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CoD4 Hardcore mode?? More like WUSS-mode!

Hardcore mode my butt :cool:. How can you call it "Hardcore" when it basically changes the settings for complete n00bs.


The only 2 reasons people pick "Hardcore" over normal:

-I don't have the mental coordination to use RADAR, puts me at a disadvantage to those who can.

-Hitting people with 4-5 bullets is too much, I need "Hardcore" to kill people in 1-2 bullets so they can't react in time and turn around and kill me.


What exactly is "Hardcore" about that lol? It should have been called 'newbie' mode.

I also hate hardcore. I would rather play americas army and I'm not being sarcastic or anything, I loved playing americas army, they do things the way it should be done. Not remove the minimap, crosshair, more weapon damage and call it hardcore, more like lamecore. A lot of people like hardcore, the main reason why I don't play COD4 anymore is because most of the servers run hardcore, and the majority of the people playing on those servers are CSS whores who like to camp in the same spot. Although COD4 never really hit it right with me with the random spawns and no teamwork present at ALL. But after all it is what it is, call of duty. The CSS player's second love w/ the introduced hardcore mode.
 
This thread is a riot, seriously. I am pretty much speachless between people complaining that "realism" is lame and people equating how guns work IRL to COD4.
 
Curiously, how good was he at leading a target with a gamepad?

I really wasn't paying attention much. He looked like he was doing decent. He doesn't game on computers and once you play with a game pad you'll get used to it; like back in the GoldenEye 64 days.
 
I think it all boils down to how you like to play. People who like tactical shooters (which I personally detest) will opt for hardcore, whereas people like me who prefer run-n'-gun twitch shooters with chaos and explosions and bullets flying everywhere will opt regular.

It's good that Infinity Ward caters to both types of players, but I think we can all agree that they REALLY need to have a hardcore server filter.
 
It's good that Infinity Ward caters to both types of players, but I think we can all agree that they REALLY need to have a hardcore server filter.

It's insane that they don't have OS/HC as filterable...or even viewable.
 
Ill take campers over bunny hoppers any day.

What noob wouldn't prefer a camping to a mode where fast reflexes will win? If a modes called hardcore it should infer skill bar is raised, not lowered so that 1 bullet kills someone theres no skill involved in that.

you can unload a P90 at someone and they can still manage to get in close to knife you... thats not skill or tactics... thats just a hack.

I think you have it backwards. Knifing is an art, it DOES require skill. You have to get close enough to your opponent without them shooting you or knifing you first. God forbid you have to reach for another 'attack' button other than just mouse 1.

I would rather have sniping be somewhat effective (Hardcore) rather than almost useless all together (w/o hardcore).

Theres a reason BF2 TF2 and other games completley gimp Sniper classes because Snipers are by far the most spineless classes in any class based game. Think about it, ur shooting people on the opposite end of the map with zero chance of them retaliating. That's weak, in a mode called hardcore snipers should be worthless.

Without HC, it turns into more of a RTS game where its not about shooting skill, but how many of you vs. how many of them...

That's so backwards I don't even have to explain why lol.. sorry, no. Your post was long but almost entirely incorrect.
 
How are having fast reflexes and knowing where to camp not considered skill? It seems like the person obviously outthought you if they managed to kill you, which to me equates to skill.

And unless you're using a silenced M9 or a shotgun, almost every other gun in CoD4 seems to have remarkable accuracy and ability to shoot across the map.

I'd honestly like to see what servers you play on which you think have skillful players. And what weapons do you consider require skill? You claim you almost always come in first regardless of the game type, yet you whine constantly about the snipers or the campers, or how this or that is cheap. Seriously, it sounds like you just found a server with better players than you, and it happened to be a hardcore server, and you just can't come to grip that maybe they're playing a game type which they like in a style they like, and your score suffered because you couldn't adapt.

I say this because people hardly ever whine when they win.
 
How are having fast reflexes and knowing where to camp not considered skill? It seems like the person obviously outthought you if they managed to kill you, which to me equates to skill.
.....I'd honestly like to see what servers you play on which you think have skillful players. And what weapons do you consider require skill? You claim you almost always come in first regardless of the game type, yet you whine constantly about the snipers or the campers, or how this or that is cheap. Seriously, it sounds like you just found a server with better players than you, and it happened to be a hardcore server, and you just can't come to grip that maybe they're playing a game type which they like in a style they like, and your score suffered because you couldn't adapt.

