Battlefield 3 - Official Thread

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How could you not like that? You'd rather not have a choice?

Not sure what you mean by not have a choice, but I'm assuming he's not sure if he likes it becuase he would rahter have maps tailor made for each gametype vs having the same maps for all gametypes.

I only plan on playing Conquest so it's a non-issue for me either way.
 
Not sure what you mean by not have a choice, but I'm assuming he's not sure if he likes it becuase he would rahter have maps tailor made for each gametype vs having the same maps for all gametypes.

I only plan on playing Conquest so it's a non-issue for me either way.

I also only plan on playing conquest so I hope there weren't any poor decisions (concessions) that were made during level design. Personally, I'll FTFO if half the conquest maps are crappy linear (rush) maps, but I'll give DICE the benefit of the doubt for the time being.
 
I agree, 3D spotting and having to shoot somebody in the chest twice with a .50 Barrett is fairly amusing. :p
 
In the Tweet it seems a little more significant than an UAV feed.
You can also see the time elasped in the round after the REC graphic.
Look a the squad current status in the bottom left also, none are in vehicles. No reticle for the UAV also.
 
Well if you can launch uavs/bots from on foot as an engineer I wouldn't be surprised if it doesn't show a vehicle icon. I don't know why a free camera mode for viewing in theatre would need a crosshair either.

But let's hope there is a theatre/battlerecorder for the sake of good news
 
I also only plan on playing conquest so I hope there weren't any poor decisions (concessions) that were made during level design. Personally, I'll FTFO if half the conquest maps are crappy linear (rush) maps, but I'll give DICE the benefit of the doubt for the time being.

Same map just means setting, not the exact same map.

Dice even stated that TDM maps are just parts of other maps where it is close quarters, liek the subway or final part of Metro.
 
Both BF2 and BC2 altered the maps depending on the mode.

Keep in mind from a development stand point being able to keep the setting and reuse assets is a huge time/resource saver. I mean they could "cheat" and call each variation a different map.

I suspect the 9 maps will actually be more than 9 maps in practice due to the differences. If you take BC2 for instance, you wouldn't say the maps which have a conquest, rush and TDM mode are the same, despite sharing the same name.
 
Go fly a jet in Arma II and see how hard it is to hit a tank, not to mention a soldier hiding in the bushes.

I wish they would incorporate some sort of spotting/lasing system for the jets similar to arma's for bombing it would make them a lot more interesting for a team actually working a strategy.
 
I wish they would incorporate some sort of spotting/lasing system for the jets similar to arma's for bombing it would make them a lot more interesting for a team actually working a strategy.

I think they do, recons get a laser designation tool.
 
Cool, joystick support. I suspected it was going to be there but it's nice to get some confirmation.
 
what does this even mean

what else would it do?

www.widescreengamingforum.com said:
Hor +, or horizontal plus, refers to a behavior specific to certain games that support both 4:3 resolutions and widescreen resolutions. A hor + game is a game that when played on a widescreen monitor with a widescreen resolution, expands the horizontal component of the FOV while keeping the vertical component roughly or exactly the same. This is often considered the ideal solution for widescreen games, as it grants widescreen users a wider picture.

Vert -, or vertical minus, refers to a behavior specific to certain games that support both 4:3 resolutions and widescreen resolutions. A vert - game is a game that when played on a widescreen monitor with a widescreen resolution, decreases the vertical component of the FOV. The aspect ratio is generally correct, there is little or no stretching or distortion. This is often unappealing to widescreen users, as it reduces the are of the picture available to them.

Pixel based refers to a behavior that usually only appears in a number of 2D games. The horizontal component of the FOV is directly tied to the number of horizontal pixels, and the vertical component of the FOV is directly tied to the number of vertical pixels. The larger your resolution, the more the game will display. For example, 1280x800 will show more, both horizontally and vertically, than 1024x768. But 1280x1024 will show more vertically than 1280x800 while showing the same horizontally. And 1440x900 will show more horizontally than 1280x1024, but less vertically. Windows behaves this way.

Stretch refers to a type of screen change where the 4:3 image is stretched across the widescreen display. In these games, the image is stretched (and distorted), even though a widescreen resolution is in use. This is due to a fixed FOV being forced. This causes images to stretch and objects to appear "fat." This is the poorest type of widescreen implementation.

Anamorphism is a specific behavior of letterboxed pictures. If a picture with a wide aspect ratio is letterboxed on a 4:3 monitor, and when the same image is shown on a widescreen monitor, the aspect ratio is unaltered, but the black bars are either reduced or removed, it is said to be anamorphic. This behavior is very common for widescreen DVD movies, fairly common for cut-scenes in PC games, but very uncommon in proper gameplay of PC games.

Hor + is like replacing your 5 ft wide window with a 15ft window, it doesnt alter what your seeing, just opens you up to see more where as Vert - is more like zooming the same image of a single monitor until it fits across all 3 monitors...not fun to deal with.
 
i know how it works, i was just poking fun at the wording. oh god i increased my fov and _lost_ screen viewing area! heh.

gaining in the field of view department is kind of an intrinsic value of... increasing field of view.


also yes the game is hor+
 
Cool, joystick support. I suspected it was going to be there but it's nice to get some confirmation.

VERY nice for this to be confirmed, this means choppers and jets will actually be useful unlike the choppers in bfbc2 (fail)
 
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