Armenius
Extremely [H]
- Joined
- Jan 28, 2014
- Messages
- 42,163
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Rope physics ftw. I remember how cpu bound they were...I didn't know there was a Crysis 3...
1680x1050 here with q6600 and soon after 8800gt sli . Dell 2005fpw ips monitor.I remember posting on this forum back in 2007 during the release of the orginal Crysis. All of us "enthusiasts" posting pics of our new Q6600s and 8800 gtx and Ultras all in an attempt to run Crysis maxed out at 1280x1024. Good times
1600x1200 with a QX6700 and 8800 GTX SLI. Was able to run it well on the high preset in DX10.1680x1050 here with q6600 and soon after 8800gt sli . Dell 2005fpw ips monitor.
EDIT: Went to 2560x1600 the next year, with a Dell 3007wfp-hc.
Nice!1600x1200 with a QX6700 and 8800 GTX SLI. Was able to run it well on the high preset in DX10.
Of course hindsight is 20/20 as Cevat Yerli didn't tell us "moar cores" did squat for fps for his "game" cough...... technical showcase. View attachment 470376
To this day with Crysis more cores doesn't really provide the performance you'd expect from a modern cpu. In the words of Devolver Digital engineer........It's a really nice trick!View attachment 470393
I remember when the game first came out it was extremely sensitive to CPU clocks and cores. It took me the better part of 2 days to get it running with the least amount of issues. It absolutely refused to run on my QX6700 when it was overclocked to 2.97 GHz. It ran best with 2 cores disabled at stock clock speed until there was a patch for Windows Vista that fixed an issue with newer quad core processors.
To be fair, multicore just became a thing on consumer desktops around 2004, and I imagine it wasn't easy for game developers to adapt to the parallelization required to run well in a multicore environment. One of the hardest things to do in games is to synchronize all your threads and make sure they don't deviate every single frame. It was an extreme paradigm shift.re: Crysis and CPUs, I remember a few games around that time making a big deal about "multicore support!!!1"- Supreme Commander and Bioshock also come to mind. Thing is, the hype evaporated as soon as actual performance reviews came out showing 4C failing to come out ahead again and again. Sure 2C was way better than 1C and 1C/2T and technically 4C/4T could be utilized to some extent, but it wasn't until the 2010s that I saw games really utilizing 4C in a way that could make or break performance.
I imagine the ideal CPU for running games from the late DX9 / early DX10 era would be like 2C/4T with massive clock speed and big L3.
FTFUI usually don't care much for reboots, but if any game needs a reboot it is this. They kind of ruined the story with 2 which was a soft reboot anyways both in story and alien design.
Start with the fight with the North Koreans again on the island, and actually finish the story this time.
The original Crysis was brilliant up until the alien invasion. Far Cry (the original, not that crap Ubisoft puts out) was brilliant up until the Trigems showed up. Both games are almost open world and allow you to explore and handle enemy areas in different ways each time. Then the second half of both games turns into a linear and generic first person shooter experience that's only memorable because its a stark contrast the the earlier brilliance displayed by each game. It's like the first half of each game was too hard and time consuming to develop and someone at Crytek said "fuck it" and finished the game as generic shooters with random mutant or alien bad guys.I personally find it unfortunate that they didn't decide to make a new IP with Cry shoehorned into the name
And let's be realistic they just need to not have fucking aliens or mutants because they're a always the weakest point
The original Crysis was brilliant up until the alien invasion. Far Cry (the original, not that crap Ubisoft puts out) was brilliant up until the Trigems showed up. Both games are almost open world and allow you to explore and handle enemy areas in different ways each time. Then the second half of both games turns into a linear and generic first person shooter experience that's only memorable because its a stark contrast the the earlier brilliance displayed by each game. It's like the first half of each game was too hard and time consuming to develop and someone at Crytek said "fuck it" and finished the game as generic shooters with random mutant or alien bad guys.
I haven't even finished Crysis my past couple playthroughs due to the outrageous shift in difficulty and tone once The Ceph show up.The original Crysis was brilliant up until the alien invasion. Far Cry (the original, not that crap Ubisoft puts out) was brilliant up until the Trigems showed up. Both games are almost open world and allow you to explore and handle enemy areas in different ways each time. Then the second half of both games turns into a linear and generic first person shooter experience that's only memorable because its a stark contrast the the earlier brilliance displayed by each game. It's like the first half of each game was too hard and time consuming to develop and someone at Crytek said "fuck it" and finished the game as generic shooters with random mutant or alien bad guys.