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Black Desert Online

looks good, but all i can think about is 2 more videos until i can see Kunoichi awakening in action.
 
Started to Enhance my Liverto tonight.

So far it is down to 20 Durability, and +11

I have fail stacks saved up on 4 characters, 17, 19, 20, 44 fail stacks on each so now its really just a matter of having the silver for repairs and RNGesus.

On the bright side, my Reblath is +14 getting the liverto to +11, and it also built the 17, 19, 20 fail stacks on the alts. so i did not get the dreaded +14 then +15 enhancement on the gloves and have to start that over.

For reference i had 91 armor stones and 71 weapon stones when i started, i ended up buying 11 more armor stones. So you need to expect to have at least 100-120 armor stones to build fail stacks.

Currently sitting at 45 Weapon stones, 1 armor stone, but i should be done with armor stones for awhile since all my armor is +15.

Lucky for me I've been playing diablo 3 all week while i train my horses so i had 7 daily boss scrolls, and about 22 hunters seals, and i did all those scrolls today which basically gave me 80 or so armor stones just from doing my scroll for the week in a single sitting lol.

I am likely going to hold onto the +14 Reblath gloves to save them for building fail stacks for something in the future and only melt it down when it hits +15

edit-
Got it to +12, and have 23, 24, 44 fail stacks left, but its down to 16 durability and i don't have the silver to get more memory fragments to keep going tonight.
 
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Fishing hotspots are weird... There's one spot neat Torphin where you get no junk at all and mostly just blue, green and gold fishes (and relic shards and silver keys) but if you move a bit in either direction you start to get crap. Got ~2 million from single trip.
 
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Started to Enhance my Liverto tonight.

So far it is down to 20 Durability, and +11

I have fail stacks saved up on 4 characters, 17, 19, 20, 44 fail stacks on each so now its really just a matter of having the silver for repairs and RNGesus.

On the bright side, my Reblath is +14 getting the liverto to +11, and it also built the 17, 19, 20 fail stacks on the alts. so i did not get the dreaded +14 then +15 enhancement on the gloves and have to start that over.

For reference i had 91 armor stones and 71 weapon stones when i started, i ended up buying 11 more armor stones. So you need to expect to have at least 100-120 armor stones to build fail stacks.

Currently sitting at 45 Weapon stones, 1 armor stone, but i should be done with armor stones for awhile since all my armor is +15.

Lucky for me I've been playing diablo 3 all week while i train my horses so i had 7 daily boss scrolls, and about 22 hunters seals, and i did all those scrolls today which basically gave me 80 or so armor stones just from doing my scroll for the week in a single sitting lol.

I am likely going to hold onto the +14 Reblath gloves to save them for building fail stacks for something in the future and only melt it down when it hits +15

edit-
Got it to +12, and have 23, 24, 44 fail stacks left, but its down to 16 durability and i don't have the silver to get more memory fragments to keep going tonight.

Very nice :)
Was wondering when you do the fail stacking do you have the same piece you failed on 1 character then swap to another and fail more on it ?
 
Very nice :)
Was wondering when you do the fail stacking do you have the same piece you failed on 1 character then swap to another and fail more on it ?

Yeah i only used one piece and would transfer it over, like i would get 5 or 6 fail stacks then try to go from +7 to +8 on the liverto, then if it worked i would build the stacks up to 8 or 9 for the +9 attempt but if it failed still and i had say 12 fail stacks now, i would transfer the gloves over to an alt and the weapon and stones to then build up another 8 or 9 stacks, then try again and if it worked, i would then transfer everything back over to the character with 12 fail stacks to use those up and if it still failed and say was at 15 stacks i would go back and build stacks on the other character again.

just going back and forth to make sure i never wasted any large fail stacks when i didnt need too, to save them for some higher enhancement attempts, that is how i ended up with fail stacks spread across character to avoid wasting them on lower levels.

I just need to get some silver to keep going to pay for memory fragments for repairs.
 
I recently cashed in some hunter seals and with 63 armor and 25 weapon stones I'm going to try things :)
Having some weird luck on crafting grunil helmets all blue for one reason or another
 
Made some progress today, Made about 8 million silver today farming trying to get Rum for the event (i still need 400 more rum, have 200), so was able to repair enough of the liverto to take it from +12 to+14.