I say this because people hardly ever whine when they win.


This is pretty much what I was thinking, but didn't want to start a flame war and have to follow it all night. Hardcore takes away the chance to retaliate/bunny hop/run away and doesn't let you know where the enemy is. How is that not forcing you to be a better player and actually employ some strategy?

Maybe he just doesn't like the name?
 
This is pretty much what I was thinking, but didn't want to start a flame war and have to follow it all night. Hardcore takes away the chance to retaliate/bunny hop/run away and doesn't let you know where the enemy is. How is that not forcing you to be a better player and actually employ some strategy?

Maybe he just doesn't like the name?

because it encourages camping. it's been said by others not just by me. hardcore caters to the campers. i don't like the fact it's called hardcore. if it was called softcore maybe 'norm' servers wouldn't be ghostlands. people in general are sheep. if you tell them they're doing something hardcore when they aren't they actually believe it. re-name it softcore :p or realistic mode
 
because it encourages camping. it's been said by others not just by me. hardcore caters to the campers. i don't like the fact it's called hardcore. if it was called softcore maybe 'norm' servers wouldn't be ghostlands. people in general are sheep. if you tell them they're doing something hardcore when they aren't they actually believe it. re-name it softcore :p or realistic mode


Must be the servers that you can reach over there, because the low ping servers I can reach here in Michigan really don't have campers. I'm just not having the same experience you are, aside from hating the 'nade spam maps. I stay away from servers that have over 20 players or so because they turn into nothing but grenade throwing contests. That happens in hardcore and regular.
 
Hardcore mode my butt :cool:. How can you call it "Hardcore" when it basically changes the settings for complete n00bs.


The only 2 reasons people pick "Hardcore" over normal:

-I don't have the mental coordination to use RADAR, puts me at a disadvantage to those who can.

-Hitting people with 4-5 bullets is too much, I need "Hardcore" to kill people in 1-2 bullets so they can't react in time and turn around and kill me.


What exactly is "Hardcore" about that lol? It should have been called 'newbie' mode.

So having a radar is a mark of skill, rather than having everything handed to you? In hardcore you have to be good enough to earn the UAV to get what console-mode gives you from the outset. All the radar does is show up where people are firing their weapons. Your ears can do that for you.

And it's more than four or five bullets, especially if the special needs you're shooting at has Juggernaut on.

lol skill? in newbie mode (aka hardcore) it basically forces you to tuck ur dick between your legs and curl up in the nearest corner and go tunnel vision because 1 bullet kills you and you don't have any radar to check your 6 so it encourages camping.

In a gaming world 'fun' should come before "realisim". I give credit though to Infinity for tricking the mass noob player base who make 80% of todays game population into thinking they're doing something "Hardcore" when actually they're doing the opposite. ;) Now that is pure genius.

You get people camping in any game mode on any game. Sounds like you're playing TDM or some such shit. Try S&D.

As far as the 'fun' goes, it's down to you. If you like people to die when you shoot them in the face, try hardcore. If you like a game that lets you hit someone in the head with a .50 pistol or an AK FUCKING TWICE before they die, try console-mode. It caters for those that can't stay alive otherwise.

BIG EDIT:
haha. The truth!

I want to meet the guy at Infinity Ward who decided putting air strikes into this game was a good idea and drop kick him in the throat.

Add in the egregious amount of nade spam and you got a game pandered for the noobs. No wonder it's so popular.

This isn't in repsonse to this post in particular, but 90% of what i'm reading seems to be complaints that can easily be solved by playing S&D. All the other game modes are for ADHD sufferers anyway. Give it a shot and see all the camping/nade spam/spawnrape/constant airstrikes dissolve.
 
cs 1.6 is the only real hard-core fps out there, for the simple fact that its got the longest standing and biggest community.
 
What noob wouldn't prefer a camping to a mode where fast reflexes will win? If a modes called hardcore it should infer skill bar is raised, not lowered so that 1 bullet kills someone theres no skill involved in that.



I think you have it backwards. Knifing is an art, it DOES require skill. You have to get close enough to your opponent without them shooting you or knifing you first. God forbid you have to reach for another 'attack' button other than just mouse 1.



Theres a reason BF2 TF2 and other games completley gimp Sniper classes because Snipers are by far the most spineless classes in any class based game. Think about it, ur shooting people on the opposite end of the map with zero chance of them retaliating. That's weak, in a mode called hardcore snipers should be worthless.



