Crysis 2 multiplayer demo headed to pc!

EA's website for a boxed copy. I went in and tried to cancel my preorder but the EA store doesn't let you cancel orders sadly.

Wow I can't believe I missed on that 30 dollar pre order deal man. I would have definetly been in for 30 bucks all day long for this game. I actually find it fun but 60 bucks pisses me off for any game. I pay it at times sure but I never like it and for this particular game 60.00 is just too much imo on principal but I might bite anyway. I've been having fun with the demo so far. If anyone knows of any other pre order deals please post it here or PM it to me I would really appreciate since I haven't pre ordered it yet and am still on the fence about it. It was between this and homefront and I don't think I'm gonna buy homefront until/if it drops in price down the road on steam since I'm getting the feeling it's gonna be a cheese fest of a game. C2 I would love to pick up for 40.00 or under though.
 
Even though the MP is fun, the more you play it the more you realise how broken/imbalanced the suit abilities are. You know those all-green/all-blue flourescent skins that cheaters use in some online FPS games so they can easily spot enemies ? - well that's built into this game, via nanovision. Crytek implemented nanovision to counter stealth, but somehow forgot to balance it so that it doesn't immediately show you the location of every enemy on the map that isn't completely behind a wall. Combined with stealth it's just way too broken.

At first when people started playing the demo, on both 360/PC, they played as if were a straight up CoD clone and the game felt fun and somewhat balanced. But as time went by and everyone started using the suit abilities more and more the game still has its fun factor but the imbalance of the abiltities reduces it a great deal. As I've said before, the suit is more balanced for large open area maps like the original, not so much medium/small CS/CoD size maps. Sad to say even CoD games feel more balanced than this game at the moment.
 
I agree nanovision is OP. I would rather it not be in the game or really limited in some form. As it is now it's too good not to use and I hate that. I hate that I have to use it in order not to gimp myself since I know other people are using it. It's pretty silly.
 
EA's website for a boxed copy. I went in and tried to cancel my preorder but the EA store doesn't let you cancel orders sadly.
Have they charged you yet? If so, dispute the charge with your credit card company.
 
Ok so apparently D2D has this available for pre order as well and I just typed in the code"hangover and it takes 12 bucks off bringing the total to 48 bucks. Not bad and I might bite. Question now is can I just use the key you get from d2d and go activate it on steam and download and use steam instead? If I can I will probably preorder this today. At 48 bucks I feel alot better about this purchase, honestly.
 
Even though the MP is fun, the more you play it the more you realise how broken/imbalanced the suit abilities are. You know those all-green/all-blue flourescent skins that cheaters use in some online FPS games so they can easily spot enemies ? - well that's built into this game, via nanovision. Crytek implemented nanovision to counter stealth, but somehow forgot to balance it so that it doesn't immediately show you the location of every enemy on the map that isn't completely behind a wall. Combined with stealth it's just way too broken.

At first when people started playing the demo, on both 360/PC, they played as if were a straight up CoD clone and the game felt fun and somewhat balanced. But as time went by and everyone started using the suit abilities more and more the game still has its fun factor but the imbalance of the abiltities reduces it a great deal. As I've said before, the suit is more balanced for large open area maps like the original, not so much medium/small CS/CoD size maps. Sad to say even CoD games feel more balanced than this game at the moment.

Sprint drains drains energy, cloak drains energy, nanovision drains energy and as you said, if someone is behind a wall he remains invisible, that's why compact maps with rooms corridors etc are better than closed ones, think about it, nanovision would be totally overpowered if the maps were wide open featuring beaches valleys etc.

There's no real reason to bitch about nanovision imo, unless you are one of those nubs who move their whole left hand everytime they want to toggle it :p
 
Wow worst fps ever ehh? I gues you haven't played many fps's. Since if this is the worst you've played than I have to ask, what's a good game to you? I'm not saying this is the best game ever but it's hardly the worst you some of you guys exaggerate it to be. Please take a chill pill.
 
Even though the MP is fun, the more you play it the more you realise how broken/imbalanced the suit abilities are. You know those all-green/all-blue flourescent skins that cheaters use in some online FPS games so they can easily spot enemies ? - well that's built into this game, via nanovision. Crytek implemented nanovision to counter stealth, but somehow forgot to balance it so that it doesn't immediately show you the location of every enemy on the map that isn't completely behind a wall. Combined with stealth it's just way too broken.

I didn't find stealth and nanovision too overpowered. Nanovision lets you see everyone, but its hard to tell which direction they're pointing and if a friend is getting shot at, which direction the fire is coming from. So you gain the ability to see people better but lose a bit of your awareness.

