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CryEngine 3 Released

xcrico

Limp Gawd
Joined
Dec 3, 2007
Messages
159
From JoyStiq:

http://www.joystiq.com/2009/10/14/cryengine-3-released-box-of-tissues-not-included/

If Crytek's, like, next next-gen-ready CryEngine 3 performs even half as well as advertised, then the tears are gonna flow -- tears of joy. Imagine an engine through which a developer, using a single editor and dev PC, can create and test a game for PC, Xbox 360 and PS3 ... at the same time. (You don't even have to imagine it, actually; there's a video after the break!) That's the picture Crytek's painting as it today releases its third iteration of the CryEngine for license to third-party developers.

As promised in the press release: CryEngine 3 features real-time conversion and optimization of assets and cross-platform changes that "significantly" reduce the risk (and headache) of multiplatform development. So, in layman's terms, it renders really good graphix -- even if you have no idea how to develop on PS3.

They also have a video, it looks amazing! :D

What do you guys think?
 
well they try to sell this to console developers, but in consoles you dont need preaty graphics, you need lots of money for marketing, shit good or bad has to selllllll $$$$$ in large quantitys
 
no, its worse...


Please, tell how you infer that from a low-res video?

Really, this engine has some exciting abilities from what I can understand. There's no reason it can't be made with PC in mind but with the ability to scale down to consoles.
 
looks good but I wasn't blown away like I was when I first saw CryEngine 2 footage
 
I hope they make it easy to scale to the different abilities of different platforms. I'm tired of getting PC ports with poor textures and shaders.
 
I like it! And I very much like how they are finally trying to solve the issue of bad console or PC ports of games.

This will save game devs thousands to tens of thousands easily. As such it will sell like hotcakes.
 
Please, tell how you infer that from a low-res video?

Really, this engine has some exciting abilities from what I can understand. There's no reason it can't be made with PC in mind but with the ability to scale down to consoles.

There will have to be some scaling down as consoles obviously do not have DX11 but bad console ports usually suffer from poor graphics and bad bugs not just slightly degraded graphics as this will have.

The point is tho a dev can use this to eliminate a whole section of development from the schedule. Saving tens of thousands of dollars. Then when they start getting reviews that dont single out a console port for looking bad the sales will add in another 10 or so thousand atleast.
 
Please, tell how you infer that from a low-res video?

Really, this engine has some exciting abilities from what I can understand. There's no reason it can't be made with PC in mind but with the ability to scale down to consoles.

if you ever play Crysis on max setting, you should notice there is a huge difference in motion blur.

in that video the motion blur is clearly disappear.

http://www.youtube.com/watch?v=2WJG14uLA3k
 
So I guess we'll be seeing some non-FPS CE3 games then... perhaps even an MMO. Sounds good. I wonder how large a barrier to entry that license fee is?
 
Definitely looks just like CryEngine 2, but then again you can't really tell much from the low res videos. Perhaps the focus this round really is just on the consoles :(
 
Definitely looks just like CryEngine 2, but then again you can't really tell much from the low res videos. Perhaps the focus this round really is just on the consoles :(

Well, the focus of CE3 is scalability, not just consoles. As you know, CE2 requires a pretty high spec configuration. The idea with CE3 was to make it scale from low to high end while still looking good. I think there will still be a visual boost over CE2 but it won't be the same jump. Crysis still trumps over everything else graphically so there wasn't as much of a focus to raise the bar as much this time around.
 
Whatever it looks like, it looks damn good and it would sure be nice to see games using it instead of Unreal Engine 3 all the time, not that UE3 looks bad, its just time for something new and defiantly improved. This should make the "PC versions" of games a bit more worthy of the superior hardware their being played on.
 
Whatever it looks like, it looks damn good and it would sure be nice to see games using it instead of Unreal Engine 3 all the time, not that UE3 looks bad, its just time for something new and defiantly improved. This should make the "PC versions" of games a bit more worthy of the superior hardware their being played on.

My thoughts exactly :)
 
Well, the focus of CE3 is scalability, not just consoles. As you know, CE2 requires a pretty high spec configuration. The idea with CE3 was to make it scale from low to high end while still looking good. I think there will still be a visual boost over CE2 but it won't be the same jump. Crysis still trumps over everything else graphically so there wasn't as much of a focus to raise the bar as much this time around.

Scalability reads to me just the same as "built for consoles" -- remember, consoles are the only ones with the constrained (read: lower end) hardware. Come the time this engine is actually available on PCs and we will be running 5XXX series Radeon or 3XX series nVidia cards.

Presumably though the improvements made for the PC won't be shown and can't really be illustrated in these low res videos.
 
