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ATI Eyefinity in action

Yes it's pretty gimmicky and sure the vast majority of people won't use it but as a showcase for their hardware and innovation it's a great thing. I'm glad to see ATi finally putting some effort into promoting their technology, gimmick or not.

The primary issue with this is that the split could happen in an inconvenient place, like if a sentence, word or letter in the HUD falls across the split etc. It's also only useful for setting up the monitors in a flat plane, a proper surround FOV would require the game to be aware of the monitor config and render the perspectives appropriately. But the mere fact that you can seamlessly gang monitors together like this is definitely a plus and some people will find it very useful.

I would hardly call it a gimmic.

ATI Eyefinity is TH2G going mainstream. Everyone with that tech is a potential tripleheader. If it be with their own screens or with borrowed screens from friends. People don't have to buy a $300 TH box to try it out and people can try it before they buy 3 screens this way.

With triplehead, the gaming is in the middle. Left and right side is mainly for added immersion. Bezels you will have anyhow. How much are you looking at your bezel when you game on your single screen? With a single screen, I am currently staring at a wall besides my bezel. With ATI Eyefinity, I can get some gaming scenery instead. :D

Here's cod4 on 3x 24" screens:
http://www.youtube.com/watch?v=FP5yx9jKTfU&feature=related
 
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As a practical person, I can't say I'm impressed with the technology. I game on a single display. You know why? Because I want a reasonable size running at 120 Hz with superb framerates. Have you ever sat within 3 feet of a 42" HDTV and played console games on it? I'd wager that if you had, all sense of "immersion" and "experience" regarding such an practice would have gone out the window within 5 minutes of the massive headache developing from staring at that much real estate occupying that much of your FOV.

Frankly, I'm quite surprised that this is the direction they are going. There have been numerous technologies that promise a more immersive gaming experience in exchange for practicality in recent years and they've all crashed and burned and wound up in the shithouse. The Novint Falcon comes to mind for me; sure you could use it as a replacement for a mouse, but why would you want to? Sure, you could play Crysis on 6 monitors but have you ever really said (while playing it on your 22" or 24") "man, this would be way better if it was like one of those stupid arcade racing games that surrounds me with a vista of monitors displaying my periphery!"

I understand that graphics technology is sort of plateauing as games approach true photorealism, but it seems odd to change gears and go with an innovation like this one as the primary new selling point. As I said, it sounds great on paper, but in practice I guarantee that it will be nothing more than an annoyance in the context of PC gaming. Oh, and six grand on six 30" LCDs is pants-on-head retarded. I'm not closed minded to the notion that more monitors could beneficial, but for what PC gaming is, what it really should be, it's nothing more than an expensive, gimmicky contrivance.

I'm going to have just go ahead and disagree with you on this one, respectfully. :D

The only reason you'd have a headache from watching a 40+" HDTV from 3' away is the horrible dot pitch, blurred motion (at that distance, so all you 120htz lovers take a deep breath before you rail) and screen door effect. They were not designed to be viewed that close. FOV has nothing to do with it, otherwise we'd have constant headaches from the 200 or so degrees of FOV our vision gives us. You mind and eyes are pre-designed to take in and / or ignore what needs to be dealt with.

Now my three 30" monitors on the other hand were (designed for that). Having used them on a daily basis, occasionally for embarrassingly long hours over the course of the last year, I can testify to the fact that being surrounded does not cause additional eye strain (after a couple days to get used to it) and does add to the immersion.

While you, Mr. practical, may not be interested... and have every right not to be, I am ecstatic.
 
I would hardly call it a gimmic.

What would you call it then? It can't go mainstream until games are aware of the increased screen real estate because until then the FOV will be all messed up on the satellite screens. Look at the Crysis vids for an example of what I'm referring to. And of course more than 3 monitors is nothing but a technology showcase. It's going to be more niche than dual-GPUs both with respect to hardware (people with 3 monitors) and usage (people actually spreading the image over those monitors).
 
Personally I usually game on a single 27 inch, however sometimes on a 50 inch plasma...Love it. No headaches..(True, I sit 5 feet back though.) As for triple screens...mmmm, why would anyone think having peripheral vision is gimmicky or in any way anything other than another step towards greater realism and immersion...I guess any new thing needs to be adjusted to, and I do not deny anybodies personal preference...but geez...for me BRING ON THE TRIPLE SCREEN!! The only real question is 2 more 27's or 3 30's? :)
 
What would you call it then? It can't go mainstream until games are aware of the increased screen real estate because until then the FOV will be all messed up on the satellite screens. Look at the Crysis vids for an example of what I'm referring to. And of course more than 3 monitors is nothing but a technology showcase. It's going to be more niche than dual-GPUs both with respect to hardware (people with 3 monitors) and usage (people actually spreading the image over those monitors).

