Droc
2[H]4U
- Joined
- Mar 20, 2007
- Messages
- 3,402
I wouldnt say it was to easy, but it seems that my biggest gripe with the demo appears to have been improved. I hated how the demo enemies were dam near invincible....not anymore.
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I got to tell you guys, maybe I just suck, but damn, I am having a hard time getting the captive out of the basecamp....where in the hell did you guys enter the base at? The freaking front gates have endless respawning enemies....trying to jump a fence usually sees me getting blown the fuck up....
I got to tell you guys, maybe I just suck, but damn, I am having a hard time getting the captive out of the basecamp....where in the hell did you guys enter the base at? The freaking front gates have endless respawning enemies....trying to jump a fence usually sees me getting blown the fuck up....
Crytek has this idiotic idea that making the game hard = giving your enemies stupidly high health points.
Honestly, console gamers and people new to FPS games are constantly complaining about these dumb things. If you shoot the guy's armor, of course he'll take less damage. Shoot his head/skin and you'll do more damage.
I am so sick and tired of hearing you pansies bitch about this. In case you didn't notice many of the KPA soldired are wearing body armor. Some heavy body armor. The year is 2020 and I'm sure advancements, even in a virtual world, dictate that even the enemy has to have better protection. After all you have the nano suit. I suppose you want your enemies naked and painted silver so you can see them better and they fall easy?
I am so sick and tired of hearing you pansies bitch about this. In case you didn't notice many of the KPA soldired are wearing body armor. Some heavy body armor. The year is 2020 and I'm sure advancements, even in a virtual world, dictate that even the enemy has to have better protection. After all you have the nano suit. I suppose you want your enemies naked and painted silver so you can see them better and they fall easy?
Wait till you have the run in with the KPA wearing your suit I'm sure you'll complain when they dissapear and you can't shoot them at all.
Not that difficult if you keep an assault rifle handy.
How the hell do you beat this part?!??!?Wait till you have the run in with the KPA wearing your suit I'm sure you'll complain when they dissapear and you can't shoot them at all.
How the hell do you beat this part?!??!?
I agree with this, but I have a freaking nanosuit, and in Armor mode I can't even take that many hits...
Enjoying it so far.
Nothing spells fun like chucking a KPA' trooper into a helicopter and having the game crash b/c it couldn't handle the sheer awesomeness of that situation.
Honestly, console gamers and people new to FPS games are constantly complaining about these dumb things. If you shoot the guy's armor, of course he'll take less damage. Shoot his head/skin and you'll do more damage.
People still expect games to have crap AI where enemies stand there for 30 seconds while they aim with their controller and shoot a few rounds while standing out in the open with a character that has better weapons and 100 times the health of enemies.
It's all in how YOU play the game...depending on your level and playing style, the game could seen easy or very hard. Get used to it.
I agree with this, but I have a freaking nanosuit, and in Armor mode I can't even take that many hits...
Enjoying it so far.
Wait till you have the run in with the KPA wearing your suit I'm sure you'll complain when they dissapear and you can't shoot them at all.
I'm not sure if you've tried this, but taking off the silencer significantly increases the damage of your weapon. In my experience it takes about 2-3 shots to kill a guy.Yes but you can regenerate where they can take more damage. You take 8 hits, they take 15. They die, you wait a minute or so and walk away like you're unscathed.
Sounds fair to me.
Wait till you have the run in with the KPA wearing your suit I'm sure you'll complain when they dissapear and you can't shoot them at all.
I thought that was a silly omission. It's always fun to shank the enemy.Killing Koreans was great fun.... good action, very compelling. The only thing missing, was a combat knife. That would have made it perfect.
I was excited about this at first but reviews are saying that the alien levels are linear and pretty much corridor style action, so now I don't really care. I'll play it anyway but the excitement just isn't there. The performance issues don't help either. Sure I can play at a lower detail setting but I'd rather wait for a card that allows me to bump up the settings to play this game in all it's graphical glory.The alien part is the gayest thing i've ever seen, especially for a game this hyped that took 4 years to make.
I am so sick and tired of hearing you pansies bitch about this. In case you didn't notice many of the KPA soldired are wearing body armor. Some heavy body armor. The year is 2020 and I'm sure advancements, even in a virtual world, dictate that even the enemy has to have better protection. After all you have the nano suit. I suppose you want your enemies naked and painted silver so you can see them better and they fall easy?
This is why the precision rifle takes them down with one hit. Bullets from a M4 are 5.56 x 45 mm, and we have materials that can stop that, and the SCAR is probably about what the future M4 is.Besides being a bad for gameplay, I assure you that body armor, even in fifty years for now will not stop sustained fire from rifle caliber rounds. Seriously, you are talking about bullets that will penetrate a reasonable amount of steel. Material science has a *LONG* way to go before body armor will stop rifle rounds, and even if it does, the solider in side will not be able to walk away from it.
Help me out guys. I'm in the no gravity section and in this big chamber with two of the orange dna looking things. They come together and form 1. Where do I go from here?
Besides being a bad for gameplay, I assure you that body armor, even in fifty years for now will not stop sustained fire from rifle caliber rounds. Seriously, you are talking about bullets that will penetrate a reasonable amount of steel. Material science has a *LONG* way to go before body armor will stop rifle rounds, and even if it does, the solider in side will not be able to walk away from it.
All I can say is COD4...
Baloney....current materials CAN stop rifle rounds, at least a few in a row, the only factor is human pain tolerance. It fucking HURTS even though the bullet does not penetrate. Right you are, you can't walk away from it, but you WILL survive....
In 50 years, given current bullet tech, body armor WILL exist that can take this type of punishment and let you walk away.
OK, granted, I was thinking about 7.62 rounds, not .223 rounds. Either way, no matter how good the material is, it can only spread out the force of the bullet. Ultimately, you will still have to take it, and that will hurt. It'd be like walking away from getting punched in the gut with out being ready for it.
Not to easy. To laggy.
The difficulty is just about right for me. The main thing that bothers me though is the bloody awful enemy A.I. It really is some of the worst A.I I've come across in a FPS. Enemies will blindly run around corners straight into view and moon walk backwards towards you, not even noticing you. All you need to do is send a few bullets to alert the enemy and let them come to you. Dreadful. The only thing that makes it hard is the enemy have excellent marksman skills and can pick you off as soon as you come into line of sight. Having said that the game is decent so far, nothing special. I'm up the the stage where you have to blow up the ship in harbour but I'm struggling to carry on. I'm not getting the 'one more try' feel with this game. It's become a chore to finish as it gets very repetitive very fast. 6 out of 10 for me so far, bit disappointed. FarCry was loads more fun.