Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
ZenOps said:Well, ATi has six days to attempt to pull off the fastest driver upgrade ever.
ZenOps said:Well, ATi has six days to attempt to pull off the fastest driver upgrade ever.
^eMpTy^ said:
jhtevans said:I think everyone who owns an ATI card, even those who don't have the latest generation, are crossing their fingers right now.....
ohgod said:I think they've been working on the OpenGL drivers since the Doom 3 benchmarks came out.
ohgod said:I think they've been working on the OpenGL drivers since the Doom 3 benchmarks came out.
theinquirer said:There were no really significant games last year which used Open GL. It's scary that if we don't have people like John Carmack with Doom and Tim Sweeney with the Unreal engine we might lose Open GL to the extremely popular DirectX programming.
burningrave101 said:Well their stupid for putting it off as long as they have and waiting until they got their asses kicked in D3 to do something about it.
Warriorprophet said:Well you gotta see the tradeoffs too, ATi is still winning on HL2
and farcry can patch for SM2.0b and make up the same ground nvidia did with SM3.0
same with Halo and various other top end names
so all they really hafta do for Doom3 is show up and not suck... I for one don't care about Doom3 a wit.
Warriorprophet said:Well you gotta see the tradeoffs too, ATi is still winning on HL2, and farcry can patch for SM2.0b and make up the same ground nvidia did with SM3.0, same with Halo and various other top end names, so all they really hafta do for Doom3 is show up and not suck... I for one don't care about Doom3 a wit.
Tareon said:*crosses fingers*
I still really want a 6800GT, but I have a chance to get an X800 XT-PE for a discounted price*crosses fingers harder*
R1ckCa1n said:Every thread gets the same posts........![]()
gl ATI
s_s256 said:Here's a quick qestion.
To the people that say get the 6800GT becuase it beats the X800XT in Doom 3. Granted that the GT does pull ahead in Doom 3 over an X800XT. Are all of you going to only play Doom3 for the rest of you're lives?
So far the X800XT PE beats any 6800 in any D3D game (HardOCP proves it again and again).
HeavenX said:Even if ATI does even up with the fps with doom3 it will suck in image quality. Why bother going thru all those problems, just get NVIDIA 6800GT that is $100 less then X800XT. ATI will have to smudge and dull the doom3 as much as possible to get even with the fps, and again why bother with all that. But I know that ATI will not be able to pull of the same gimmick like they doing with the DirectX, cause they will be cought big time cause OpenGL is cheatproof...
OriginalReaper said:From the benchmarks I saw, and from the news I read, I realized that the X800 is an extention of the 9800, which is an extention of the 9700 core. ATi has, since 2002, optimized this core. The 6800, on the other hand, just came out. There is more headroom in the driver efficiency.
The guy that mentioned ATI's cards having bad image quality.The benchmarking was conducted on-site, and the hardware vendors did not have access to the demo before hand, so we are confident that there is no egregious cheating going on, but it should be noted that some of the ATI cards did show a performance drop when colored mip levels were enabled, implying some fudging of the texture filtering.
HeavenX said:OpenGL is cheatproof...
OriginalReaper said:s256, please don't turn this into nVidia vs ATi.
Regarding the 'Doom3 for the rest of you're lives?' bit, you should know by now that iD is famous for licensing their engines. Even Call of Duty is based off the late 90s Quake3 engine.
However, I will try to tell you why I bought an nVidia over ATi (this being a very satisfied owner of a 9600 Pro card.)
First of all, PS3.0 means nothing to me. I don't play at 1600x1200 4xaa 16xaf. I don't go over 1280x1024 2xaa 4xaf trilinear. No game will be coded exclusively in PS3.0. Anything in 3.0 will also be written in 2.0. For this reason, I was considering both brands equally. However, both cards (specially the X800) are fast enough at 2.0 that the boost in 3.0 isn't worth it. FarCry proved this to me.
From the benchmarks I saw, and from the news I read, I realized that the X800 is an extention of the 9800, which is an extention of the 9700 core. ATi has, since 2002, optimized this core. The 6800, on the other hand, just came out. There is more headroom in the driver efficiency.