Going to cost about 27million to fully repair it, then i need to decide if i want to gamble for the +15 or force it and just spend another 33million to repair it one last time, that last 33million could be spent over time tho so i don't need to do it all at once just get it enough durability to get it into a usable state that i don't need to repair every 5 minutes, and then as i get extra silver pick up memory fragments.

Hkp4tYK.jpg
 
No more dying while casting Red Moon.
While casting Chaos: Red Moon, you will now take less damage from back attacks.
 
The absolute nerd rage over the massive increase to silver you get at the higher level thresholds has gotten pretty thermonuclear on some forums. And on the official forums, the usual "whaa whaa, I'm rage quiting and taking all my $$$ with me if you don't compensate me!" is pretty strong.
 
The absolute nerd rage over the massive increase to silver you get at the higher level thresholds has gotten pretty thermonuclear on some forums. And on the official forums, the usual "whaa whaa, I'm rage quiting and taking all my $$$ with me if you don't compensate me!" is pretty strong.

lol its not like they can't just earn more silver in game faster than it takes to go from 50-55 to get that 10mill, you can make 10mill in silver just killing stuff in a DAY, and thats not counting if you are in a spot that drops MOS or Witch's earings that can sell for that much alone.
 
Still not a reason to level up when you can be a master trader, fisher, etc without hitting 30.
 
The absolute nerd rage over the massive increase to silver you get at the higher level thresholds has gotten pretty thermonuclear on some forums. And on the official forums, the usual "whaa whaa, I'm rage quiting and taking all my $$$ with me if you don't compensate me!" is pretty strong.

my reaction is that people just don't know how to make silver

most obvious method is either via mob grinding or fishing

I got full +15 Grunil, +15 Yuria Staff, and +15 Steel Dagger with a Lvl 51 Witch and all the pieces were bought at +15 off of the market place

I built up most of my silver via using processing, alchemy, and the worker system to sell stuff on the marketplace
 
my reaction is that people just don't know how to make silver
most obvious method is either via mob grinding or fishing
I got full +15 Grunil, +15 Yuria Staff, and +15 Steel Dagger with a Lvl 51 Witch and all the pieces were bought at +15 off of the market place
I built up most of my silver via using processing, alchemy, and the worker system to sell stuff on the marketplace

To many people treating this game as a 1 dimensional MMO ;) .
 
The absolute nerd rage over the massive increase to silver you get at the higher level thresholds has gotten pretty thermonuclear on some forums. And on the official forums, the usual "whaa whaa, I'm rage quiting and taking all my $$$ with me if you don't compensate me!" is pretty strong.
The official forum is like BioWare forums. You go nuts while reading it and want to dig your eyes out. Well, I guess the former is even worse since it's invaded by certain minority and the topics and posts are weird has hell...
 
I've seen things like that happening so many times lately that I'm starting to wonder about their RNG...


Hmmm... I guess this is good enough for now.
BlackDesert64 2016-05-15 20-33-20-197.png
 
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I just enchanted my bow from +10 to +12 with 2 characters and some fail stacks , used 8 on my main and was successful in 1 go and the last one I used 5 fail stacks and got it done by wasting 3 weapon stones.
That was not to bad I wasted a good amount of armor stones on a +9 helmet and that was the only down side of it (not more then 30)
 
Got a second T7 horse today.

T6N Lv.28 (3/4/0) + T6H Lv.22 (3/3/2) = T7 Male (0/7/0)

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+
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=
0ewCSbT.png

r7qtB7l.jpg
 
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Valencia Part 1, June 1

Node / Siege Warfare, June 15

Greetings adventurers,

Today we are happy to announce that Valencia Part 1 is coming to BDO on the 1st of June !

This new content will increase the size of the world, bring hundreds of news quests, new mounts, new weather effect, new armors/weapons/accessories and an enhanced enchantment system up to +20.

On top of that the biggest PVP feature you have all been waiting for, The Node/Castle Siege Warfare, will beginon June 15.

Stay tuned for our official announcement later today !

Valencia Part 1 is coming to BDO !

