CD PROJEKT RED Mandates Six-Day Work Weeks Ahead of Cyberpunk 2077’s Launch

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Aurelius

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its not. if it was work for free or be fired, sure but its not. they need to suck it up and get the job done. is 6 extra days in 8 years of development. holy fuck people.

Yes, it is. Being paid for your extra time doesn't change the reality that you're being forced to work unhealthily long hours. And it's not about six extra days, it's six weekends these people effectively lose. I'm not saying it's the same as working in the proverbial coal mine, but let's not pretend this is some kind of blessing

It's fascinating the sheer amount of moral cowardice in this thread. I don't think CD Projekt Red is being outright brutal, but can we at least stand up for others and demand better, instead of making excuses?
 

Aireoth

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By being forced to work extremely long hours, to the detriment of their well-being and families... it's really not that hard. People fought for decades so that we wouldn't be working 70 or 80 hours a week, but we're apparently willing to let that slide just so we can play a video game a couple months earlier.

That is a gross miss characterization of what workers rights fought for.

They are working overtime, but they are also being compensated for said overtime, as well as being able to put CP2077 on their CV, have a spot in the credits and the possibility of working on the next CDPR project, one of the most desirable studios at this time. Those are some pretty big upswings for an individual in a world of more talent, competition, dwindling career paths, and automation... well bully for you.

edit: Moral grandstanding won't win you anything, just like our shitty government even the UN won't have you.
 

Axman

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People fought for decades so that we wouldn't be working 70 or 80 hours a week, but we're apparently willing to let that slide just so we can play a video game a couple months earlier.
I'm just going to use this monofilament whip to cut around the socialism there to get right to the ancap playground that is the heart of all cyberpunk.

Look, they're not being forced, and they're being paid.
 

pendragon1

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Yes, it is. Being paid for your extra time doesn't change the reality that you're being forced to work unhealthily long hours. And it's not about six extra days, it's six weekends these people effectively lose. I'm not saying it's the same as working in the proverbial coal mine, but let's not pretend this is some kind of blessing

It's fascinating the sheer amount of moral cowardice in this thread. I don't think CD Projekt Red is being outright brutal, but can we at least stand up for others and demand better, instead of making excuses?
lol cry some more about something that doesnt affect you.
As I just noted, we could also stop being moral cowards and push for better working conditions. (Also, if you think they're just working eight-hour days, you're kidding yourself)
get off your high horse. their working conditions are just fine.

monofilament whip to cut around the socialism there
the exact problem, they boohoo about any work.
 

Draax

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A Stanford study, published last year found that working more than 50 hours per week results in a sharp decline in productivity. The same studies suggest that, for most people, working more than 55 hours a week drops productivity so much that it is nearly pointless. The study also found that those who work more than 70 hours per week DO NOT accomplish anymore than those that work 55 hours per week.

Work smarter ... not longer.
 

SPARTAN VI

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A Stanford study, published last year found that working more than 50 hours per week results in a sharp decline in productivity. The same studies suggest that, for most people, working more than 55 hours a week drops productivity so much that it is nearly pointless. The study also found that those who work more than 70 hours per week DO NOT accomplish anymore than those that work 55 hours per week.

Work smarter ... not longer.

While I'd agree that there's likely some measurable diminishing productivity/hour as overtime hours increase, I believe the Stanford study you're citing is this one? If so, I don't know if munitions factory productivity during WW1 (many of whom were volunteer workers and under 18 years old) is an appropriate analogue to software development & QA productivity.
 
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PhaseNoise

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With any job, it is realistic to expect sometimes there are surges in demand for work. It's actually quite difficult to select a career where that doesn't happen, especially skilled work.

The question is "is the treatment fair overall". Consider compensation, consider working environment, consider how often the surge occurs, etc. This particular case doesn't seem to hit any egregious boxes IMO.
 

Aireoth

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A Stanford study, published last year found that working more than 50 hours per week results in a sharp decline in productivity. The same studies suggest that, for most people, working more than 55 hours a week drops productivity so much that it is nearly pointless. The study also found that those who work more than 70 hours per week DO NOT accomplish anymore than those that work 55 hours per week.

Work smarter ... not longer.

In my experience both professionally and in my 9 years of university, academic studies while useful do not usually apply well to the world. They tend to control or omit variables, limit input to certain sectors, groups, and even eras, which essentially creates a closed system to perform their study/analysis as an open system would be near impossible to calculate. Then when exposed to an open system variables deemed controlled or omitted end up having impacts on the studies results (sometimes drastic, and almost always 'unforeseen' because the study was too narrow).

For example, are we looking at WWI munitions as mentioned above, hard to draw a 1 to 1 comparison to the modern working life as work amenities alone are way better today then in 1915.

