Control (game) and Raytracing - KitGuru

You can get this game for Free if you buy a $1,400 2080TI RTX :p
The use of the RTX on the card is probably why they are throwing in the game for free.
I wish it was still on Steam though since it's on Epic probably won't pick it up.
 
You can get this game for Free if you buy a $1,400 2080TI RTX :p
The use of the RTX on the card is probably why they are throwing in the game for free.
I wish it was still on Steam though since it's on Epic probably won't pick it up.

Anything on the visuals...or you just want to post false info? ^^
 
Those reflections are looking very good. I hope RTX off doesn’t mean no reflections at all. There needs to be at least a screen space implementation for non-RTX users.

Visuals look ok but when are we going to have proper animation as standard in games? Doors that swing open magically without the player’s character actually interacting with them are so last decade.
 
Those reflections are looking very good. I hope RTX off doesn’t mean no reflections at all. There needs to be at least a screen space implementation for non-RTX users.

Visuals look ok but when are we going to have proper animation as standard in games? Doors that swing open magically without the player’s character actually interacting with them are so last decade.

I see screen space reflections present with raytracing off?
 
Cheapest one in EU is $400. For a fucking mid range card. Member when we paid like 300 for the absolute bleeding edge? Even adjusted for inflation a 2080TI should be no more than $500 now. Where did it all go so wrong?

Rising production cost per square mm with smaller processes...and it will only get worse.
But atleast it is a cheap hobby...compared to a lot of other hobbies?
 
Cheapest one in EU is $400. For a fucking mid range card. Member when we paid like 300 for the absolute bleeding edge? Even adjusted for inflation a 2080TI should be no more than $500 now. Where did it all go so wrong?

Yeah, I remember the 1990's. :D
 
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Rising production cost per square mm with smaller processes...and it will only get worse.
But atleast it is a cheap hobby...compared to a lot of other hobbies?

Yeah inflation is the least of our worries and not relevant at all to the rise in prices.
 
Cheapest one in EU is $400. For a fucking mid range card. Member when we paid like 300 for the absolute bleeding edge? Even adjusted for inflation a 2080TI should be no more than $500 now. Where did it all go so wrong?

brainwashing and lack of competition. Even when AMD had better, cheaper, faster cards: people bought Nvidia because "OMG DRIVERS" and "AMDSUXLOLOL". we all sent the message to Nvidia: "We will buy your products no matter the price, performance, or competition".
 
I see screen space reflections present with raytracing off?

Looking at the first scene with the pipes in the puddle. I don't see any reflections at all with RTX off. Also with RTX on the reflections are way too crisp. I could be wrong but I don't think puddles look like mirrors in real life. The fidelity of the reflections is way higher than anything you can get with SSR though.
 
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brainwashing and lack of competition. Even when AMD had better, cheaper, faster cards: people bought Nvidia because "OMG DRIVERS" and "AMDSUXLOLOL". we all sent the message to Nvidia: "We will buy your products no matter the price, performance, or competition".

Only in the last few years have AMD drivers not been a trainwreck- ask me how I know.

And you're forgetting louder, hotter, and more power hungry in your list ;).
 
I don't see any reflections at all with RTX off.

There are some a little further into the demo- and they're not there with RTX on.

Also with RTX on the reflections are way too crisp. I could be wrong but I don't think puddles look like mirrors in real life.

Still water has a mirror surface at an angle- though you probably know this. Disturbed water will have distorted reflections at best, and I'm not sure that they're up for simulating that fully. But that's another rabbit hole.


In general Control looks alright; watching the video I'm reminded that ray tracing shouldn't look better as much as it should look 'less wrong', and occasionally I'd think that the RTX off spot looked better until I thought about the lighting.

As a photographer, lighting is something that you think about the most if you want great results. It matters more than any other piece of kit, and it is very easy to use artificial lighting and get unnatural results.
 
brainwashing and lack of competition. Even when AMD had better, cheaper, faster cards: people bought Nvidia because "OMG DRIVERS" and "AMDSUXLOLOL". we all sent the message to Nvidia: "We will b
uy your products no matter the price, performance, or competition".