That's so backwards I don't even have to explain why lol.. sorry, no. Your post was long but almost entirely incorrect.

Okay, explain to me how you can call someone's opinion incorrect... that in itself is incorrect. You have pretty much type-cast yourself as a 'twitch'-gamer, and somehow being cracked up on speed is a skill to you. I have said before, it depends on the type of game you are looking for, the weapons you use, and the map you are on. Hardcore or w/o are two different types of games. Personally, I dont consider bunny hopping and such to be a very advanced skill for anything team related. You just do it over and over again when you get good at it, like you are playing Tekken or something, and its nothing compared to actual teamwork and tactics which evolve and adapt. If the only skillsets you develop are how to headshot better, get faster, duck-walk, bunny hop, and duck-stab, and other FFA deathmatch style moves... you will most likely find yourself putting the game back on the shelf that much quicker.

Besides, if you are all about speed over tactics, then wouldnt you prefer a mode where each shot would be easier to kill someone with? The faster you can kill the first target, the faster you can bunny hop your way to the next one... if you are a run & gun type of player.

BTW, TF2 does not gimp snipers.

Oh, and hardcore doesnt encourage sniping/camping actually. You can still get shot a couple times before being killed, its just once or twice rather than 6 bullets later... I was just playing again and across 3 servers, there was little to no camping going on. Truth is, we were running and gunning as a team more... leapfrogging and giving cover fire more than w/o hardcore because hardcore can also force you to ACT AS A TEAM that much more to cover each other's asses... since twitch gaming and acting like a lone wolf are harder to do when each shot counts that much more. IMO, hardcore makes the game more advanced because of this. If you are a twitch gamer who doesnt know what teamwork is, well... no wonder you hate hardcore. You shouldnt be playing team deathmatch then either, as you arent part of any team.

Besides, just like with CS, TF2, etc... if you hate campers, its because you just havent developed any real skills to deal with them. Camping in any game comes with its disadvantages... you have to exploit them.
 
This isn't in repsonse to this post in particular, but 90% of what i'm reading seems to be complaints that can easily be solved by playing S&D.

I found it helps, but no, the initial nade spam is only more blatant while playing S&D. And to be fair, this is the same problem that was found in good 'ol CoD 1. I do like the S&D game mode the most, but it still doesn't resolve the games' major annoyances.


All the other game modes are for ADHD sufferers anyway.

I could not agree any more. Same with all these goddamn instant respawn TF2 servers. "Who cares if it completely breaks the map balance, I can't be inconvenienced to wait 10 seconds because I died lol!"
 
Having to waiting to respawn is so elitest, most people play games for fun, punishing people for dying in this context is just silly.

While TF2 servers do break with instant spawn on I think valve should support this particular modification with another set of game rules to balance it out. TF2 is a lot of fun but when you spend 20 seconds waiting to spawn, then 20 seconds running to the front lines, then get smacked in the face by a randomly spammed crit rocket, and die in one hit, only to have to repeat, it gets frustrating very quickly.
 
I don't see how you can complain about snipers in Hardcore unless you don't know the maps at all. First, snipers are real and are broken in normal play mode. I personally don't enjoy sniping and don't aim with anything besides ironsights and the dot. In Hardcore if you know the maps you know where the snipers are likely to be. You need to move in such a way as to avoid there line of sight and take them down when the opportunity presents itself.

If a teamate goes down and I see a sniper rifle icon I'll watch for the flash and quickly dispatch the sniper with ease with my assault rifle of choice. Between grenades, airstrikes, helos, and wall penetration taking out snipers couldn't be easier. Not to mention few if any of the maps really cater to sniping. I can work from most sniper spots with a dot G3 just as well.

Imo, having to think about where you are, where you're going, and how you're going to get there takes much more skill than running around in the middle of the street spraying away. Getting the first shot is and should be where the skill is, not reacting to being shot to jump-spin and hose them down first.
 
{EB}NuTSymPToM{EB}, I think you and I couldnt agree more. You summed up pretty much what I was getting at much better, and I second it 100%. If you dont like hardcore, its most likely because you dont know how to play hardcore as it requires you to use different skills. Snipers must be dealt with differently, but still can be, and I too dont like sniping anyways myself (a couple of my 'create a class' setups use the barrett and M21, but only because I use overkill and just want to combine the camo suit with some other rifle).
 
