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Well, that link does not say anything about this card's texture filling rate, which is R600 main weakness.
If nothing changes, this will perform essentially the same as a HD 2900 Pro / XT, with more features and the obvious differences in clock frequencies.
I find it unlikely that they would increase pixel pipes and ROPs within the same generation product. Without a die shrink, the amount of power and heat would only get worse; I want to say that the 2900 has something like 770 million transistors.
According to the resource from the same site. It says, that it will be faster than 8800GT, so Nvidia might increase clock speed of 8800GT to compete with it.
I find it unlikely that they would increase pixel pipes and ROPs within the same generation product. Without a die shrink, the amount of power and heat would only get worse; I want to say that the 2900 has something like 770 million transistors.
As much as I've enjoyed my ATi cards and still enjoy my X1950XTX (my main card) ATi has always seemed to buck trends. When the 7000 series came out the cards had 2 pixel pipes, but 3 texture units per pipe. Unfortunately, no one had adopted that level of multi-texturing within games, so it suffered performance hits on pure fill rate. Fast forward to newer generations and ATi is at it again. They are pushing massive shader power, but no one is yet utilizing that much shader power, and most games are still demanding more fill rate. They are still using the same 16 pixel pipe and ROP configuration they have used since the X800 series.
In other words, I agree that ATi could do with less shader power and more fill rate.
Of course it's faster...according to this rumor, It's exactly the same as a HD 2900 XT, which is roughly equal to a 8800 GTS 320/640.
A 8800 GT is meant to fill the gap between the 8600 GTS and 8800 GTS 320 and thus, not meant to break any records. Just a good mid-range card, with a good price/performance ratio.
It's actually faster . 55nm die shrink, higher stock clocks and much more oc'ing headroom, some small architectural improvements, and rumored AA bug fixes on-die will stack up to be quite a beast at $250ish each .
65nm, not 55. You cant just go from 80 to 55nm in 1 jump.
anyone know if it will be single slot?
65nm, not 55. You cant just go from 80 to 55nm in 1 jump.
Why not? Its a fab change, not a level up.
It's only got a 256bit memory bus - half that of a 2900XT.
Considering how badly the 2900XT suffered when you turned on things like anti aliasing and traditionally anti aliasing was greatly effected by memory bandwidth I wonder how much it will hurt the 2950XT?
It's only got a 256bit memory bus - half that of a 2900XT.
Considering how badly the 2900XT suffered when you turned on things like anti aliasing and traditionally anti aliasing was greatly effected by memory bandwidth I wonder how much it will hurt the 2950XT?
The R600 was limited by the number of ROPs, not the memory bandwidth. It should have little to no effect, and with some small on-die bug fixes to AA it should perform better. Plus, the clock speeds will be ramped way up, especially when overclocking , not to mention some other small things.
2x RV670 will cost less than one GTX, consume less power, and far outperform it. 1x RV670 will cost less than one G92/8800GT, and outperform it. Nothing not to like !
In Q1'08 rumor has it that AMD will release a dual 670 on a single PCB. If true, I think NVidia will start sweating then.I hope it is good, and it seems like it will have some significant improvements over the R600. We need some new products to fuel innovation. NVidia has gotten way too comfortable, and it is time to knock them off the throne.
the poor AA performance was due to the fact that R600 uses the shaders to do AA I thought?
how sure is the directx 10.1?that has got to piss off some pepole