That is not quite true. When AMD had products with downright superior performance or a strong value proposition like the hd 4870 and 5870, their marketshare reached near 50 percent.

This underdog attitude which AMD seems to have fabricated exclusively for itself is not unique in any way and many industries if not all have situation where there is a market leader which dominates marketshare even if the performance metrics are the same as the competition.

Google vs every other search engine for example. Dominant sports equipment brands vs everything else. Various clothing brands.

The thing is AMD screwed things up for themselves because upon the launch of the 7970, they were in a position to get 50+ percent marketshare but they messed it up by charging 550 for their midrange and 349 for their mainstream. This destroyed their goodwill and this caused people who bought AMD primarily due to value, to buy Nvidia who's GTX 670 and 680 had superior value, performance and efficiency.

If AMD priced the 7970 at a similar price poiint to the 6970 and the 7870 at $199 dollars, not only would AMD of had a more successful launch, it would have prevent Nvidia from looking like the good guy and somehow saving the market. It would have prevented the escalation of pricing of midrange sized dies.

28nm was a cheap node and AMD charged 349 for a mainstream die. It was extraordinary greedy when you consider AMD's 14nm finfet polaris(a very expensive node) launched at $239. The fact that this $349 catalyst was responsible for the surge in graphic card pricing is mostly forgotten because it's AMD black mark and AMD fans bury it.

When you combine dominant brand along with value, performance and efficiency, it can make even midrange cards like the GTX 680/670 look like good values. AMD really messed up the launch because they tried do price their cards like Turing with competition coming 2 months later.

This narrative that AMD can't sell well when they make good products and sell them at good price, is a bitter losers narrative because it desires to bring pitty and emotions to buy an AMD cards. E.g poor AMD, they are helpless against mindshare everyone that buys an Nvidia card is brainwashed. Go buy them because it is the righteous thing to do.

That was especially clear when Vega launched. People were extreme to prop up hate against pascal, but when Vega launched with the same if not worse price to performance(it lost to the 1080 in initial reviews), these fans then said, don't buy the superior Nvidia card even if it is worse in reviews and uses vastly more power. AMD price to performance is somewhat comparable to Nvidia and your buying from a more honest company(ironic since they said don't buy the gtx 1080/1070 16-18 months ago at that value proposition). It's irrational and hypocritical because value becomes worse for the same performance 18 months later(like turing) and when you add record power and noise above even fermi, it is not a good buy at the same price.

AMD marketing team and red rebellion have made people zealots who terrorize forums and youtubers unless you write a narrative that biases towards AMD. A few youtubers and Steve from gamespot have been attacked from AMD fans who are much more dedicated.
 
brainwashing and lack of competition. Even when AMD had better, cheaper, faster cards: people bought Nvidia because "OMG DRIVERS" and "AMDSUXLOLOL". we all sent the message to Nvidia: "We will buy your products no matter the price, performance, or competition".
Unfortunately I'm part of the problem. I'm locked in to nvidia. I couldn't buy AMD even if they were competitive, unless I find some alternative photorealistic renderer to iray.
 
Only problem I has with this video is that the player seems to be using a controller...and the lack-luster movement/control/aim due to that annoys me.

/PC-master-race
 
Sometimes these comparison do not do RTX well lol. Yes RTX on/off do look different but not necessarily better. Sometimes I liked RTX when off visuals better than RTX on. Shadowing and GI does look better with RTX especially up close - very nice at times. I too find the reflections can be over bearing, too sharp etc. at times.

One thing really missing from the video is FPS with RTX on and FPS with RTX off ;).

Game looks fun so look forward to it. Next gen RTX and hopefully AMD solution can't come fast enough! We need more quality RTX games which should prompt AMD to get off their ass and get the game ray tracing evolution moving faster ahead.
 
Sometimes these comparison do not do RTX well lol. Yes RTX on/off do look different but not necessarily better. Sometimes I liked RTX when off visuals better than RTX on. Shadowing and GI does look better with RTX especially up close - very nice at times. I too find the reflections can be over bearing, too sharp etc. at times.

One thing really missing from the video is FPS with RTX on and FPS with RTX off ;).