Imo, having to think about where you are, where you're going, and how you're going to get there takes much more skill than running around in the middle of the street spraying away. Getting the first shot is and should be where the skill is, not reacting to being shot to jump-spin and hose them down first.

hit the nail on the head here. well said.
 
After starting this thread I decided to go back and give HC a try after almost exclusivley playing on normal mode and it wasn't that bad actually, your argument holds water in some parts, mostly reguarding the teamwork.

However I'm still right and I tell you why :p

On pub servers everyone does their own thing almost no one uses teamwork you've got some poeple going for objective others just camping and then you got some noobs on your team doing god knows what.

Pretty much you're back to being a lone wolf with the exception of a few games here and there and hardcore lone wolfs have an easier time because 1 bullet kills. you don't even have to aim just spray in their general direction and they die.
 
What game mode are you playing? I find if you play Domination or Headquarters (especially HQ) you'll find the game type forces teamwork. If you play TDM of course its a camp-fest as kills = points. A team full of snipers will NEVER win HQ because you can't hold a room with a sniper rifle worth a damn.

Yes, even in DOM/HQ some idiots will camp and you'll die from time to time by someone randomly sitting between dumpsters with a silenced P-90 but thats really not the end of the world is it?
 
Screw those team games;) I still think normal mode is more hardcore, both lone wolf and team based.
 
I'd wager that most people play CoD want to play it at least somewhat as a team game. If you want UT3 with realistic models play regular mode FFA and be done with it. There is NOTHING hardcore about regular mode FFA.
 
Im actually kinda shocked how well some of the public servers running hardcore end up forcing teamwork. I think the best examples are those that mix TDM with HQ and S&D modes... you get used to working together a bit before getting into TDM. One server I play on almost never turns into a run&gun or camp fest because of this I think. Also, I dont know how good punkbuster has become as far as those running the cheat hack programs you can buy, but every once and a while, you end up with one or two on a team who end up shooting up in score and are almost impossible to kill, and it makes you wonder... it does kind of ruin it then, but thats because people hack, not because of hardcore. The best way I can tell is when Im behind a wall reloading or something (taking a camping moment, lol) and the guy who has been dominating puts a single round into my head through a wall when no UAV is even up. The chances if that being a 'skill' are slim IMO. I think its that hack that illuminates the enemy through walls, blocks other's screen caps, etc. Its a subtle hack because it doesnt outright aimbot for you or anything, but it does pretty much present all your targets to you before they can even see you (its a graphic hack that illuminates enemies, even through walls, so its pretty hard to catch).
 
Im actually kinda shocked how well some of the public servers running hardcore end up forcing teamwork. I think the best examples are those that mix TDM with HQ and S&D modes... you get used to working together a bit before getting into TDM. One server I play on almost never turns into a run&gun or camp fest because of this I think. Also, I dont know how good punkbuster has become as far as those running the cheat hack programs you can buy, but every once and a while, you end up with one or two on a team who end up shooting up in score and are almost impossible to kill, and it makes you wonder... it does kind of ruin it then, but thats because people hack, not because of hardcore. The best way I can tell is when Im behind a wall reloading or something (taking a camping moment, lol) and the guy who has been dominating puts a single round into my head through a wall when no UAV is even up. The chances if that being a 'skill' are slim IMO. I think its that hack that illuminates the enemy through walls, blocks other's screen caps, etc. Its a subtle hack because it doesnt outright aimbot for you or anything, but it does pretty much present all your targets to you before they can even see you (its a graphic hack that illuminates enemies, even through walls, so its pretty hard to catch).

I'd be very careful about accusing people of cheating, because honestly, some people are just really, really, really good. And they don't need UAV to know that you're behind a wall. Honestly, I've rarely seen any cheaters, and the ones I have seen were extremely obvious, and they were banned within minutes by the admins.

As for teamwork, pub's have never really been about teamwork. It's when you get into leagues, or at least pug's, that teamwork starts to get involved. This is regardless of if you play HC or regular.
 
This is what hardcore _should_ have been:

Hardcore+
No UAV/Airstrike/Chopper.
Limited spawns/round (at least as an option, 1 - Last Man Standing)
Some decent gear restriction options (eg. no nades, no grenade launcher attachment)

I'd probably play 5-10 times more than I do now if this was how the game was setup.

Then again, I loved RavenShield so...

