phide said:From my perspective, nVidia's shader processing is a bit more efficient. Fewer transistors performing, for the most part, the same work at the same clock speeds.
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On the flip side, ATi needs a controller (a load balancer) to handle some duties in R600, which nVidia does not, so that may be the one major negative aspect of the unified design. I'm certain they've figured things out with Xenos, though.
Two things,
first of all I would advise catuion when you say that about the transistors. Remember there are some things that the ATI part does better than NV parts. Things like the HDR on AA, Ring Bus and better branching does eat into the overall transistor budget. I have seen peole try to eastimate how much trasnister were used up by these and they seem to be all over the place. Again I am not saying one is better, faster, more efficent, just as they say nothing is Free in 3D and everything cost transiters
And on the 2nd point, I wonder if ATI being on their 2nd version such a scheduler would help?