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Cancer Research?

bladeiai

[H]ard|Gawd
Joined
Dec 26, 2004
Messages
1,126
I was just wondering if there are any distributed computing cancer research projects, and if so how would I go about getting set up with one?

Thanks
 
Folding@Home and World Community Grid are the two big projects that we support here, and they both have cancer related research (among other great things). I would suggest taking a look at both projects, figure out which one is for you, and we'll be here to answer any questions you have and to help get you off to a great start. Welcome aboard!

http://folding.stanford.edu
http://www.worldcommunitygrid.org
 
Welcome!

As Alan said those are the 2 biggest projects here.

I'm big into F@H but there are a others that like WCG.

Pick your poison and we will be glad to get you going. No question is to basic, so ask away if you have any.

 
And don't forget to check out the [H]orde Guides and the [H]orde|Central stickies. There's more great info in those two threads than anyone will be able to remember off hand.
 
Welcome. As a suggestion, why don't you just tell us what hardware you would be willing to use for this, and we can help make some suggestions on what clients would be best.

 
I already have folding@home gpu running, I'm getting the grid one now as well. can you run them both at the same time without issue? Also does having the display open in folding@home make it actually do more work, or is it just for looks? (I noticed my cpu usage seems to jump from around 7% to 40% when display is open)

Thanks
 
Also does having the display open in folding@home make it actually do more work, or is it just for looks? (I noticed my cpu usage seems to jump from around 7% to 40% when display is open)
There's absolutely no benefit having that run and may cause a performance drop especially if you run the CPU clients, as you've seen from the processor utilization display.

Best of luck :)
 
I wold not run both.

I think nasty things could happen (but I'm not sure, never heard of anyone doing both at the same time.)

Pick one and stick with it. F@H works great on a GPU (I have 13 running) And it does a heck of a lot of science.
 
I wold not run both.

I think nasty things could happen (but I'm not sure, never heard of anyone doing both at the same time.)

Pick one and stick with it. F@H works great on a GPU (I have 13 running) And it does a heck of a lot of science.

The WCG client works just fine alongside the F@H GPU client. You just don't want to try and run both CPU clients side by side.

 
The WCG client works just fine alongside the F@H GPU client. You just don't want to try and run both CPU clients side by side.


I might have mis understood.

Running FAH on the GPU and WCG on the CPU is fine. like smoke said.

It was late an I thought you where trying to run 2 diff GPU clients.
 
I might have mis understood.

Running FAH on the GPU and WCG on the CPU is fine. like smoke said.

It was late an I thought you where trying to run 2 diff GPU clients.

At first glance I thought he was saying GPUGRID too.

FAH on the GPU and WCG on the CPU sounds like a great combo if that is what you would like to do. Once again, welcome. Don't be afraid to ask questions if you have any. We can help you max out if need be.

 
I pretty much meant to maximize the contribution you can offer by suggesting configuration options and things like that.
 
OKie' Dokie', just to throw my hat in the ring of being semi knowledgeable about DCing. Until yesterday I had my little truck garden doin' 100% WCG so I could help out in the WCG challenge thing. Now I have one Q6600 doin' WCG on cores #0, #1, #2 and F@H GPU2 on core #3 with a PNY 8800GT. I have one E6600 doin' WCG on core #0 and F@H GPU2 on core #1, with a eVGA 8800GS.They've only folded and WCGed overnight, but I've had absolutely "no problemos" and I was doin' the same thing with the Q6600 until I went 100% WCG :D

When I get the energy I'll set my other Q6600 up like the one above with a eVGA 9600GSO instead of a 8800GT . It's currently runnin' Ubuntu v8.04 so maybe I'll give the LinSMP clients a shot, I've always had good luck with LinSMP (of course I'd wait until this WCG challenge is over and we "outcrunched" anyone foolish enough to challenge the great [H]orde :rolleyes:)

The quad OS is 32 bit WinXP and the dual OS is 64 bit WinXP. (love that WoW stuff, no problems with 32 bit software, FAHmon, Precision, Real Temp, etc) :)

Folding and WCGing for the CURE

 
so what do I do to max out exactly?

If you're doing WCG on the CPU anf FAH on the GPU, you should be good to go as far as client selection goes. It's just a matter of OC's from there.
 
If you're doing WCG on the CPU anf FAH on the GPU, you should be good to go as far as client selection goes. It's just a matter of OC's from there.

Sorry I'm new to this, does oc's mean overclocking in this forum as well?

Also I was thinking of installing folding@home CPU on my media center pc, do you think this would interfere with its operation?
 
Sorry I'm new to this, does oc's mean overclocking in this forum as well?
Yes.

Also I was thinking of installing folding@home CPU on my media center pc, do you think this would interfere with its operation?
If it's the processor based client it shouldn't interfere at all. I can't really say the same for the GPU clients. There are a lot of factors that can affect performance of your PC with the GPU client including OS, driver revision, type of application concurrently run, etc. Others who have more experience might give you better guidelines.
 
Sorry I'm new to this, does oc's mean overclocking in this forum as well?

Also I was thinking of installing folding@home CPU on my media center pc, do you think this would interfere with its operation?

A lot of people run it on HTPC's. The CPU client is pretty good at staying out of the way.
 
is it normal for the cpu client to work much slower then the gpu client?

Yes.

A NV GPU has 100+/- shaders, or simple CPUs that all work in together.

A CPU has 1-4 cores that are faster, but can't match the speed of that many shaders together.
 
is it normal for the cpu client to work much slower then the gpu client?

10-4 something on that (errr..., I mean "correcto moodo" on that :rolleyes:) What I'm doin' now is F@H GPU2 and WCG on my Q6600 and E6600. On the quad I do GPU2 with core #3 and WCG on cores #0, #1, #2. On the dual I do F@H GPU2 on core #1 and WCG on core #0 (I only use one WCG client because I use WinXP 32 and WinXP 64, I read where in VISTA you can run two :confused:). According to FAHmon v2.3.4 I get about 4500 ppd with a PNY 8800GT 512 with the shaders at 1800 on my stock Q6600 and with the stock E6600 I get about 3500 ppd with the shaders at 1620 (remember ppd is dependant on the WU and can increase or decrease). I have yet to figure out the WCG ppd thing, but I feel it's slower than GPU2. I know for a fact SMP clients depend more on CPU clock than GPU2 clients do and produce much less than "CUDA" capable GPU's. (probably because in GPU2 the GPU is doing most of the work and clocking the shaders has a great impact on the ppd.) On the CPU OC's I never went much higher than 3.0 GHz to 3.2 GHz. with stock vcore ;)

I know this is an OC'ing thread, but after downclocking for summers heat I've found there's not much difference in ppd with the GPU2 client having the CPU clocked stock or OC'ed (in fact maybe no difference at all :confused:). I know there's a a big difference for the SMP clients, but I ain't tried it with the WCG client. I'm enjoying the less power, cooler and more stable effects it has on my CPU's. (and I'm talkin' WC'ing for the Q6600) :p

Once again, these are only my humble opinions and like just about every opinion, add a couple of USD dollars and you can get coffee at Starbucks. (drip :D)

Folding and WCGing for the CURE
 
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