Yup, exactly.
Big fan of RogueSpear back in the day. New FPS can't touch it
 
I usually shoot through walls in certain areas if I think someone is behind there. Countdown is a good one to shoot at the walls, and any outside area that has a metal fence. I do a short spray and if I see an "x" showing I hit someone I keep spraying. I usually die before I run out of ammo anyway so why not?
 
I really wasn't paying attention much. He looked like he was doing decent. He doesn't game on computers and once you play with a game pad you'll get used to it; like back in the GoldenEye 64 days.

I was just thinking that he might like hardcore because he doesn't have to keep the crosshair on someone as long when shooting. I've seen PS3 videos on youtube of them playing regular mode and they really have to get in close to make all their shots go in.



Dunno if i'm the only one, but the only game i've been playing on is hardcore since i got the game. Mainly because all the local servers are on it. When i recently tried non-hardcore servers, i actually found the hud (especially the radar) distracting :p I only got up to speed again when i got used to ignoring it :D

I think it's actually easier to camp in regular servers because your trigger happy teammates are cluttering up the enemys radar.

Regarding the campers in hardcore. The best players i've come across don't camp, there's very few of them in the servers i played (unless it's bloc). Maybe you guys haven't noticed but being able to shoot through walls + less health, makes camping impractical.
 
hc is terrible. anyone who honestly think its more skillful than regular mode needs to snap out of their dreamland. people who cry for realism need to enlist in the armed services, go on a couple tours of Iraq and then come back and figure out why video games are fun.
 
hc is terrible. anyone who honestly think its more skillful than regular mode needs to snap out of their dreamland. people who cry for realism need to enlist in the armed services, go on a couple tours of Iraq and then come back and figure out why video games are fun.

So you're saying that hardcore is easier than regular mode and there are less tactics involved?

I think you missed the whole point of why there are two different styles of play to this game. :rolleyes: Your version of fun isn't the same as many other players obviously, and just because you don't like it doesn't mean it's terrible. I personally enjoy having to use a different strategy than just spraying everything in front of you.

Also, the Iraq reference was just plain dumb and not relevant to a video game and what we like or dislike about it.
 
Why do people call it BUNNY HOPPING!? Has anyone played a game where you actual bunny hop? In COD all your doing is jumping once. It's not hard to hit someone in the air and when they jump its obvious where they land. If you can't kill a jumper over a camper that's bad.

I give em more props for taking the same shitty hitboxes from the previous COD games, slapping better graphics on it, and tricking the same 75% of todays noobs into thinking its the greatest game ever. CS > COD.

/thread

If you dont like snipers, you should be playing Quake or Unreal...lol.

They are better games anyway that require a lot more skill and dedication.

If you like people to die when you shoot them in the face, try hardcore. If you like a game that lets you hit someone in the head with a .50 pistol or an AK FUCKING TWICE before they die, try console-mode. It caters for those that can't stay alive otherwise.

So untrue it's ridiculous. You do realize a headshot will kill pretty much no matter what regardless of mode, especially with the gun you put down. The problem with HC isn't that people die when you shoot them in the face, the problem is people die when you shoot them in the FOOT.

How are having fast reflexes and knowing where to camp not considered skill? It seems like the person obviously outthought you if they managed to kill you, which to me equates to skill.

You don't need fast reflexes to be good at hardcore. If you excel at that you will be good at either mode, even if you can't aim that well in HC. As for camping being a skill, this isn't BF2, these arent large scale maps, and this isn't conquest. Camping is something you learn to deal with but in no way is camping a skill, it's a way for you to kill people without thinking. You sit and listen, and if your in an obvious camping spot you get killed anyway.

And no...you don't need to think to win a Hardcore game. I don't know why so many people think HC is so much better than it really is. There is no thinking. I mean as far as hardcore goes why stop there? Why not just remove recoil because your first bullet drop pretty much everyone.

This is pretty much what I was thinking, but didn't want to start a flame war and have to follow it all night. Hardcore takes away the chance to retaliate/bunny hop/run away and doesn't let you know where the enemy is. How is that not forcing you to be a better player and actually employ some strategy?

Maybe he just doesn't like the name?

Because it isn't hard. You don't have to be a good player to kill people in HC. Hell, you see big noobs running around 3 frag perking/tubing/LMG'ing with deep impact and destroying. Your telling me shooting through the walls and 1-2 hitting through a wall takes skill? Or randomly tossing one of your 3 frags in a spot that people have a hard time running away from?

I prefer Hardcore mode. RL 1 shot your dead.

