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CryEngine 3 Released

Crytek isn't dumb, they know PC uses want to get their shit melted.

They obviously developed the engine with next gen in mind. Do people really think they made CE3 with just 360 / PS3 in mind? Yeah, the engine not scaling at would be a truly fantastic idea. Better take out all those fancy things we developed for CE2 instead of improving them!! Money and time well spent! :rolleyes:



Crytek went multiplatform because PC was not generating enough sales for them. They broke even with Crysis, but barely.

They sold over !! 3 fucking million !! copies... where they later decided to buy a studio, Free Radical.
You are drunk off Cevat's tears.
 
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bought off a studio? Any chance lucas arts will liscense the CE3 engine for Battlefront 3?
 
This looks brilliant. now all we need is battlefield 3 and Arma 3 to be made in this engine
 
Considering Free Radical was bought off by Crytek (FR was making BF3, before LA decided to axe their product, because it would 'compete with the Force Unleased'... seriously... even a console port of a PSP port of a DOS game would of done better the TFU), it could be very possible, if LA would give the liscense over...
 
When you say its released do you mean teh SDK is released? if so where can i find a link to download it?
 
They sold over !! 3 fucking million !! copies... where they later decided to buy a studio, Free Radical.
You are drunk off Cevat's tears.

Apparently the cost of Crysis's research and development was about $22 million, so probably not that massive of a profit in the end.
 
Yea i want the SDK so i can play around with this new engine. it seems dead easy to make something out of it without any programming knowledge.
 
From JoyStiq:

http://www.joystiq.com/2009/10/14/cryengine-3-released-box-of-tissues-not-included/



They also have a video, it looks amazing! :D

What do you guys think?

I think Joystiq is a bit naive if they think that developers can test a game on all 3 systems at the same time. All platform idiosyncrasies aside (input devices, online netcode, etc...), Even if CE3 is the most efficient tech ever created, if the developer loads the game up with too many assets, it's going to chug down the 360 and PS3 for different reasons.
 
Apparently the cost of Crysis's research and development was about $22 million, so probably not that massive of a profit in the end.

Even if they only got $10 a copy, they would have more than covered their costs... and they have had engine sales as well, both CE1 and CE2.

I think Joystiq is a bit naive if they think that developers can test a game on all 3 systems at the same time. All platform idiosyncrasies aside (input devices, online netcode, etc...), Even if CE3 is the most efficient tech ever created, if the developer loads the game up with too many assets, it's going to chug down the 360 and PS3 for different reasons.

Well, maybe, but they probably have as much of this automated as possible. Pretty sure Carmack himself has said that even though the 360 seems to have a faster GPU, they both tend to be on fairly even ground. I really haven't seen a game released across both that is radically different on either platform, so you probably won't be running into too much trouble ever that minor tweaking wont solve. I doubt you'll ever be rocking 30 fps on one console and 10 on the other unless something is very wrong.
 
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why all the bitching about this?

looks like its making the developers life better....im all for that, it means hopefully more games, good ports / cross platform releases + on time, and more importantly - better mod support / more mods and maps.

i'm very interested to see what comes of it yet...
 
Scalability reads to me just the same as "built for consoles" -- remember, consoles are the only ones with the constrained (read: lower end) hardware. Come the time this engine is actually available on PCs and we will be running 5XXX series Radeon or 3XX series nVidia cards.
.

That, and every kid who plays on that brand new dell she bought him, or anyone who isn't technically inclined and listened to the sales weasel at best buy, or people without the budget for a bonerbox.
 
That, and every kid who plays on that brand new dell she bought him, or anyone who isn't technically inclined and listened to the sales weasel at best buy, or people without the budget for a bonerbox.

I was just about to say this. Scalability does not mean console port. CE2 was truly an amazing engine but when it was released even my close to top of the line rig(at the time) could not play with all the settings maxed. I can only imagine what it was like on mid-grade systems. This opens up more possibilities for both consoles, console ports and pc exclusive titles.
 
They were some shots in that video that looked almost lifelike. Crytek does some amazing things.
 
For as nice as Cry Engine 2/3 is, it really should support some kind of TRAA so that the foliage doesn't looked like a bunch of aliased dots.
 
For as nice as Cry Engine 2/3 is, it really should support some kind of TRAA so that the foliage doesn't looked like a bunch of aliased dots.

it does, you can already enable it in the console and it has 3 settings.
 
That, and every kid who plays on that brand new dell she bought him, or anyone who isn't technically inclined and listened to the sales weasel at best buy, or people without the budget for a bonerbox.

Calling it 'scalability' is just a way for them to more effectively market their engine to the console developers (and what they appear to have done is a technical achievement, it's just nothing to get excited about from a [H] perspective). Your comments don't really seem to make sense -- why do you seem to have such sympathy for someone running a low-end Dell, these aren't the people buying Crysis anyway.
 
