{UserName}
n00b
- Joined
- Feb 7, 2008
- Messages
- 13
I really coudn't care less about Epic leaving the PC. What have they released for PC lately? A port of an XBox 360 game and a rubbish FPS that's hated by almost everyone. Pfft.
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This isn't an attribute of the PC itself but the people who use it, functionally the PC is no different because of it.
The PC isn't dumbed down, it's ever more complex, it's just that more of the features are becoming automated by windows, driver installations and IRQ assignments are all automatic now a days, but the back end is still largely the same, and you can still tweak this stuff manually if you know what you're doing.
Whether you stop using your PC for watching media is entirely up to you, I expect some people would prefer to move towards consoles for viewing their multimedia and thats fair enough, but you'll always be able to do it on a PC.
I have my doubts about console hardware cycles shortening, the console business model needs to make the hardware attractive to buyers and as such is sold at a loss, usualy quite a big loss. There needs to be a certain amount of return from game sales before an overall profit is made, this puts a hard cap on the minimum life cycle of consoles, unless the business model changes, in which case you're going to be paying a fair bit more for your console.
I don't see PC upgrades slowing, technology drives technology, it grows at an exponential rate, I find it hard to see it slowing down.
I dont need a set top box, an audio system, cable, entertainment centre, console, TV, and all that rubbish, i just buy a decent PC and eliminate the rest. It's a much better thing to do in my opinion, but it's not as easily accessible for the average joe, thats why microsoft are coming out with all the new entertainment centre software to make it easier, if people catch on it maybe enough to kill all the other individual components off. Who wants to pay a load of money for a dedicated blu-ray player when you can just grab a blu-ray optical drive for a fraction of the price and whack it in your PC
My point exactly, people who put a PC under their TV are using it more for movies, music, and games than the bulk of other features available to them. Maybe instead of a $2000 HTPC, a console that integrates many of the media features they want for 1/4 of the price will look more attractive.
There are some seriously skewed perspectives on both sides of the fence.
Here's a "rant" that some intelligent folks should agree with. As for the rest... eh...
1) I agree that, if devs would start putting a little more effort into actually creating more quality games (for PC, specifically) that they'd see better sales figures.
2) I disagree that it's all that easy to pirate console games, as I've known people to attempt it in the past, and no, it's not that easy. It's not easy by any means to crack a console game and upload it onto the net (w/o getting caught as well) in a format that others can download, burn to a disc and be able to play on their console. Or to crack it and burn it for someone else. The whole process is very difficult, takes a lot of work, different programs and a lot of know-how, and I doubt that those who claim that it's "easy" and that the frequency will "increase" as PC gaming "dies out" have ever attempted it themselves or known anyone who has, hence have no basis for this ridiculous continuing argument.
I, for one, have never attempted it, nor have I ever pirated anything ever, period. But I've known quite a few highly intelligent and very "technically advanced" people in the past who have, and it's neither "easy", nor convenient to do so.
3) I disagree that piracy, while becoming more prevalent around the world, is hurting game sales for the PC to the point that so many seem to be "jumping ship", but has more to do with the fact that devs and publishers believe there is more money in consoles at this point. The whole piracy thing seems to be almost more of a "saving face" tactic, in order to cover up the "sheep mentality" of people following in the footsteps of those they believe are making more money that they themselves might be missing out on.
4) I agree that problems with compatibility with OS's, third-party software etc. is becoming a pain in the ass for devs who have multiple OS's to contend with, namely XP and Vista. I've seen more complaints and problems with Vista then I've ever seen with XP, and I've never had a problem running any game (or any software) on XP, though I know of far too many people who have had issues with a far too many things with Vista. I believe that this is a major issue for devs, especially considering that no one knows where the future of OS's is going, and while Microsoft is pushing away from XP in the near future, that I believe they also realize how much of a pain in the ass Vista has been for a lot of people. Hence, who knows what changes will be made in the future? That's something I feel devs are starting to really consider, I feel, the uncertainly of the future of OS's, where as with consoles, for every generation, they know with what they're contending. As opposed to the continual OS and software compatibility problems in general, updates that change things etc.
5) I agree that the console market is definitely getting bigger, and that perhaps people who frequent enthusiast websites and forums such as these, need to start looking outside the little box they tend to limit their vision to. While most people own some form (laptop or desktop) of a PC these days, the truth be told, there are not nearly the number of people building PC's as are buying and gaming on consoles.
Over the last decade, I most certainly shifted my attention to PC gaming, especially being primarily into FPS, and taught myself how to build gaming rigs, "gut" Windows in order to run better etc. etc. and as many little intricacies of computers as I can continue to learn. However, there are not as many people as it might seem in the world who can or are even able to do such things. That leads to them being unhappy with their gaming experience on PC. That leads to people moving towards consoles.