Last time I checked people have survived 1 bullet to the foot, but not too often in COD4! This is coming from a Hardcore player too, I even pay for a server which is on HC 24/7. I play both though.

Softcore mode sucks, Hardcore mode sucks, the game sucks, it's simple as that. It's nowhere near as good as the old call of duty games because of weapons, but it plays a lot like them.

Hardcore takes more skill. Also it makes weapons such as the Skorpion useable since you don't need one whole clip to dispatch someone. Also the server you play on can tweak the amount of damage you take/inflict if your playing on a modded server.

A well rounded player will still use the game guns people use in softcore. Use a skorpion while I enjoy using reg shots through walls with my AK 47 and 1-2 shot you through a wall before you know whats even going on. As far as SC goes, you can drop people in 1-3 bullets with an AK there too.

As for HC being more challenging, well, at first I thought that was true, but thats utter bs now that I've played it as much as I have. If a random noob doesn't even have to aim and can get a stray bullet to hit you and kill it just sours the game. Yes, in softcore you can get shot in the back and whip around, but maybe the other guy should have learned to hit me in the head.

I'd like to see a Realistic mode as well. Just tack on 5 damage to each weapon, remove perks all together in the game (they ruin it among other things), and some of the following
HC HUD with a SC Radar
NO Bullet Penetration (your telling me 1 sandbag is not penetrable, but 4 concrete walls in a row is?)
Dead Silence already incorporated into the game (Thus the no perk crap)

But even that at this point can't really save the game. Once again the PC gaming community stands aside to the consoles and we are left with a game that needs patches. I think I'm gonna go play some CPMA Q3 now. :)

24/7 HC S&D at my server - 216.52.143.125:28930
 
Do you even know what your talking about? I dont think you do, first off , your comment about getting shot 4 times in normal mode gives the enemy time to react and try to kill you aswell, well hate to tell you bud but if you get shot with a round from a AK 47 its pretty likely you not going to be looking around to see how shot you.

Now then getting shot 1-2 times is more realistic, and it woks both ways, you have to be more careful in hardcore mode , if anything it detures the noobies.
 
I enjoy HC mode alot more
Im also alot better at it...

The reason i dont like SC mode..is that i can light up someone accross the map 2-3 shots
and then they hide for a min, their health goes back to 100%, and then i need to start all over...rather if he had health, maybe it would be only 1 more shot till he dies

Hc mode, i hit him 2-3 times from across the map, hes dead

I also really like the fact that people arent just running around in the open like crazy in HC mode...

My favorite games, are when i can turn all the lights off in my room, jack the sound way up...and get either a 5-8 man FFA server....or a 5v5 S&D, or TDM

and creep around buildings, listen for footsteps and shots, and kill people that way

I cant stand the 36man TDMs...sooo much spawnkilling/camping/nadespam

To me, with smaller servers, HC works alot better, i never have problem with campers, because i ussualy take them out, since im not running around like an idiot and cursing out campers every time they kill me.....well shit, they should have, i wasnt paying attention

Campers are an easy kill
 
The reason i dont like SC mode..is that i can light up someone accross the map 2-3 shots
and then they hide for a min, their health goes back to 100%

Exactly. Regenerating health is another one of those features that earn them a swift kick to the throat.

Single player, fine. But multiplayer? Laughable.
 
Imo, having to think about where you are, where you're going, and how you're going to get there takes much more skill than running around in the middle of the street spraying away. Getting the first shot is and should be where the skill is, not reacting to being shot to jump-spin and hose them down first.

QFT.
 
Hardcore mode my butt :cool:. How can you call it "Hardcore" when it basically changes the settings for complete n00bs.


The only 2 reasons people pick "Hardcore" over normal:

-I don't have the mental coordination to use RADAR, puts me at a disadvantage to those who can.

-Hitting people with 4-5 bullets is too much, I need "Hardcore" to kill people in 1-2 bullets so they can't react in time and turn around and kill me.


What exactly is "Hardcore" about that lol? It should have been called 'newbie' mode.

Wanna go hardcore...go ARMA....not for kids ;)
 
This is what hardcore _should_ have been:

Hardcore+
No UAV/Airstrike/Chopper.
Limited spawns/round (at least as an option, 1 - Last Man Standing)
Some decent gear restriction options (eg. no nades, no grenade launcher attachment)

I'd probably play 5-10 times more than I do now if this was how the game was setup.

Then again, I loved RavenShield so...

+1, would be a lot better.
 
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