Patch Notes - May 18th

89kP5S2.png


  • Event: Road to Valencia
    • All monsters will drop Black Stones

    • Begin: May 18th

    • End: June 1st. (ends with the maintenance begin)
  • Event: Road to Valencia II
    • EXP +30% (only applies to Combat, Gathering, Processing, Cooking, Fishing, Trading, Training, Alchemy)

    • Begin: May 18th

    • End: June 1st. (ends with the maintenance begin)


MReUtDv.png


Sorcerer

  • The effect of Shards of Darkness has been changed for all ranks.
    • When using 2 shards, additional AP has changed from +18 to +14 for 20 sec.

    • When using 3 shard, additional AP has changed from +30 to +20 for 20 sec.

    • Instant recovery for MP per shard has been changed from 40 to 60.


Berserker

  • Base HP as well as the HP gained per level has been increased.


Musa

  • The amount of HP and WP gained via leveling has been increased.

  • The pre-action speed of Blooming has been increased.

  • Fixed the attack range of Blooming:phantom skill, so that both Musa & Maewha will have same attack range.

  • Animation speed of other skills has been increased after using Retaliation.

  • The pre-action animation for Dragon Bite has been removed.

  • While Dragon Bite is on cool down Musa will take less damage and the cool down time to re-use Dragon Bite has been reduced.

  • Backstep Slash can no longer be used while on cool down.

  • The attack range and damage for Backstep Slash has been increased.

  • The effect of using Chase has been changed.
    • If used when not on cool down the player is invincible.

    • If used when on cool down the player gains Super Armor.
  • WP for Chase 2 has been reduced from 17 to 15.

  • WP and endurance has been decreased when using Chase.

  • Rising Storm will have reduced damage when used in the cool down period.

  • Cool down time for Rising Storm skill has been reduced and the cool down will not be reset if it is used while on cool down.


Maehwa

  • The amount of HP and WP gained via leveling has been increased.

  • The pre-action speed of Blooming has been increased.

  • Fixed the attack range of Blooming:phantom skill, so that both Musa & Maewha will have same attack range.

  • Animation speed of other skills has been increased after using Retaliation.

  • The pre-action animation for Dragon Bite has been removed.

  • While Dragon Bite is on cool down Maehwa will take less damage and the cool down time to re-use Dragon Bite has been reduced.

  • Backstep Slash can no longer be used while on cool down.

  • The attack range and damage for Backstep Slash has been increased.

  • The effect of using Chase has been changed.
    • If used when not on cool down the player is invincible.

    • If used when on cool down the player gains Super Armor.
  • WP for Chase 2 has been reduced from 17 to 15.

  • WP and endurance has been decreased when using Chase.

  • Chance to inflict Lift from Red Moon has been increased.

  • The pre-action speed for Decapitation has been increased.


f6344tD.png


  • The following items can be used while riding a mount.
    • Cheap Feed

    • Good Feed

    • Organic Feed

    • Nutritious Feed
  • Both Sharp and Hard Black Crystal Shards have been added to the game.
    • These items can be gained via gathering and farming in order to prepare for the No Enchantment Loss when you fail from +16.
      • +16 enchanting system added with the Valencia update.

      • Force Enchantment possible up to +18.


87XSXJg.png


  • The Limited Red Battlefield has been added.
    • Players cannot join once the battle has started.

    • Players must meet specific AP, DP and AP+DP requirements in order to participate.
      • Less than 150 AP

      • Less than 200 DP

      • AP+DP cannot exceed 300
  • Siege Channels have been prepared for upcoming update in July and will take place in Channel 1 of the respective area you'll fight for (e.g. Siege for Calpheon > Calephon Channel 1 etc)

  • Added a new feature to allow workers to manage Fence Gardens.


fWNXg3a.png


  • EXP and junk items drop rate for all monsters has been increased and their HP has been decreased.

  • New group reward which gives Seals of the Hunter for clearing Field Bosses and World Raid Bosses has been added.


PGtvzTc.png


  • Alert has been added for monsters that are around players.
    • This feature can be disabled in the game option.

    • If there are monsters that are stronger than players within the range of 35m,(Lv difference 5 and above), alert and message will be displayed in mini map.
  • When the player fights monsters which are stronger than they are a chat message and Black Spirit Notice will be displayed.
    • The chat message will be displayed only one time per minute.
  • Event notifications will no longer display until the tutorial has been completed.

