Plague_Injected
Supreme [H]ardness
- Joined
- Oct 6, 2008
- Messages
- 6,621
What they should have done is alternate the THREE series, if they're going to go down that road.
Year 1: MOH
Year 2: Battlefield Bad Company Series
Year 3: Battlefield Series
or drop a MOH inbetween them.
Make BFBC more the console style game (smaller squads, singleplayer, etc). Make Battlefield the more PC orientated game. Don't bother with SinglePlayer, as MOH can do that. Instead, give us bots and objective support for a co-op style game. Save you a ton of time. No new maps to develop.
The issue I see here is that BF4 is coming out before a new generation of consoles. So how exactly are they going to improve on it? We all know it will be developed console-first. If BF4 was announced as a WW2 game, I might be interested simply because I felt the '42 game required a tad more skill (no lock ons, limited assist, limited full autos, etc). Just like Desert Combat (because things were "hacked" together).
I like your idea. A Battlefield game every two years is not a big issue since we have had that in some form since BF: Vietnam. I think it's the "Battlefield 4" that is causing alarm, since it is unlikely to provide any significant improvements or changes in such a short time. Bad Company 3 would be a more sensible choice, since it has differentiating features from the staple Battlefield franchise (smaller maps and player caps, greater emphasis on destruction, tongue-in-cheek tone to its single-player, etc). DICE says it wants to come back to Bad Company 3, and I think emphasising what made those titles great and find a way to further differentiate the Bad Company franchise from traditional Battlefield games so they can scratch different itches would be a good decision. It would also free up Battlefield 4 from trying to incorporate too many "Bad Company-isms" such as one-giant-chokepoint maps (Operation Metro) and the Rush game type.
COD is essentially the only proof that the rate of improvement will decline, but it is very damning. It will be interesting to see how much improvement Danger Close has been able to do in the two-year development cycle when MOH:WF comes out.
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