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Just go cheap i5.
Why would you use antivirus while gaming? Turn it off.
No performance issues.
BC2 I notice, however, has me running darn close to 100% both cores.
This doesn't leave me any leeway for something else starting up in game.
I turned off indexing for just that reason, since I was getting a lot of lag ingame, and also I see when my antivirus starts a scan.
COH can be kind of hitchy sometimes as well.
If you can find either the Q9550 or Q9450 or Q9400 for $200 and below, then it'll be a good upgrade for the money. As Zepher said, $250 for any of those CPUs are just pushing it for old hardware.
Do note that a Core i5 750 upgrade would cost about $385:
$280 - Intel Core i5-750 CPU + GIGABYTE GA-P55-UD3L LGA 1156 Intel P55 ATX Intel Motherboard Combo
$105 - G.Skill Ripjaw Series F3-12800CL9D-4GBRL 2 x 2GB DDR3 1600 RAM
Specs on existing box in sig.
Would it be worthwhile to pick up a newer CPU?
Thinking primarily Q9450 or 9550.
Most strenuous thing it does is gaming.
BC2 is the thing that hits it hardest CPU wise.
Opinions please?
Modern computers (think 2005-6+) can run an AV client like its nothing.
I would go with the Q9550. If you have a Micro Center near you or know someone that does, they are on sale for $179 I believe. That Gigabyte mobo is more then capable of running a Q9550.
Actually, double that on RAM, since I have no desire to go back to only 4 GB on a new build.
I would consider only 6 on a triple channnel rig, with the caveat that I would double that as soon as possible.
Just wondering if you realize that 32-bit programs (read: all current games) are limited to only 2GB each even if they are running on a 64-bit operating system.
So you need all that ram because... superfetch? lol
The importance of the above applications and games being flagged is not just to avoid the need to modify the executable, but also because there is another solution to the issue we haven't talked about so far. 64bit versions of Windows(i.e. XP and Vista) do not suffer from the traditional 2GB barrier, as all the kernel mode addressing is usually moved to well above the confines of the limited 32bit addressing area. As such, these versions of Windows don't need to have their space allocations adjusted for an application to gain access to more addressing space, bypassing the instability and any possible performance problems that occurs as a result of making this adjustment.
However in order to maintain compatibility with older applications, Windows still keeps the artificial 2GB barrier in place to keep from triggering any bugs that result from the extra space. So even if we use a 64bit version of Windows, the offending application must still either be flagged by the developer or modified by the user if we want to get past the 2GB barrier.
Not exactly...
http://www.anandtech.com/gadgets/showdoc.aspx?i=3034&p=6
Not to mention, these are comptuers, not consoles. It is entirly possible someone may have more than just the OS and a game running. I don't have a problem getting my memory usage over 4GB on my system.