Gamasutra is reporting that Atomontage Inc. is now a thing that exists, and it's core team want to create scalable, interactive 3D environments using voxels instead of polygons. Co-founder of Atomontage, Branislav Siles, has been working on this project since at least 2011, and the company claims that Atomontage coxel tech has been in R&D for over 15 years.
The statement of the tech being in R&D for over 15 years is believable. This isn't the first time that a company has come up trying to bring voxels to the forefront. Back in 2011 we had an exclusive interview with Euclideon, a small company based in Brisbane Australia attempting to do the same thing with its Unlimited Detail Technology. Thanks to cageymaru for the story.
"Running our software, common computers can now process enough voxels to make their traditionally blocky appearance almost vanish, while still being fast enough for VR and AR. We have been able to break through long-standing technical barriers to create more richly detailed simulations at a scale and resolution way beyond what’s previously been thought possible."
The statement of the tech being in R&D for over 15 years is believable. This isn't the first time that a company has come up trying to bring voxels to the forefront. Back in 2011 we had an exclusive interview with Euclideon, a small company based in Brisbane Australia attempting to do the same thing with its Unlimited Detail Technology. Thanks to cageymaru for the story.
"Running our software, common computers can now process enough voxels to make their traditionally blocky appearance almost vanish, while still being fast enough for VR and AR. We have been able to break through long-standing technical barriers to create more richly detailed simulations at a scale and resolution way beyond what’s previously been thought possible."