Cryengine 3 SDK comes with Forest tech demo

Looking forward to seeing what people can create with this. People are way too eager to blame an engine for how a game looks even though its the content put into the engine that causes most of the problems. "Crysis 2 looks bad therefore Cryengine 3 is bad too!" :p
 
The guys hand/gun is very distracting... looking like quake 2 model/texture... besides that doesn't look any better then crysis
 
content != engine features...
Oh I don't doubt CE3 is capable of great things. You've demonstrated that already with the video. But solid content helps sell engines. Just ask Epic.

Glad to hear the tools are that good though.
 
the physics have aged very badly. The way the trees fall from like five bullets, break completely in half, then fall over like their made of tissue paper. Has always been and still is completely retarded.
 
Just make em only break like that with a rocket launcher or something... surely modifying that kind of stuff is easy, no?
 
I'm excited to see what I can do with the CryEngine 3 SDK.

This took me about an 30 minutes in UDK, ignore the lack of AA/AF, neither were implemented in UDK back in May of 2010 when this scene was created. Unfortunately I don't have a higher rez version of the image, and the map has since been lost.
 
the physics have aged very badly. The way the trees fall from like five bullets, break completely in half, then fall over like their made of tissue paper. Has always been and still is completely retarded.

it needs PhysX? lol j/jk
 
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