Game looks fun so look forward to it. Next gen RTX and hopefully AMD solution can't come fast enough! We need more quality RTX games which should prompt AMD to get off their ass and get the game ray tracing evolution moving faster ahead.

I think you confuse DXR with RTX ;)
 
what a clunky 3rd person game. things have actually gotten worse since uncharted and gears it looks like. well no the division has good controls. who plays this game???
 
what a clunky 3rd person game. things have actually gotten worse since uncharted and gears it looks like. well no the division has good controls. who plays this game???

The muppet playing is using a effing controller on the PC...that is the problem, not the game.
 
Controllers work just fine on PC so that shouldn’t matter.

Bollocks...you lose control fidelity...hence why console shooters always have a degree of autoaim:


And the cluncky control via a controller is very obvious in the video in the OP.
 
Bollocks...you lose control fidelity...hence why console shooters always have a degree of autoaim:


And the cluncky control via a controller is very obvious in the video in the OP.


Perhaps but that’s not unique to PCs. I thought you meant the combination of controller and PC was to blame.

Agree that shooting is terrible on a controller but character movement is much more fluid using an analog axis especially in 3rd person games.
 
All I got from that link was that: Nvidia's RTX2080ti plays a 1440p game at about 60 frames per second.

Everyone knows real-time ray tracing is coming, but not on any of Nvidia's current cards. They are just broken when it comes to ray tracing, as proof by this link as how kewl things will be in games next year. On next year's hardware.
 
All I got from that link was that: Nvidia's RTX2080ti plays a 1440p game at about 60 frames per second.

Everyone knows real-time ray tracing is coming, but not on any of Nvidia's current cards. They are just broken when it comes to ray tracing, as proof by this link as how kewl things will be in games next year. On next year's hardware.
Wrong. It's usable in several games already and only more are coming. Can the viral marketing attempts here, no one cares.
 
Wrong?
You mean the KitGuru article wasn't using a $4k Gaming rig, playing at 1440p..? (at about 60 fps..?)



Facts:
" So far, each major RTX title has done things slightly differently, with Battlefield V focusing on reflections, Shadow of the Tomb Raider focusing on shadows and Metro Exodus opting for full global illumination. From what we can tell, Control is ray-tracing reflections and shadows, so you will notice RTX throughout the environment. "

Notice how they say RTX title, not DXR title..? Hmmm
 
Pervasive GPU was 2004? How'd they come up with that number? Anyone doing gaming on their PC had a GPU by the late 90s/very early 2000's at the latest. Once Q3 in particular came out and all the games that used it as a engine - You had to have a GPU. That was well before Doom3.
 
Pervasive GPU was 2004? How'd they come up with that number? Anyone doing gaming on their PC had a GPU by the late 90s/very early 2000's at the latest. Once Q3 in particular came out and all the games that used it as a engine - You had to have a GPU. That was well before Doom3.

Or first GPU 1999. WTF? Never heard of 3DFX Voodoo?
 
Or first GPU 1999. WTF? Never heard of 3DFX Voodoo?

It depends on the definition of GPU. If you are talking the first consumer available 2D/3D GPU, yes the 256 was the first. If you are talking just 3D graphics acceleration, yes, it was far before 1999. More like '89 if money was no object and you were running a SGI setup, IrisVision, etc. Of course Voodoo was the first viable consumer 3D accelerator, mostly because of the work done by making a device that could run SGI extensions (OpenGL) at reduced accuracy (GLIDE) for gaming purposes.

But this timeline is just straight-up dumb.

Although I do agree that for consumers ray-tracing will be heavily adopted / forced by mid 2020's.
 
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History lesson:
https://en.wikipedia.org/wiki/Graphics_processing_unit

The term "GPU" was coined by Sony in reference to the PlayStation console's Toshiba-designed Sony GPU in 1994. The term was popularized by Nvidia in 1999, who marketed the GeForce 256 as "the world's first GPU". It was presented as a "single-chip processor with integrated transform, lighting, triangle setup/clipping, and rendering engines". Rival ATI Technologies coined the term "visual processing unit" or VPU with the release of the Radeon 9700 in 2002.[/qoute]
 
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