CryEngine 1.5 - the reward for PC gamers bitching about Crysis being unoptimised because their 6800GTs couldn't max the game out at 1680x1050. Well done!
 
looked pretty damn good to me, low res video limited things, not the engine.

And being able to develop for 3 platforms at the same time = so amazingly awesome!
 
Even if games in this new engine look and perform identically to CryEngine2 it would still be a win in my book. If developers who are going to cross-platform develop anyway choose this engine over UE3 or something similar, it means a lot more graphically impressive games than just the two Crytek has developed.
 
And I jizzed in my pants.

Makes my 2d engine that i can barely get off the ground look like a crayon drawing by a 3 year old.
 
The fact that the company with the leading graphics engine has to refit its 2-year-old graphics engine to suit consoles while trying to present it as new tech to PC users says a lot about the state of the industry.

The only advantage I see from this is that maybe in 2010, we'll finally start seeing games that truly rival/exceed Crysis' graphics and UE3 will finally be put to death. Whether it results in less console ports for the PC is another thing entirely.
 
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Scalability reads to me just the same as "built for consoles" -- remember, consoles are the only ones with the constrained (read: lower end) hardware. Come the time this engine is actually available on PCs and we will be running 5XXX series Radeon or 3XX series nVidia cards.

Presumably though the improvements made for the PC won't be shown and can't really be illustrated in these low res videos.
CryEngine 1.5 - the reward for PC gamers bitching about Crysis being unoptimised because their 6800GTs couldn't max the game out at 1680x1050. Well done!
While everyone here likes to discuss "High" and "Very High" settings on Crysis, many seem to forget that it also came with "Medium" and "Low". I suppose by including "Medium" they made "Very High" look like crap? I seriously doubt that the engine itself suffers from any loss of fidelity because console support has been added. Your arguments basically say that because the original Crysis included "Medium" settings, for them to also include "Very High" was impossible.

The problem would come in if a developer was unable or unwilling to spend the time and money to develop higher-quality assets for the PC.
 
While everyone here likes to discuss "High" and "Very High" settings on Crysis, many seem to forget that it also came with "Medium" and "Low". I suppose by including "Medium" they made "Very High" look like crap? I seriously doubt that the engine itself suffers from any loss of fidelity because console support has been added. Your arguments basically say that because the original Crysis included "Medium" settings, for them to also include "Very High" was impossible.

The problem would come in if a developer was unable or unwilling to spend the time and money to develop higher-quality assets for the PC.

We're talking about multi-platform developing. Throuhgout this entire generation the PC has been on the wrong end of the stick as far as porting is concerned. Crysis was always a PC-exclusive, so it's not really comparable since it's made to scale down, whereas graphics in console ports are essentially made to scale up. So IMO it's acceptable to be concerned over CE3 going purely on the fact that a large number of the PC games from this generation are console ports, with the majority of them lacking anything from a few graphics options to full-blown unworkable controls and UIs.

CE3 might have a 'very high' option, but so do all the other console ports, and they've all been extremely underwhelming graphically and still can't top Crysis which was released two years ago now.
 
We're talking about multi-platform developing. Throuhgout this entire generation the PC has been on the wrong end of the stick as far as porting is concerned. Crysis was always a PC-exclusive, so it's not really comparable. It's acceptable to be concerned over CE3 going purely on the fact that a large number of the PC games from this generation are console ports, and the majority of them lack everything from a few graphics options to underwhelming full-blown unworkable controls and UIs.

CE3 might have a 'very high' option, but so do all the other console ports, and they've all been extremely underwhelming graphically and still can't top Crysis which was released two years ago now.
And CE2's "Very High" was worlds ahead of any console game. They're not going to throw out all that code just so that the option of decreased fidelity is availible. Basically, I'm guessing the console versions of CE3 are the PC version of CE3, with the options forced to Medium or High as the hardware permits.

So because they include a Medium option for console gamers and those PC gamers with weak GPUs, how does that make your "Very High" any different?

You would have a perfectly valid point if the engine was being built from the ground up with console compatibility in mind. In that case, there'd be diminishing returns for going beyond the capabilities of the consoles. But in this case, Crytek has ported a PC engine to consoles, not vice versa. The extra work to make it look better on the PC was already done in CE2. There is absolutely no reason to throw it away.
 
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CryEngine 1.5 - the reward for PC gamers bitching about Crysis being unoptimised because their 6800GTs couldn't max the game out at 1680x1050. Well done!

Crytek went multiplatform because PC was not generating enough sales for them. They broke even with Crysis, but barely.
 
And I'm guessing the bad word-of-mouth helped with that.

That and the graphics whores like myself, having realized there was no hope in getting it to run respectably MAXED out with our current hardware, held off on purchasing it until the hardware can catch up to the game. Hmmm, has it caught up yet? ;)

Wonder if I'll ever get to play it...
 
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