Want to have all the success you can, but also want to only have a 40 hour work week? Only works if everyone else is bound to the same restrictions. The very nature of life is that many will refuse to be bound by those restrictions in order to gain a competitive advantage. I would gladly work horrific levels of OT for money and prestige (a better CV than the next guy/gal), because the reality is individual competition is only heating up.

On the flip side, if this work is unpaid, or underpaid, and the employees being pushed into OT are not being fairly compensated or able to use this on their CV, then my position changes because its no longer a value exchange between employer and employee. This does not seem to be the case with CP2077, instead it seems more like journo's trying to create headlines for clicks.
 

Epos7

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It's not a big deal that these devs have to work a few 6-day weeks, but the attitude that "they'll take what they get and like it" is pretty funny. The company openly said they wouldn't do this, yet now they have people defending them for doing it, and belittling anyone who isn't as cynical as them. It took, what, one page before the pejorative 'SJW' started getting thrown around? Good stuff.
 

Aireoth

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It's not a big deal that these devs have to work a few 6-day weeks, but the attitude that "they'll take what they get and like it" is pretty funny. The company openly said they wouldn't do this, yet now they have people defending them for doing it, and belittling anyone who isn't as cynical as them. Good stuff.

Companies lie all the time, comes with the nature of both being a corporation and adapting to the unforeseen. There is a difference in lying about something that is damaging to the public at large or the stakeholder as compared to reversing course on working OT but still adequately compensating your staff to do so.

At this point, given the prior delays I'd suspect the decision was made to reverse course on the OT to make this launch date as the backlash would be greater if they delayed again. There is already a growing crowd claiming that CP2077 is too much for CDPR and the game is fundamentally broken, another delay will embolden those claims and hurt sales more than some OT will.
 

Epos7

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Companies lie all the time, comes with the nature of both being a corporation and adapting to the unforeseen. There is a difference in lying about something that is damaging to the public at large or the stakeholder as compared to reversing course on working OT but still adequately compensating your staff to do so.

Sure, but that's all irrelevant. Like I said, not a huge deal. But they said they wouldn't, and they did. Pointing that out isn't saying it's the end of the world. No need to jump in and defend them for it.
 

Aireoth

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Sure, but that's all irrelevant. Like I said, not a huge deal. But they said they wouldn't, and they did. Pointing that out isn't saying it's the end of the world. No need to jump in and defend them for it.

Sure, I don't see it as much defending as why they did it. If it hurts their sales because people are upset at the OT then so be it. Wouldn't be a negative thing to happen either, but it would certainly create a rock and a hard place for a company to be in.
 
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Darunion

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Overtime is a failure of management. You pay more for less productive hours to try to make up for an incorrect schedule. Yes things can come up in development, but the schedule should account for that. Overtime isn't worth it imo, rather be with my family. money is just money, more of it just means i buy more shit i don't need.
 

Youn

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For my work I do 7 day "crunch" periods, 80 hour weeks... still get that 40-hour salary same as before, and now with covid that's cut company-wide by 20%

I figure it's normal... but happy for them they get extra compensation
 

SunnyD

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*yawn* My managers have asked that we work weekends for our upcoming release (not game-related). Fun times.
 

DukenukemX

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I feel that if a game were to truly be a fun experience then the developers should be having fun making the game. If developers are forced to do crunch time then I can't imagine the game being very fun.
 

Ebernanut

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I feel that if a game were to truly be a fun experience then the developers should be having fun making the game. If developers are forced to do crunch time then I can't imagine the game being very fun.
So which counts more in that regard, the several years they've been working on it and doing all the creative stuff or the last 6 weeks of polish and bug fixing?
 

Lakados

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That is a gross miss characterization of what workers rights fought for.

They are working overtime, but they are also being compensated for said overtime, as well as being able to put CP2077 on their CV, have a spot in the credits and the possibility of working on the next CDPR project, one of the most desirable studios at this time. Those are some pretty big upswings for an individual in a world of more talent, competition, dwindling career paths, and automation... well bully for you.

edit: Moral grandstanding won't win you anything, just like our shitty government even the UN won't have you.
CD PROJEKT RED pays their programmers on a Salary rate, not an hourly one according to glassdoor, so that means this overtime is essentially unpaid.
 

Lakados

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You're ignoring the statement from CDPR about compensating them, so you know maybe read what your talking about first?
Then if they are providing extra compensation above and beyond their contract rate than Bravo, non-news item to stir up some pre-launch press. Just hope it isn't some shitty office Pizza party paired with a Hawian shirt day, 20 years on and I am not bitter about that at all.
 

Aireoth

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Then if they are providing extra compensation above and beyond their contract rate than Bravo, non-news item to stir up some pre-launch press. Just hope it isn't some shitty office Pizza party paired with a Hawian shirt day, 20 years on and I am not bitter about that at all.

They said they are complying with polish labor laws at a minimum, not sure a Hawian pizza party is mandated by the government.

