, but for Valve to actually consciously implement such a thing, would show a sign that they aren't focused on what CS is supposed to be.
Haha...you have good points and yes I'm very familiar with the Quake series, and no I NEVER camp when I'm playing ANY fps. Now, do I get my shit owned on Quake Live? You betcha...but I hand out my fair share of dealings. I'm not even close to being on a pro level, but pretty much usually wreck shop in pubs on any fps I get good at. Quake Live being the exception. It's hard to keep a 1/1 kd rat in this instance. One other thing concerning map articulation and the Quake series. That's one point I'll have to disagree with you on. Knowing the timing of armor spawns/health regens as well as routes you take to protect them and keep your kill count up are paramount in getting the W. The maps in Quake to me are a bit MUCH as opposed to say CoD and CS maps. I'd say of all current competetivr fps's QL has the steepest learning curve.
 
Haha...you have good points and yes I'm very familiar with the Quake series, and no I NEVER camp when I'm playing ANY fps. Now, do I get my shit owned on Quake Live? You betcha...but I hand out my fair share of dealings. I'm not even close to being on a pro level, but pretty much usually wreck shop in pubs on any fps I get good at. Quake Live being the exception. It's hard to keep a 1/1 kd rat in this instance. One other thing concerning map articulation and the Quake series. That's one point I'll have to disagree with you on. Knowing the timing of armor spawns/health regens as well as routes you take to protect them and keep your kill count up are paramount in getting the W. The maps in Quake to me are a bit MUCH as opposed to say CoD and CS maps. I'd say of all current competetivr fps's QL has the steepest learning curve.

I never argued Quake had bad map articulation. In fact Quake maps are designed superbly for 1 v 1.
 
I never argued Quake had bad map articulation. In fact Quake maps are designed superbly for 1 v 1.
My bad...I just re-read your original post. You were speaking of the CoD and CS maps. I gotcha. Yeah...the maps are some what dumbed down and simple, BUT, when it comes to being able to dominate on CoD FFA it helps to have an acute awareness of the map nuances and spawn flow. More so than the current AR maps anyhow. (Yes I know I know their purpose) I still think it would be awesome if they added more maps in the official match-made Arms Races mode.

edit: Oh and I'm not even really refering to 1v1 haha...I always think of that CoD vid that popped up awhile back where this guy recorded some Scottish kid and replayed the kid's own recorded voice and the kid was arguing with himself...saying shit like,"1v1 then!!! Let's go!"...his accent made it hilarious.

re-edit: Here it is:

https://www.youtube.com/watch?v=XPGwYz_0i_o
 
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