CrimandEvil
Dick with a heart of gold
- Joined
- Oct 22, 2003
- Messages
- 19,670
Great to see ATI's tweak works with all D3 engine games. 
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'PRIME1 said:The GT is also 256MB, what does that have to do with anything? XT may be "released" on the 5th but that does not mean it will be available for sale.
I could also mention that NVIDIA has a 512MB part and possibly an Ultra on the way, but that is not relevant to the conversation.
John Reynolds said:I'm blind, right at the bottom of the User CP. Thanks, both I and the board mods thank you.
Digital Viper-X- said:'
can you buy that card now?!?! does it exist?!?! this is basically the shit u post'
where is this mythical 7800ultra 512!?
Spank said:One click and Prime will be gone forever.
Given that ATI did not release all of its parts on the same day, it can be assumed that they're going to try for a straight hard launch, because if they don't, then they're screwed compared to nvidia's hard launch. Giving themselves and extra month to prepare and ship parts out to retailers just so they can make a hard launch is a plausible possibility.PRIME1 said:The GT is also 256MB, what does that have to do with anything? XT may be "released" on the 5th but that does not mean it will be available for sale.
I could also mention that NVIDIA has a 512MB part and possibly an Ultra on the way, but that is not relevant to the conversation.
John Reynolds said:One thing that really stands out, though, is that even with the hotfix installed those XLs still lag behind the GTs the bulk of the time.
PRIME1 said:The GT is also 256MB, what does that have to do with anything? XT may be "released" on the 5th but that does not mean it will be available for sale.
I could also mention that NVIDIA has a 512MB part and possibly an Ultra on the way, but that is not relevant to the conversation.
Netrat33 said:Oh you mean this "supposed" video card that hasn't been announce![]()
Sounds the the GTX 512 is a piece of crap and vaporware with your mentality
wouldn't that be teh same arguement you always give for the XT?
This thread was how the XT is beating the GTX.
razor1 said:It has nothing to do with GPU technology or more shader power or what not.
Devnull said:Too bad my X800XT PE is still useless for Q4... But I wasn't expecting them to do anything for non X1000 cards.
Also Riddick runs off an in-house engine made by the starbreeze guys. They're really awesome it's a lot better than D3.
More than likely, yes. The thing is, app-specific optimisations take time, and that's why there is at the moment only a blanket patch for the OGL API. Hopefully, it may end up something like nVidia's SLI database, where new profiles are available for most new games with each update, but in the event such a profile is missing, or not yet finished, an optimisation can be applied for the type of engine or API that game is using.tornadotsunamilife said:Would ATi effectively be able to do this 'optimization' (only word I can think of but I know it's memory efficiency) for D3D games or even games individually?
Tytanium said:Give it time. These cards only hit the market less than two weeks ago. The GT has been on the market since the first day of quakecon (August 11th). Price decay will happen, just wait until after thanksgiving...
Trimlock said:no one is saying its because it can process a whole 300 bagillion gigaflops faster then any other card out there, its just that one simple optimization was done to the way it sees the doom3 engine (does chronicles of riddick run off of the doom3 engine?) using the new MC, with such a simple "fix" it is very astronomical and could prove to be usefull for both companies, instead of having faster hardware it could end up who can come out with drivers to take advantage of their hardware faster
they can optimize the MC for any engine, be it d3d or openGL, seeing as how dismal their opengl performance was compared to the competition i believe they decided to optimize it for a popular openGL title first, get some press off of it and work on other titles, i kind of can't wait to see how their openGL driver rewrite will effect this performance over all (maybe another 10% performance for the doom3 engine?)
i'm sure we'll see op's for the fear engine and the source engine (even if it doesn't need it)
Riptide_NVN said:Holy moly. Maybe that 7800GTX I bought last week was a mistake. Perhaps I should've waited an extra couple weeks and gone with the XT.
I wonder if eVGA will let me tradeup to a 512MB GTX if it comes out. I hope so... Should I think about returning my GTX to newegg?
Rollo said:They aren't doing an Open GL rewrite, they changed the way their memory controller works with 4X AA.
Sigh. That was my whole point. I COULD have mentioned those cards, but since they don't exist yet it would hardly be relevant.Netrat33 said:Oh you mean this "supposed" video card that hasn't been announce![]()
Sounds the the GTX 512 is a piece of crap and vaporware with your mentality
wouldn't that be teh same arguement you always give for the XT?
This thread was how the XT is beating the GTX.
Riptide_NVN said:Holy moly. Maybe that 7800GTX I bought last week was a mistake. Perhaps I should've waited an extra couple weeks and gone with the XT.
I wonder if eVGA will let me tradeup to a 512MB GTX if it comes out. I hope so... Should I think about returning my GTX to newegg?
tornadotsunamilife said:Yes they are it's just a matter of when it will be released (been promised for a long long time now). Hopefully we will see somehting like 10% increase in OGL performance![]()
tornadotsunamilife said:Would ATi effectively be able to do this 'optimization' (only word I can think of but I know it's memory efficiency) for D3D games or even games individually?
Brent_Justice said:that's the whole idea of having the programmable memory controller like it is, so they can improve memory efficiency for specific apps or apps in general
i think that's great, ATI really put a lot of thought into improving the memory controller, they did a good job
The memory controller itself is fully programmable. This means that ATI can tweak the drivers and improve memory bandwidth efficiency per application or game. For example, ATI could discover that certain memory prioritizations work better in a certain game. ATI could then program the drivers so that when that game is being played, the memory controller will be specially optimized for that game. This has great potential for future drivers to provide improved memory read and write efficiency in games.
and I can almost guarantee it will be some time before a X1800XT costs what you paid for your GTX.
LOL. I am enjoying Quake 4 MUCH more than FEAR.Mayhs said:nice improvements!...only if it was a better gamelike FEAR
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PRIME1 said:Sigh. That was my whole point. I COULD have mentioned those cards, but since they don't exist yet it would hardly be relevant.
Netrat33 said:Existing and available are two different things. The x1800xt does exist. Available: no. Release date: yes. ATI seems to be pretty good so far without paper launching.
Richthofen said:If you launch a products and send it to reviewers and its not available in stores then that is a papaer launch. It doesn't matter if you give a release date some 1 or 2 months down the line. The only question is is it available or not.
In case of the X1800XT the answer is "not available" - plain and simple.
I think i don't need to remind you what release date ATI initially gave regarding crossfire.
razor1 said:Why would you think it was specifically for an engine. Its not like the Doom 3 engine's AA routines aren't outside of of Ogl specifications.
trudude said:LOL. I am enjoying Quake 4 MUCH more than FEAR.
Apple said:It looks like [H] did ATI a pretty big favor (though unintentionaly) by holding off on reviewing the 1800XT - as the benchmarks in thier review will be much more impressive now.
tornadotsunamilife said:They're re-writing the OGL drivers which will affect all cards (they will be released 'when it's done'). And do you mean a better engine or better game? I agree with agme but engine wise I find the D3 more impressive (look at Prey for instance)