I don't blame you for being bitter, I once brought in a million dollar account to a small firm, the owner was over the moon, my reward was a 5k bonus and a last minute cancelled vacation (that I lost that 5k in cancellation fees) to work over time to accomodate the new client. Yay...
 

KazeoHin

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People here telling others to 'toughen up' because they work 80-hour weeks....


and yet they don't see the problem...
 

Lakados

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They said they are complying with polish labor laws at a minimum, not sure a Hawian pizza party is mandated by the government.

I don't blame you for being bitter, I once brought in a million dollar account to a small firm, the owner was over the moon, my reward was a 5k bonus and a last minute cancelled vacation (that I lost that 5k in cancellation fees) to work over time to accomodate the new client. Yay...
Yeah, that place fired me after I called in to let them know I was going to be 2 days late coming back from my wedding because the weather had grounded our flight and that was the soonest they could reschedule our flight. So they were a bad place to work for. Sorta had my revenge though when I came back I collected my stuff from the office, they pre-boxed it and had it waiting at security. Got a new job like 2 days later that had a wonderful non compete clause and a nice pay raise. So when they called me begging for information on various projects I had nothing I could provide them with, they lost the contracts and the millions that went with them because I am old and I take physical notes and they packed that up with all my stuff.
 

KazeoHin

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1 person. most dont see the issue with 6 extra days out of 8 years and have experienced various degrees of "crunch time" as expected with their various positions.
2020:
I work 45 hours a week, its normal, toughen up
2021:
I work 56 hours a week, its normal, toughen up
2022:
I work 80 hours a week, its normal, toughen up
2023:
I work 12 hours a day and haven't had a day off in two years, its normal, toughen up
2024:
These snowflakes are complaining about getting over an hour off a week...
2025:
Fukn SJWs complaining about people dying of exhaustion after working for 3 years without sleep, must be nice to HAVE a job, amirite?
 

Aireoth

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2020:
I work 45 hours a week, its normal, toughen up
2021:
I work 56 hours a week, its normal, toughen up
2022:
I work 80 hours a week, its normal, toughen up
2023:
I work 12 hours a day and haven't had a day off in two years, its normal, toughen up
2024:
These snowflakes are complaining about getting over an hour off a week...
2025:
Fukn SJWs complaining about people dying of exhaustion after working for 3 years without sleep, must be nice to HAVE a job, amirite?

Yeah, that is totally what is going to happen, all because of this and cruch time.

If something that dramatic where to occur it would be a result of automation and globalization destroying job markets, not individual attitudes.
 

KazeoHin

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Yeah, that is totally what is going to happen, all because of this and cruch time.

If something that dramatic where to occur it would be a result of automation and globalization destroying job markets, not individual attitudes.

My point is that "toughen up" can be used to pretty much excuse anything. There have been times in history where workers conditions were worse than my parody exaggerations, and you can bet your ass there were plenty of people who would respond to it with "toughen up" in whatever language was common at the time. It's the people who go "hey wait, lets not toughen up" that force change and have led to the working conditions many experience today. It takes a lot longer than 5 years to go from 40-hour-weeks to whip cracking 24 hour slave labor, but the point still stands. the line has to be drawn or the 'standard' of what level of work people should be expected to perform will always be pushed in a way that favors the employer.

I personally work 2 jobs and 7 days a week. But I would never expect others to have to in order to guarantee their career progression. "you can always leave" True, but because the Crunch is an industry bugbear, you don't have a lot of options to avoid it unless you leave the industry. Yes, crunch is "normal" in the industry, but that's a problem. Questioning what is "normal" is how you make progress.
 

Aireoth

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My point is that "toughen up" can be used to pretty much excuse anything. There have been times in history where workers conditions were worse than my parody exaggerations, and you can bet your ass there were plenty of people who would respond to it with "toughen up" in whatever language was common at the time. It's the people who go "hey wait, lets not toughen up" that force change and have led to the working conditions many experience today. It takes a lot longer than 5 years to go from 40-hour-weeks to whip cracking 24 hour slave labor, but the point still stands. the line has to be drawn or the 'standard' of what level of work people should be expected to perform will always be pushed in a way that favors the employer.

I personally work 2 jobs and 7 days a week. But I would never expect others to have to in order to guarantee their career progression. "you can always leave" True, but because the Crunch is an industry bugbear, you don't have a lot of options to avoid it unless you leave the industry. Yes, crunch is "normal" in the industry, but that's a problem. Questioning what is "normal" is how you make progress.

I think your making mountains out of molehills.
 

Aireoth

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I should just toughen up, right?

toughening up doesn't fix incorrect perception. Neither does your misguided baiting. Maybe step back and take a breather, get some perspective and move on.

Anyway, thread derailed enough.
 

123Lanoix

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This story is kinda silly. The game comes out in about 5-6 weeks? so a little over a month? They have to work a couple of saturdays? It's not like they're not going to get paid for it? Making that overtime money or getting bonuses?
 
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