Yeah, a lack of understanding of what PC games are is probably a lot to do with it. They think that if they take a console game and then port it directly to PC then it'll sell well, and then look astonished when it doesn't. That doesn't cater to the PC's strengths at all; we have precise pointing devices, full keyboards and high-resolution screens that we sit only a few feet from (in most cases), which is exactly why the PC is good at strategy games, Western-style RPGs, MMORPGs, simulations and FPS games. The consoles live on action adventure games, third-person shooters, sports games and Eastern-style RPGs, which are better suited on the whole to their controllers and play style, where you have good analogue movement control but only a few interaction keys, with little scope for on-screen UI since it's neither easily accessible nor suited to viewing from across a room. Of course, console games can be ported to PC and some PC games can go the other way, but they're not on their home turf and thus usually have an inherent disadvantage.
The PC demographic is also probably somewhat older, and more likely to be involved in a community where there's a certain degree of groupthink as to which games are good, fed by reviews etc., whereas I would expect that a fair number of younger console gamers go by the boxes on the shelves. The PC also has a long heritage of online play and modding; consoles are catching up on the former but still trailing on the latter.
Mostly, console gaming feels rather.. limited to me. It's all very sandboxed and packaged up, so to speak. I've enjoyed some console ports on PC, such as the Prince of Persia series (except their effort to go 'edgy'; the first game was much more charming, but such is the peril of trying to appeal to 12-year-old boys), but generally I prefer home-grown PC games.
The PC demographic is also probably somewhat older, and more likely to be involved in a community where there's a certain degree of groupthink as to which games are good, fed by reviews etc., whereas I would expect that a fair number of younger console gamers go by the boxes on the shelves. The PC also has a long heritage of online play and modding; consoles are catching up on the former but still trailing on the latter.
Mostly, console gaming feels rather.. limited to me. It's all very sandboxed and packaged up, so to speak. I've enjoyed some console ports on PC, such as the Prince of Persia series (except their effort to go 'edgy'; the first game was much more charming, but such is the peril of trying to appeal to 12-year-old boys), but generally I prefer home-grown PC games.