  • System messages such as Marketplace Registration, Boss Spawns, and other players getting items will no longer be displayed until the tutorial has been completed.

  • Changed the condition for minimizing the game to your system tray.
    • Before: Click “Yes” to minimize to bar and click “Cancel” to minimize to tray.

    • After: Minimize effect will depend on a check box.


8Zfu5Lc.png


  • Improvements are being made to the server structure in preparation for Sieges and to address server stability.

  • Fixed the issue where Ranger did not blink her eyes while not in battle mode.
 
  • Event: Road to Valencia
    • All monsters will drop Black Stones

    • Begin: May 18th

    • End: June 1st. (ends with the maintenance begin)
  • Event: Road to Valencia II
    • EXP +30% (only applies to Combat, Gathering, Processing, Cooking, Fishing, Trading, Training, Alchemy)

    • Begin: May 18th

    • End: June 1st. (ends with the maintenance begin)

All monsters will drop black stones? Official forums are buzzing with people asking if that means *every* monster will *100%* drop a black stone during this event or if it's just that the black stones were added to the loot table of *every* monster and there is still a chance of you not getting one.
 
All monsters will drop black stones? Official forums are buzzing with people asking if that means *every* monster will *100%* drop a black stone during this event or if it's just that the black stones were added to the loot table of *every* monster and there is still a chance of you not getting one.

seems pretty obvious to me, there is no way a monster is going to drop a black stone 100% of the time as then there would be thousands of stones in every players pocket.
 
seems pretty obvious to me, there is no way a monster is going to drop a black stone 100% of the time as then there would be thousands of stones in every players pocket.

I agree. Its more logical that all monsters have a chance to drop black armor. Which is nice but the chances are probably pretty low. Farm a hundred and get maybe one or two depending on the monster and level in question?
 
I agree. Its more logical that all monsters have a chance to drop black armor. Which is nice but the chances are probably pretty low. Farm a hundred and get maybe one or two depending on the monster and level in question?
When the patch notes were originally posted, it was not that simple. They updated the patch notes to indicate there was a chance of them dropping off all mobs. The original patch notes did not specify any drop rate/chances, so people were starting to trip out. The patch notes are notorious for not being very detailed/specific on a lot of things. "so-and-so feature has been changed" is a fairly common thing and nowhere near descriptive enough.
 
When the patch notes were originally posted, it was not that simple. They updated the patch notes to indicate there was a chance of them dropping off all mobs. The original patch notes did not specify any drop rate/chances, so people were starting to trip out. The patch notes are notorious for not being very detailed/specific on a lot of things. "so-and-so feature has been changed" is a fairly common thing and nowhere near descriptive enough.

New maintenance might explain it ;)
Reason:

  • Fixing the bugged event "Road to Valencia [Black Stone drop from all monsters]"
  • Fixing Training EXP Boost

Seems they had to make some changes still ;)
 
What do the 3 sets of numbers refer to?

The horses color values.

Red/White/Black

You need a minimum of one of the colors of the foal in order to get that foal, and since T7's are currently purebreds that means you need 7 of one of the colors to have a chance to get that foal.

So the male had 3/4/0 and the female had 3/3/2

Which means they both total had 7 in white.

I could of got pretty much any red or black horse as well (assuming they had equal to or less then one of the red/black combined numbers), but if i wanted a chance at a T7 white i needed to have 7 in white.
 
The horse breeding sounds damn complicated in this game. /chuckle
 
The horse breeding sounds damn complicated in this game. /chuckle
its not too bad, you can pretty much just mash any horse together as long as they are of high enough level and tier, its only when trying for a T7 do you need to worry about the color values, and even that wont be for long since on the 1st of next month we are likely getting the rest of the non purebreds in the T7 line added to the game so you can go back to not worrying about color values unless you want a chance at a purebred.
 
The horses color values.

Red/White/Black

You need a minimum of one of the colors of the foal in order to get that foal, and since T7's are currently purebreds that means you need 7 of one of the colors to have a chance to get that foal.

So the male had 3/4/0 and the female had 3/3/2

Which means they both total had 7 in white.

I could of got pretty much any red or black horse as well (assuming they had equal to or less then one of the red/black combined numbers), but if i wanted a chance at a T7 white i needed to have 7 in white.

Thank you, that explained it really well.
 
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