But the biggest thing I noticed is that nVidia and ATi were about even in DirectX benchmarks. DirectX 8 didn't/doesn't even matter anymore. Both flavors pull hundreds of frames per second with their hands tied behind their backs. In OpenGL, however, nVidia showed domination in everything from Call of Duty to Neverwinter Nights to Return to Castle Wolfenstein.
Why did I choose nVidia?
DirectX: nVidia < ATi
OpenGL: nVidia > ATi
I predicted that ATi would get destroyed at Doom3, and that HL2 will be about equal. So far, I'm half right.
I chose the 6800 Ultra.
eraser_16 said:what? image quality will suck? for years, ATI has beat Nvidia in terms of image quality, hardocp showed that quite clearly in reviews of the cards in farcry. sure, nvidia improved their image quality by a great deal, but that doesn't mean ATI's image quality is shit.
Both cards look the same at 0x0x, as we'd expect, and both look very similar to each other with 4xAA enabled on the second screenshots. However, close examination on the left most horizontal bar of this shot of the bridge gives the NVIDIA a slight advantage as the "jaggies" seem to be slightly less apparent than on the X800 Pro screenshot. This difference is really minute and I think that ANYONE would be hard pressed to find this while playing a game.
Why? M$FragMagnet said:I have to agree about OGL. It's too bad really, as I have always felt that DX was a bloated API. Glide was a a "true" direct to hardware, OGL a little less, but still very efficient. You'd think it was easier to program for without the bloat, not sure why everyone else went to DX ??
eraser_16 said:wtf? the 9700 core was based off the .15 micron manufacturing process, it was a hot mother f#%$er.... the 9800 pro was very similar, just with a .13 micron manufacturing process, to make it cooler, and increased clock rates..
burningrave101 said:The X800 doesn't beat the NV40 in terms of IQ. You should check some other IQ analysis on other sites. The only thing that was pointed out being better on the X800's was the Anti Aliasing but at times they were comparing the 6800 with 2xAA to the X800 with 4xAA.
The Far Cry issues were ALL corrected in the 1.2 patch. And whenever it releases you will see the 6800's have the same IQ as the X800's.
The drivers are also new for the 6800's and Anti Aliasing issues in games can just be bugs at times. Hard has been using some of the older 61.45 drivers instead of the newer ones that have been released more recently.
You can run full Trilinear on the 6800's. You can't on the X800's. The defeats the whole idea of the X800's having better IQ.
http://www.pcper.com/article.php?aid=60&type=expert&pid=11
eraser_16 said:i didn't say the X800 beats the 6800 in IQ, i just said that for the past several years it did, and now that Nvidia improved their IQ, everyone thinks that ATI is inferior in IQ, i personally would like to see some screenshots comparing the two. i bet you can hardly notice the difference
Met-AL said:umm...before you go "wtf?ing" others, make sure you have your facts right. The only ATi cards that were .13 micron last generation were the 9600 cards. You 9800pro was the same process as the 9700pro...15micron.
And overall, the X800 carries the same features as the 9800, so basicaly it is just a faster 9800 core which is achieved by the things you mentioned...more pipes...faster memory...and a smaller manufacturing process.
You are another example of people guessing facts. You really don't know wether your right or wrong about this, which invalidates just about everything you say.eraser_16 said:umm...wtf? "You 9800pro"
anway, i'm going to call the BS card on this one...
R350 is still manufactured on the same .15 micron process as R300 (that's right, it's still on .15 thought the 9600 has moved to .13), but through something that I can only assume to be some kind of magic, it was a good process that allowed for some pretty amazing overclocks. Some tweaking to the heatsink to provide a bit more cooling oomph, along with other improvements to the chip, has allowed the Radeon 9800 Pro to have a higher core speed than the 9700 Pro. In the case of Hercules' card, we're looking at a 380MHz core speed, up more than 50MHz from the default speed of a 9700 Pro. That might not sound like a lot, but with eight rendering pipelines, a 50MHz speed increase translates to an extra 400MPixels/sec of fillrate, putting the card over the 3 gigapixel mark.
As you can see, the Radeon 9800 Pro, which is built on a .15 micron manufacturing process, generates significantly more heat than the 9600 Pro which is built using a more advanced .13 micron process. The Radeon 9600 Pro is also comprised of fewer transistors, which further reduces its thermal output. With ambient temperatures at roughly the same level, the Radeon 9800 Pro runs 30 - 35 hotter than the 9600 Pro.