For the most part the only time stealth bothered me was a couple of players who were really good at using it to get within melee range. But I've learnt you really need to stay on the move in this game, which reduces the chance of being meleed by stealthers. If you just wander around with stealth on there's a good chance someone will see your shadow, see your fuzzy outline or have nanovision on, in which case you're toast.

I find the "Skyline" map, the best tactic is to just run around the border of the map so stealthers can't get in melee range, snipers can't pin you down and with only 6v6 you're unlikely to get flanked if you move quickly. Dont run constantly to save suit power, but always keep moving around the outskirts of the map, when you see someone toggle armour mode and gun them down. If someone is cloaked and you can toggle armour nice and early you have a decent chance of bringing them down even if they get the first shot.

I think most the people left playing the demo were pretty bad, I logged in again this weekend after not playing for a few days and all of a sudden my KDR was consistently above 2, often 3 or 4.
 
I agree nanovision is OP. I would rather it not be in the game or really limited in some form. As it is now it's too good not to use and I hate that. I hate that I have to use it in order not to gimp myself since I know other people are using it. It's pretty silly.

Another OP aspect is not using additional energy to sprint or turn on armor mode WHILE nanovision is on.
 
Yeah, that's ridiculous. I seen people cut clear across my screen in Crysis Wars.
They run faster in C1 and CW.

Correct me if I'm wrong but that guy doesn't even activate maximum speed in Crysis/Crysis Wars lol.

Sure they run the same speed! Just not when you're in speed mode!
 
I think the easiest fix to deal with all these criticisms of unbalanced gameplay is to jack up the energy requirements. In Crysis 1, you could barely move a few feet without cloak completely draining your energy. In Crysis 2, you could run 100m cloaked.

Increase the energy cost for nanovision, cloak, etc. and make the batteries recharge a lot slower and you have less spamming of these abilities.
 
This made me lol.

http://www.youtube.com/watch?v=f6IkfmEEaRc

Alot of fud about this game so I find this funny.

Yeah, that's ridiculous. I seen people cut clear across my screen in Crysis Wars.
They run faster in C1 and CW.


I just watched that video and its absolute bullshit. I dont know what motivation he has for bullshitting the video, but you just have to watch it to see that he's dodged up his test.

In his Crysis Wars video, the clock starts BEFORE he starts running, and if you pause it at 2 seconds, you see he's basically at the wall, and somehow it takes an extra second to go the last 1 or 2 metres.

In the Crysis 2 video the clock starts just on if not slightly after he starts running, and if you pause it at 2 seconds you see he's still ages away from the wall.

So yeah, his video is bullshit.

If he did the test genuinely, it would have take 2s to travel that distance in Wars and 3s in Crysis 2.

EDIT: I just saw his 2nd video and that's also bullshit. I commented on the video "The dude on the left started running before the dude on the right, and the dude on the right reached the wall at around 2.21s, not the 3.00 seconds where you stopped the clock. Pause at 0:10 to see."

EDIT2: I think I spend too much time staring at data to have noticed that after only watching both the videos once :p
 
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I think the easiest fix to deal with all these criticisms of unbalanced gameplay is to jack up the energy requirements. In Crysis 1, you could barely move a few feet without cloak completely draining your energy. In Crysis 2, you could run 100m cloaked.

Increase the energy cost for nanovision, cloak, etc. and make the batteries recharge a lot slower and you have less spamming of these abilities.

Do you still have maximum speed/strength on when cloaked in Crysis 2? I don't recall.
 
Do you still have maximum speed/strength on when cloaked in Crysis 2? I don't recall.

Nope you don't. You only have armor and cloak.

Speed and strength get used when you hold down a button longer than normal :mad: And they are pale imitations of their former selves. (Hold down run, hold down punch, hold down jump, etc.)

Also, strength used to be used for sniping because it would improve your aim while making you more vulnerable. In Crysis 2, the mode to snipe in is maximum armor for some ungodly reason. Why does switching to armor mode make your crosshairs zoom in further and more accurate? It makes no sense! Also takes away the vulnerability that you used to have when you wanted better aim.
 
Nope you don't. You only have armor and cloak.

Speed and strength get used when you hold down a button longer than normal :mad: And they are pale imitations of their former selves. (Hold down run, hold down punch, hold down jump, etc.)

Also, strength used to be used for sniping because it would improve your aim while making you more vulnerable. In Crysis 2, the mode to snipe in is maximum armor for some ungodly reason. Why does switching to armor mode make your crosshairs zoom in further and more accurate? It makes no sense! Also takes away the vulnerability that you used to have when you wanted better aim.

Yeah they dumbed down a lot of the nanosuit functions. I prefer the way it was in Crysis Wars.
 
