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I've put off playing this due to real life stuff, but this DLC is ridiculous and stupid and i'm here for it.
More of a learning curve on actually how to play the games with the weapons with combination of the special ability (ie polymer jet). After that nightmare which was the first boss (Incredibles boss) I figured out some things. Like maybe swig a vodka before combat. Actually still hard, but playable.I played on normal most likely. I had zero issues with difficultly. I don't recall getting stuck on any boss either. Maybe updates changed it though.
The patch adding ray tracing dropped today.
https://store.steampowered.com/news/app/668580/view/4178857302249724169
Well, well, well, what have we here? A beta patch for rt eh. After 16 months i would think it's had plenty of time to be in beta lol! Oh well, I guess the stable version will release next summer sometime.The patch adding ray tracing dropped today.
https://store.steampowered.com/news/app/668580/view/4178857302249724169
Yeah, they probably thought by 23, ngre nvidia would have released more cards with 12-16 gb ram. Grated there is a 4060 ti 16gb now after the release. So maybe they think we'll at least buy one of thoseAnd they want a minimum of 12GB of VRAM for it. Guess I'll have to wait and see in a few days what happens with only 10 on a 3080.
I don't recall it running that great on my 3080 in the first place. Didn't finish it, though. Interesting concept but I got bored.And they want a minimum of 12GB of VRAM for it. Guess I'll have to wait and see in a few days what happens with only 10 on a 3080.
Half framerate, yikes.Atomic Heart– Ray Tracing 4K Benchmarks
Atomic Heart has a lot of reflective surfaces so you will see an improvement...however, it’s not a “transformative” improvement...while the game’s RTX Tech Demo looked impressive in 2019, it no longer does...I mean, it’s been five whole years since then...so, don’t expect anything like Alan Wake 2, Cyberpunk 2077 or most UE5 games that take full advantage of Lumen (like Hellblade 2)...
https://www.dsogaming.com/articles/atomic-heart-ray-tracing-4k-benchmarks/
I never really cared once they said it wouldn’t have it at release. UE4 just isn’t built for it. After playing both Still Wakes the deep and Senua 2 it’s pretty obvious that the hardware raytracing slapped onto older engines is pretty useless. Lumen in UE5 is absolutely incredible with very little performance cost.I didn't notice much, if any stuttering. It is annoying as it locks off areas and prevents backtracking a bit too much but I believe they do that for performance reasons. On my setup it worked quite well. For ray tracing typically frame rates drop by around half. Though this seems to have a bit less ray tracing features than most other modern ray tracing games despite the performance loss but I assume that has to do with shoving it in UE4. DLSS and/or frame gen is typically the only way to get good ray tracing performance anyways.
DLC 3 is coming.
View: https://www.youtube.com/watch?v=3WnpNaW_gt0
No title that I can find, says it is coming soon, but that teaser is 3 weeks old. Taking them too long to get this DLC out.
Frankly I'm happy its still in development with its original creators given the Russia situation. The teaser suggests it may be another major story campaign perhaps and if so, that's fantastic. Hope they get sales in Steam Halloween; maybe theyll even release it out of nowhere right before?
It seems like they're adding more features and side stuff along the way. I know the first DLC was well regarded, an the second one's critique seems to come down to A) is too "weird" or different thematically with the whole sweets and other stuff (some of which are kind of visual puns an references to Russian/Slavic tea service and other memes, according to a Russian speaking friend of mine. You don't NEED to know this to get it, but you' probably enjoy more. I'll have to ask him again when i'm about to play) B) the platforming introduce has "surfing" mechanic that people have to get used to sorted out mechanically. Those that don't will have a bad time, but the whole "look above and glide to gain height and momentum" thing seems to be in effect. I don't blame some for not knowing this as the rest of the game was not a big platforming challenge, but I wouln't rate it down necessarily just for being different if it was not done poorly within that different context - guess I'll see when I play.I plan to play them all back to back and I do hope they are more story based. Seems like the first one was well received, second one not as much. Those two are apparently 3 hours each. Though by the time DLC 4 is out, the original game would have been out for more than 2 years.
I put 13hrs into it back in March and it wasn't that bad stutter wise.So I started playing this game again (it got removed from GP so I am playing on Steam now as I purchased it). It has major stutters (which didn't exist). I am using DLSS Quality, FG and RTX Quality beta. Is that what is causing stutters? It is fine indoors but pretty bad outdoors. It's not a lot of issue as fps is around 170 at times and sometimes 120-140 (very inconsistent). What are the best settings for this POS game?
I put 13hrs into it back in March and it wasn't that bad stutter wise.
Now that they added RT to it, It's more or less a clusterfuck performance wise I've heard.
Try turning off FG and see what you get. My experience with FG is hit or miss in most games.
Negative.Did you finish it?