CrazyLefty
Weaksauce
- Joined
- May 9, 2013
- Messages
- 75
Alright, new mod time!
I've got a customer that wants a Bioshock / Bioshock Infinite themed case, I've been really looking forward to doing a Bioshock mod!
This will be mostly a paint mod, but we will incorporate 3D effects as well, one being the wrench from Bioshock, and possibly one or more vigor bottles.
The big mod will be a color changing Songbird eye!. We will craft an acrylic dome for his eye which will protrude from the case, and behind it have a matrix of tiny RGB LEDs, individually addressable of course, that will mimick the color changing effect in the game. When songbird changes eye color, he 'blinks' and the new color appears, so the LEDs will be programmed to do this effect using about 40 arranged in rows. This will be powered by an Arduino Leonardo, and we will add touch-sense to it, so when you touch songbird's face, the eye will change color, mimicking Elizabeth's soothing effect on Songbird.
Surrounding Songbird will be art from the game.
The case that we are using is an NZXT H630
Specifically so we could utilize the huge blank canvas that surrounds this case. No windows, no lines, just blank, everywhere. Sides, top, front, everywhere. All panels are removable without tools, so yanking everything off was a breeze.
Here is a mock up on the side panel, to get the positioning and size of the eye, so then we can design the circuit around it.
The RGB LEDs that we are using are surface mount, so a custom PCB will be made that fits the space and packs the LEDs as close as we can to each other to get a nice consistent color.
The LEDs are super bright!
This is a side shot of the LEDS, those little white squares are the LEDs themselves, just temporarily wired to a breadboard so we can test how the light shines through different acrylic, we don't want it to look like multiple points of light, so we want to diffuse and scatter the light just enough to make it look like one solid color, with the ability to have a visible 'blink'. I was toying around with the idea of having it be mechanical like in the game, but I don't want to deal with moving parts in a case, just more to break later on.
Plus by utilizing an Arduino to program and run them, other effects can be added as well.
Here are five of them lit up
More to follow!
I've got a customer that wants a Bioshock / Bioshock Infinite themed case, I've been really looking forward to doing a Bioshock mod!
This will be mostly a paint mod, but we will incorporate 3D effects as well, one being the wrench from Bioshock, and possibly one or more vigor bottles.
The big mod will be a color changing Songbird eye!. We will craft an acrylic dome for his eye which will protrude from the case, and behind it have a matrix of tiny RGB LEDs, individually addressable of course, that will mimick the color changing effect in the game. When songbird changes eye color, he 'blinks' and the new color appears, so the LEDs will be programmed to do this effect using about 40 arranged in rows. This will be powered by an Arduino Leonardo, and we will add touch-sense to it, so when you touch songbird's face, the eye will change color, mimicking Elizabeth's soothing effect on Songbird.
Surrounding Songbird will be art from the game.
The case that we are using is an NZXT H630
Specifically so we could utilize the huge blank canvas that surrounds this case. No windows, no lines, just blank, everywhere. Sides, top, front, everywhere. All panels are removable without tools, so yanking everything off was a breeze.
Here is a mock up on the side panel, to get the positioning and size of the eye, so then we can design the circuit around it.
The RGB LEDs that we are using are surface mount, so a custom PCB will be made that fits the space and packs the LEDs as close as we can to each other to get a nice consistent color.
The LEDs are super bright!
This is a side shot of the LEDS, those little white squares are the LEDs themselves, just temporarily wired to a breadboard so we can test how the light shines through different acrylic, we don't want it to look like multiple points of light, so we want to diffuse and scatter the light just enough to make it look like one solid color, with the ability to have a visible 'blink'. I was toying around with the idea of having it be mechanical like in the game, but I don't want to deal with moving parts in a case, just more to break later on.
Plus by utilizing an Arduino to program and run them, other effects can be added as well.
Here are five of them lit up
More to follow!