Yeah they dumbed down a lot of the nanosuit functions. I prefer the way it was in Crysis Wars.

I like the way you can press Q and E to go into cloak and armour. They have dumbed it down a bit, but it was never terribly intelligent in the first place. Before if you double pressed jump you'd strength jump and double run would speed run. They just replaced the double pressing with holding, which is a bit retarded but not a huge change.

I think the suit powers did need to be a bit more seemless than they were in Wars anyway (double pressing crouch/back to go into cloak/armour mode was a bit silly IMO).
 
I got my hands on the demo and gave it a try. A part from some details that have already been mentioned here, I must admit that I had fun playing for a couple of hours. That's all that counts for me. I hope the single player campaign will be just as fun.
 
I believe d2d still has the pre order for 48 bucks using the promo code "hangover" in case anyones interested. Oh I was bored and so last night I decided to try out the demo on the PS3. Wow I can't play a fps on a pos console to save my soul. I seriously couldnt hit a thing. The m/kb is so entrenched in my being I will NEVER ever be able to use anything else for a fps and I don't want too. It was a frustrating experience at best. I would run up on someone and I couldn't hit em worth shit. Graphically (no suprise) it pales in comparison to the PC version and the aliasing? Wow just horrid.
 
Has anyone been able to find a host/server today on the demo? Played for a few minutes last night, only 40+ servers late last night compared to last weeks 300+, now nothing.

Is it just me?
 
I still can't make an account! I'm on a college connection and I heard that the game has trouble working with shared networks. Does anyone know if they're planning on fixing this? I won't be buying the full game if I can't even play the multiplayer :(
 
There were barely any servers running last night and today there none up at all. Like Kwisatz said, it looks like it's closed : /

A bit of shame, I was enjoying this...
 
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me2, that's why i preorderd the limited edition from game.co.uk, it's just 33 euros so what the hell, yea it has a lots of elements stolen from cod and halo reach but at the same time it eludes an air of freshness due to the nanosuit, plus you don't have to deal with cod's ancient graphic engine and shitty netcode nor halo reach's troublesome shooting experience due to analog sticks ( even with the fps freek attachment, a properly calibrated mouse and keyboard setup remains superior in a every single way, plus i get cramps now and then with the 360 controller since i don't use it that often ) so it's a win win situation for me.

They practically shot their shelves in the foot tho with this demo build, the game is almost unplayable without the rush-zone launcher, and i'm not talking just about pwning scrubs, even when i didn't know about that launcher i already got a total 2.01 KD ratio during my 4 hours and 30 minutes of playtime( it was 100% public play afterall ), it was just horrible due to edge AA - ultra low fov and that stupid mouse accel which made flickshooting imposibble during close range encounters, you actually had to fight with the crosshair in order to place it exactly where you wanted it to be rofl.
 
me2, that's why i preorderd the limited edition from game.co.uk, it's just 33 euros so what the hell, yea it has a lots of elements stolen from cod and halo reach but at the same time it eludes an air of freshness due to the nanosuit, plus you don't have to deal with cod's ancient graphic engine and shitty netcode nor halo reach's troublesome shooting experience due to analog sticks ( even with the fps freek attachment, a properly calibrated mouse and keyboard setup remains superior in a every single way, plus i get cramps now and then with the 360 controller since i don't use it that often ) so it's a win win situation for me.

They practically shot their shelves in the foot tho with this demo build, the game is almost unplayable without the rush-zone launcher, and i'm not talking just about pwning scrubs, even when i didn't know about that launcher i already got a total 2.01 KD ratio during my 4 hours and 30 minutes of playtime( it was 100% public play afterall ), it was just horrible due to edge AA - ultra low fov and that stupid mouse accel which made flickshooting imposibble during close range encounters, you actually had to fight with the crosshair in order to place it exactly where you wanted it to be rofl.

I didn't use any config launchers at all. In fact I didn't add anything to the command line for fov or anything else. I'm hoping they let us manually configure the config for the retail game since I hated the FOV and the mouse accel. Two things I hope they allow us to tweak.
 
Is that Physx I see kicking up the floating paper in those vids? Similar to Batman, is it not?

As fas as I'm aware Cryengine3, or any before it, do not use physx . I believe they use their own type of physics in their engine and it is done on cpu. Someone can correct me if I'm wrong.
 
As fas as I'm aware Cryengine3, or any before it, do not use physx . I believe they use their own type of physics in their engine and it is done on cpu. Someone can correct me if I'm wrong.

Yeah, but Nvidia dumped all that money into the game. They said they were going to make tweaks for Nvidia cards, and are delaying DX11, by putting it in a patch. I am sure all that money did not buy just a little tessalation support and a free game when you buy an Nvidia card.
 
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