Many people buy pre-built systems with Vista installed etc. etc. (no, I'm not bashing it, but Vista has indeed been a major problem --thus far-- for far too many people) and have difficulties getting things to run properly. They don't know how, if there's even a way, to fix the issues. Again, another scenario of why PC gaming is indeed declining.
6) Both piracy and the shift to consoles is also growing due to the pain-in-ass anti-piracy measures that most devs/publishers have really begun hammering down with in recent times. No one wants that bullshit invasive garbage software on their systems, and it's caused more fucking problems and headaches then anything. All the DRM/SecuROM bullshit has fucked with more people than can even be mentioned, and is really turning people off to PC gaming.
And yes, piracy IS fucking stealing. I'm sick of that bullshit childish and ignorant argument as well. Someone else created it, named it, packaged it and released it. They own the IP, the technology and the game's content. If they wanted to give it away for free, they would. If they put it up for sale, and have Copyrighted all aspects of the creation, they fucking own it. If you pirate it, you're stealing. Maybe it's just because I'm a rational adult with a family that I see things this way... ... or maybe it's because we live in a world of selfish, deceitful, cheap and far-too-ballsy hairless apes, that so many degenerates don't see piracy as stealing.
Anyway...
I don't believe these methods were implemented so much because devs/publishers were losing quite as much money as they've claimed (though they've definitely lost money), but more as a "prophylactic" and "moral" measure with which to "strike back" at those who do indeed pirate games. I believe some money has definitely been lost due to piracy, as well as the measures they then began implementing, as well as due to the fact that less and less people are willing or able to fork out the kind of cash it takes to build a good gaming rig.
I've built a plethora of gaming rigs over the years, and at minimum, you're talking around $1,200/$1,500 for a decent mid-range gaming rig. I've been through it a million times, and I've gotten some of the best deals around, and for something to run decent, that's really the bottom dollar. Doing this shit is a little more expensive than some people tend to argue. You figure (rough low estimates) around $150-$200 for a decent mobo, $200-$400+ for a decent GPU, $120+ for a decent case, $100+ for decent RAM, $190+ for a decent monitor, $150+ for a decent PSU, plus all the misc shit like coolers, drives etc. etc. you're already up to $1,000+. Again, these are low, low estimates.
The system I'm running cost me around $2,000+ to build, and it's not even the "highest-end" possible, though it is high-end. Not many people can/are willing to fork out that kind of money to build a system, and learn all the intricacies of building such, just to be able to game at such quality. However, anything lower can seriously impair said gaming experience. Again, another strike against PC gaming at this point, especially vs consoles.
With consoles, it's a few hundred bucks for everything you need, and you're set to go. Plus, no software/hardware compatibility issues. No bullshit DRM's fucking with your system. Etc. etc. ad-fucking-nauseum.
I love building and gaming on PC's, absolutely. There are definitely more advantages in terms of visuals and performance. No arguments on that here.
But the bottom line is that, at this point, PC gaming has more going against it than for it at this point. Plain and simple. I don't like it, but hey, reality is reality.
Sure, console games cost more to buy, but you don't have to worry about it working (generally speaking, not considering the 659 red rings of death I've gotten on my X360) right out of the box. Pop it in and go, and that's it. And if you've a nice LCD or plasma TV to go with that, you're all set.
I'm not defending this guy's, or anyone else's, "pounding" on PC games, gamers and the whole piracy issue. But truth be told, it makes sense why so many are pushing hardcore towards consoles now. While there might be some "resurgence" of PC gaming in the future, with as far as consoles have and are coming, truthfully, it's doubtful.
There's already a very noticeable decline in the number of PC games beginning, and even decent ones at that (with a few exceptions), and I wouldn't expect it to get any better.
Personally, with all the bullshit involved with OS's, software, hardware etc. these days, and the cost of keeping up with the high-end gaming I prefer to do on PC, I'm starting to get sick of it all, and almost welcome a push forward in console technology and usability.
I think desktops are dead, lapops, mids and phones like xperia are the way forward, fuck pc gaming, bring a decent browser/office app/photoshop to the ps3 and 360 and lets say goodbye to windows/apple desktops!
I think desktops are dead, lapops, mids and phones like xperia are the way forward, fuck pc gaming, bring a decent browser/office app/photoshop to the ps3 and 360 and lets say goodbye to windows/apple desktops!
I think desktops are dead, lapops, mids and phones like xperia are the way forward, fuck pc gaming, bring a decent browser/office app/photoshop to the ps3 and 360 and lets say goodbye to windows/apple desktops!
