Capcom Reveals It Will Use Generative AI in Game Dev for Efficiency

erek

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"More and more game studios are leaning into generative AI as a solution to speed up their game development workflows, with some using the tech in early development—as was supposedly the case with Crimson Desert recently—while others openly use generative AI for final game content. Capcom recently revealed in an investor briefing that it falls into the former camp, not the latter, claiming that the studio uses generative AI for in-game content, but that is experimenting with the tech in order to find ways to use it in a variety of fields in order to speed up game development.

"Our company will not implement the materials generated by our AI into game content. However, we plan to actively utilize this technology to improve efficiency and productivity in the game development process. Therefore, we are currently exploring ways to use it in various areas, such as graphics, sound, and programming." This is the same approach we have seen a handful of game developers use. Take-Two Interactive's CEO, for instance, recently mentioned that the company was "already seeing instances where generative AI tools are driving costs and time efficiencies," despite being adamant that no generative AI was being used in the creation of its game content. Capcom's approach seems to be similar to that of Sandbox Interactive and Pearl Abyss, both of which used AI-generated in-game assets during early development with the intention of replacing those assets before the game's release, albeit with varying degrees of success."

Source: https://www.techpowerup.com/347634/...in-game-dev-for-effiency-but-not-final-assets
 
It's a new tool, much like other software tools. Yet, here comes the gamer rage I bet :rolleyes:...
 
There is an ethical way to use ML/AI tools, but those ethical ways are more effort than laying off staff and telling the rest to use AI.
 
There are some good AI tools for bug detection, it can track down memory leaks, overflows, known security vulnerabilities, etc.
There are some good ones out there as well for verifying map integrity, so there aren’t holes in the mesh that could let you fall through the floor or scale walls, or make sure game physics aren’t causing clothing to flip out and render backwards and upside down through the characters. And others for crawling through quest dialogue to verify they all end correctly.
Those are awesome tools that honestly put testers out of work… which is a shame, but was bound to happen as the AI tools have a better detection rate and work 24/7 with far fewer health and HR complications…

Those are what I would consider to be ethical uses for AI as they are automating some tedious, monotonous, soul crushing jobs.

But keep it out of the Arts…. Sure have it run spell check and maybe translations, but for the love of god don’t have it writing your scripts and drawing your box art.
 
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