- Joined
- Mar 8, 2007
- Messages
- 4,098
Shader on mainstream? Isn't shader one of the biggest difference maker in terms of visual fidelity?
The shader setting makes a bigger difference in fidelity than any other setting, but it is also the most costly in terms of performance. Shaders is where the bottleneck is. It gives that extra layer of paint that make this game so real looking, but that is just beyond the capacity of the 8800 series cards and probably taxes the GTX280 as well. So even though this is the one setting we want to crank up the most, it is going to take the game out of the playability zone for a lot of people.
Rather than keeping the shaders high and everything else lower, do it in reverse--keep shaders low and everything else high, especially objects, and you'll get a better overall presentation on older cards.