A huge step forward in triplehead gaming.
Here's a whole range of screenshots from triplehead setups in various games:
http://www.widescreengamingforum.com/forum/viewforum.php?f=58

Satelites are not there as main focus point. They are there for added immersion through your pheriperial vision (its not ment that you are to look at them as center view), while all the action is on center screen. This is the whole idea for people who uses TH2G today and also why many curve their setups

The capablities goes mainstream with ATI Eyefinity. Anyone can choose wheter or not they will use it, but if they want to try it, they don't have to purchase TH2G etc.

Now, they can borrow two screens from friends to see what this adds to the gaming experience. Without any cost at all (provided they have a 5XXX card already).

What I really hope, is that ATI will also add bezel managment as found in Matrox products.
 
A huge step forward in triplehead gaming.
Here's a whole range of screenshots from triplehead setups in various games:
http://www.widescreengamingforum.com/forum/viewforum.php?f=58

Satelites are not there as main focus point. They are there for added immersion through your pheriperial vision (its not ment that you are to look at them as center view), while all the action is on center screen. This is the whole idea for people who uses TH2G today and also why many curve their setups.

Agreed. Like I said before, there are people who will find this tech very useful. It's just that it won't gain traction with regular folk until they're incentivized to invest in more monitors either by games that take advantage of them or by some sort of discount or subsidization by AMD.

Contrast that with SLI and Crossfire, a lot of people using dual-GPU setups are getting them in pre-built rigs from iBuyPower and other OEMs. So it's much more easily accessible yet still has miniscule market share.
 
anyone elsew notice the power supply behind that system..lol

eyefinity.jpg
:) needs it's own power grid!
 
Carrell believes that in seven years we can have the first generation Holodeck up and running. For those of you who aren't familiar with the Trek reference, Carrell believes it'll take seven years to be able to deliver a 180 degree hemispherical display (you're not completely surrounded by displays but at least your forward and peripheral vision is) with positionally accurate and phase accurate sound (both calculated by the GPU in real time). The GPU will also be used to recognize speech, track gestures and track eye movement/position.


:eek::eek::eek:

i can see this in 7 years
 
Agreed. Like I said before, there are people who will find this tech very useful. It's just that it won't gain traction with regular folk until they're incentivized to invest in more monitors either by games that take advantage of them or by some sort of discount or subsidization by AMD.

Contrast that with SLI and Crossfire, a lot of people using dual-GPU setups are getting them in pre-built rigs from iBuyPower and other OEMs. So it's much more easily accessible yet still has miniscule market share.

Thats part of the beauty with ATI Eyefinity. Multi-monitor gaming becomes easy accesable with this. Take a look at this:
We also asked AMD if the EyeFinity tech could cope with monitors with different resolutions and sizes, and received an affirmative – which means that you could begin to add monitors as and when you like, including re-using old ones
http://www.techradar.com/news/gaming/hands-on-ati-eyefinity-review-634244

It only require 1x 5800 card and 2x friends with screens to make a multi-monitor setup. Regular people, even schoolkids without any income of themselves, can gang up and play triplehead with this.
 
honestly, interesting tech, not entirely brand new, but its about damn time ATI (especially ATI) takes this to the consumer segment (now if they'd just take that last step and bring AMR to the Radeon/FGL market)

my only issue, especially when you get into "video wall" (like the 24 display setup), is that consumer monitors really aren't designed for it, not just the bezel issue, but the calibration/sync isn't as easily done, granted, video wall segments are expensive, and the control logic isn't cheap either, but it looks a fair bit smoother

honestly I'll stick to my single huge ass monitor for now, but I'm glad to see that technology that has easily existed for the last decade in academia, and at least four years in the commerical marketplace, is finally starting to reach a wider market, and is finally being implemented with price and ease of use in mind
 
Some company has to start selling boarder-less lcd oled panels that won't slice people in two.
 
What would you call it then? It can't go mainstream until games are aware of the increased screen real estate because until then the FOV will be all messed up on the satellite screens. Look at the Crysis vids for an example of what I'm referring to. And of course more than 3 monitors is nothing but a technology showcase. It's going to be more niche than dual-GPUs both with respect to hardware (people with 3 monitors) and usage (people actually spreading the image over those monitors).

I'm excited about being able to run 3 monitors in a regular multimonitor setup with a single card. Eyefinity looks cool and I'll try it, but I spend most of my time out of game, and 3 monitors on one card is sweet.
 
Its not that difficult.. you just have to be REALLY REALLY careful...
lol

The boarders on LCD Panels are typically only about 1/8th of an inch of metal, and you could overlap the panels to minimize the boarders between them.
 
There are companies that sell multiple LCD setups. Seamless Display, for example. The LCD's have good resolutions, although you don't know the panel and there's a small "seam" (ironically enough. If Dell picked up on the Eyefinity and applied good panels to the Alienware curved display (along with a 5870), you couldn't go wrong.

Seamless Display 320

Alienware's Curved Display
 
Ok, I just realized the Alienware curved display is a DLP, and not an LCD (go figure). They could still release one with better res, but I think a curved AMOLED would be the ideal (~6,000x2,000 pix)

What do you guys think?
 
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