(Prices by NewEgg)
Intel Core Duo 6600 ($230)
MB ($100)
2 GB RAM ($75)
120 GB HD ($45)
Case w/ 420 Watt Power Supply ($40)
ATI 2600XT 256 MB ($90)
That's $580.
A few questions.
Why when comparing costs, do people always require the PC to be uber 1337 and run the games at maximum settings on an ungodly resolution with a minimum of 100fps? This is when console games barely can run at 720p (1280x720) at 30 fps with what would be medium settings on the PC title without antialiasing and only bilinear filtering?
Take Call of Duty 4, and we'll assume it runs at 720p. I'll even require the PC to have steeper settings than the console and run @ 1280x1024.
A PC System which can run on max settings @ 30fps:
(Prices by NewEgg)
Intel Core Duo 6600 ($230)
MB ($100)
2 GB RAM ($75)
120 GB HD ($45)
Case w/ 420 Watt Power Supply ($40)
ATI 2600XT 256 MB ($90)
That's $580.
You also have to realize that consoles mostly start off as loss leaders, and make up their money in games (and the XBox and PS3 only recently got passed this stage). Now, the XBox Pro (which has a much smaller HD) costs $350. Let's even forget that if you get a PS3 it's going to be more expensive, and if you want extra controllers, more expensive, or if you want an HDMI cable, even more expensive, and if you throw in XBox Live Gold... Console games cost at least $10 more than their PC counterparts.
And why when people bring up costs do they assume that you'll just happen to already own the 120" LCD with 7.1 Bowers & Wilkins Home Theater system, yet when it comes to computers, you'll have to rebuy a mouse, keyboard, OS, 14" monitor, cheap tinny speakers, plywood computer desk, chair, and the house to play it in (all @ 10x retail cost of course)?
As for computer games, they're only recently going down in popularity from a few years ago, but are way up in popularity over a decade ago. In 1992, Civilization was one of the first computer games that broke a million copies on the PC. Consoles on the other hand? Just a small unknown title called Super Mario Bros. 3 which sold a measly 18 million copies.
And PC's have been going down in price every year while consoles stay the same (after inflation adjustment). A typical PC when it came out in 1984 cost at minimum $5000 (it would become more expensive if you wanted features such as more RAM or an extra floppy drive, a better video card, or a hard drive). That's $10,000 for a low end PC in todays money. That's more than a decent Alienware computer for a non cost bloated machine. Cost use to be a factor, but that's become irrelevant.
.....
Should games in the future end up only being released to a far off frozen mountaintop arcade, you won't find me on the web complaining. My ass will be tracking down a Sherpa and the world's biggest bag of quarters
Dude that sounds like the beginning of an awesome RPG!
Inventory:
Ice Pick
Quarter Bag(500)
Map
I think desktops are dead, lapops, mids and phones like xperia are the way forward, fuck pc gaming, bring a decent browser/office app/photoshop to the ps3 and 360 and lets say goodbye to windows/apple desktops!
Frosteh, quadnad and others have said it all too well that there's simply no reason for me to chime in now.
No quotes here, but you guys nailed it. +1
That's a very ignorant statement. They revolutionized the FPS genre with Unreal and Unreal Tournament, which probably a third of the people these days never even touched.Fuck Epic and Cliffy B. Their games were never that special IMO anyways.
rmw[m]arine;1032137152 said:That's a very ignorant statement. They revolutionized the FPS genre with Unreal and Unreal Tournament, which probably a third of the people these days never even touched.
I recall the original Unreal being a very typical, straightforward shooter not unlike Quake 2, which preceded it by about six months. Graphically, Unreal was very impressive, but it didn't really bring any great technological advances over Quake 2 aside from detail textures, interactive music and lens flares. Speaking of Unreal Tournament, Quake 3 Arena launched a mere 10 days after Unreal Tournament, and both were executions of essentially the same concept (though UT99 was a good deal more complex).rmw[m]arine;1032137152 said:They revolutionized the FPS genre with Unreal
rmw[m]arine;1032137529 said:OK, so I hear what you're saying and maybe instead of "revolutionized" they more greatly helped evolve the FPS genre.
I still remember reading on the 'net and in magazines like PC Gamer who had the more realistic bots? Q3A or UT? It was a great debate and UT was the prevailing decision amongst mag editors...but close nonetheless.
Absolutely agreed, but don't forget broadband was not nearly as widespread yet and as capable/fast as it is today. Plenty of people were still dial up. Remember the early CS days? So there was much greater emphasis on bots.To be truthful: who on earth cared who had the most realistic bots when the point of both games was to play online (at least, that was the most important part of the titles)? In my opinion, and I think this is shared with many others, iD's slew of FPSs (ex Q4) revolutionized the genre at the time; both singleplayer and online.
Steam oh Steam where art thou???
I still like pc gaming, it feels more personal