Calling it 'scalability' is just a way for them to more effectively market their engine to the console developers (and what they appear to have done is a technical achievement, it's just nothing to get excited about from a [H] perspective). Your comments don't really seem to make sense -- why do you seem to have such sympathy for someone running a low-end Dell, these aren't the people buying Crysis anyway.

You are a minority in the gaming world. Most people do not have top of the line rigs. The point is more accessibility = more potential. Look at a game like TF2. You can play it on about anything and because of this (among other things) it has huge community support.

You also miss the point on CE3 <> Crysis. The whole point is you build an engine that works well across platforms and different spec machines and you create a better engine. Sure they are marketing it to consoles but its a positive for everyone.
 
Except not every copy sold at 40 dollars. Oh and that was the retail price, likely not what the retailer paid. Why dont you go ahead and do the math? :rolleyes:

so, lets make this clear..

15-20 dollar is the lowest they can go with..

15-20*3...oops....what number does that equal to :p
 
You are a minority in the gaming world. Most people do not have top of the line rigs. The point is more accessibility = more potential. Look at a game like TF2. You can play it on about anything and because of this (among other things) it has huge community support.

You also miss the point on CE3 <> Crysis. The whole point is you build an engine that works well across platforms and different spec machines and you create a better engine. Sure they are marketing it to consoles but its a positive for everyone.

I understand that most don't have a 'top of the line' gaming rig, but to be quite frank, it doesn't even cost much nowadays to get a decent videocard (<$150 for a 48xx series).

I entirely understand both points, I am just saying that a developer who was once dedicated to pushing the graphical envelope is now looking to market to console developers. It isn't surprising, just disappointing, since the best looking engine out there is still Crytek 2.
 
why all the bitching about this?

looks like its making the developers life better....im all for that, it means hopefully more games, good ports / cross platform releases + on time, and more importantly - better mod support / more mods and maps.

i'm very interested to see what comes of it yet...
+1


Some of you fail to comprehend standard english. The development process starts on a PC and the software scales back the content or rather optimizes for the target console platforms. Why is there all this talk as if it's going to work the other way around?

I thought I would see more excitement in this thread. You should want to see advances like this. What we should be hoping for is that it works as well as Crytek says it should. Let's hope this really does reduce if not eliminate the need for large specialized per platform development teams for new titles.

You don't get a game like Crysis from developers who DON'T know what they are doing. Give them some credit.
 
Yes, like kinda stuff, like iDs new editor and other innovations in game design process, is really what makes great games possible. If it's technically difficult for a designer and artists to get their vision across, what makes you think "gameplay" is going to get any better? Sure, we are getting closer to true realism in graphics but it'll get slower and slower as we aproach that because it takes increasingly more resources to put in that much detail. This type of stuff helps developers tremendously focus on what most of us gamers want: better GAMEPLAY and fun! Immersion is important to a point, but I think crytek knows they are not exactly in the virtual reality business - that being said I would be totally psyched to see a developer just concentrate on real-life environments that could fake anyone who sees it in action, but that alone never makes a great game.
 
Making it scale easily from consoles to PC will justify spending even less time on a port ultimately meaning aside from pretty graphics, the PC will play down to the console's level.

PCs can do more just out perform in the pretty graphics department.
 
presuming this works like idtech5, it should help multiplatform titles a lot. many games are designed on one platform, then ported to another deep into the development process (or the porting gets outsourced to the lowest bidder). when you have good middleware that can quickly deploy new content and changes to pc/ps3/360 at the same time, its easier to ensure that everyone has a good experience.

...and then pcs will get a gimped version 4 weeks after the console games release :p
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It's multiplatform. I don't know why anybody would think it would look better than Crysis/Warhead.
 
It's multiplatform. I don't know why anybody would think it would look better than Crysis/Warhead.

Because the consoles get to run lower settings while PC gets to choose theirs?

They HAVE added new features to the engine, like the simulation of light bounces, deferred lighting, etc. Crysis already removes some objects, etc on lower settings (each object could be set in the editor to not show up on certain settings, or to ONLY show up on certain settings), so if consoles use a lower setting, then they merely don't get to see what some PC's that run the higher settings do. If you're going bonkers in a detail pass of your level or something, you just set some of it to only show up on high onwards or whatever and bam, consoles don't shit bricks and higher settings on the PC copies get to enjoy shit as usual.

All the big engine features are still around, many enhanced drastically.

What is so hard to imagine here? It's made to scale. Do you think they just invested millions of dollars in getting fucked on an engine that will only cater to 360 / PS3 era hardware?
 
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