Ohhhh!!! How hast is it???
Proof? Source? Link?
Can you please show me?
Go read, this is the problem with many, learn, its good for you.
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Ohhhh!!! How hast is it???
Proof? Source? Link?
Can you please show me?
Well, perhaps the developer did not want to add more debugging for a feature - when not getting paid.
So it is a possibility that there was no TressFX on Nvidia and everything else, due to them not wanting to spend the time? and money?
No proof that AMD did this to hinder nVidia, especially since they did not do it with tomb raider.. just sayin' as an SLI 980ti owner
You sound like your on a gamework witch hunt. Oh I mean oxide witch hunt. Nv has the source code for the game, what more do they need?
Where is your proof? Source? Link?
the code is open source, dumbassBecause Oxide did something in code that hurt nV's performance
the code is open source, dumbass
where is the source then? If it was open source we should all be able to see it right now right? We should be able to compile the engine and test the shaders right? Come one, I don't know where you get your information from but the nitrous engine is not open source.
Who is the the dumb ass? I suggest you go back to your closet and stay in there for a long time.
http://www.oxidegames.com/nitrous/
Our code has been reviewed by Nvidia, Microsoft, AMD and Intel. It has passed the very thorough D3D12 validation system provided by Microsoft specifically designed to validate against incorrect usages. All IHVs have had access to our source code for over year, and we can confirm that both Nvidia and AMD compile our very latest changes on a daily basis and have been running our application in their labs for months.
razor1 ultimate fanboy level 9000 achieved.
IS this the level that this forum has become? I think you guys need to go out and get some psychedelic drugs and clear you minds or actually just kill all your brain cells it would be better for the rest of us not to hear crap like this.
I even stated when this first started off, the benchmark that Oxide provided might be valid but without knowing what is going on its to early to say what it was and how it was going about.
re-read your posts, you are a fanboy, a desperate one at that. You disregard facts and convolute the truth because of your clear bias towards nvidia.
Take a break, your fanboyism is embarrassing.
I suggest you read everything, they stated they will only put code in if it doesn't hurt current optimizations already done. So this is why that a shader that was previous created was hurting nV's hardware they decided to put in another path for nV, what that shader is doing we don't know, and they stated this on an open forum, so why can't they show the shader profiler information on a open forum, they went far enough to say it, now show it.
Don't be blind to what they did and try to sway this at something else.
why are you such a Novidia apologist? are they paying you to shill for them?
Dispute what I have stated with hard facts and go from there, you won't find any outside of she/he said and that isn't facts, I want data that shows it.
Novidia had access to the game's code for over a year. You claiming that AMD or Oxide is gimping NV cards with the code on purpose is utterly moronic.
AFAIK, Maxwell doesn't support Async Compute, at least not natively. We disabled it at the request of Nvidia, as it was much slower to try to use it then to not.
Weather or not Async Compute is better or not is subjective, but it definitely does buy some performance on AMD's hardware. Whether it is the right architectural decision for Maxwell, or is even relevant to it's scheduler is hard to say.
Why the hell does it seem to be working on the small program that B3D created then, if Oxide is sayingPersonally, I think one could just as easily make the claim that we were biased toward Nvidia as the only 'vendor' specific code is for Nvidia where we had to shutdown async compute. By vendor specific, I mean a case where we look at the Vendor ID and make changes to our rendering path. Curiously, their driver reported this feature was functional but attempting to use it was an unmitigated disaster in terms of performance and conformance so we shut it down on their hardware. As far as I know, Maxwell doesn't really have Async Compute so I don't know why their driver was trying to expose that. The only other thing that is different between them is that Nvidia does fall into Tier 2 class binding hardware instead of Tier 3 like AMD which requires a little bit more CPU overhead in D3D12, but I don't think it ended up being very significant. This isn't a vendor specific path, as it's responding to capabilities the driver reports.
How are they trying to expose the async on Maxwell is my question, and why are those results happening in the way they are, what ever those results are, we don't even know. Without those two questions answered it doesn't really have any merrit, because of the B3D app, prior to that app, it did had some weight.Curiously, their driver reported this feature was functional but attempting to use it was an unmitigated disaster in terms of performance and conformance so we shut it down on their hardware. As far as I know, Maxwell doesn't really have Async Compute so I don't know why their driver was trying to expose that
How can you interpret "as part of our partnership with AMD" as anything but AMD's decision?
When a NVIDIA partnership does it, it's evil and bad for gaming, but when an AMD partnership does it it's not a bad thing.
Would you like some salt? You seem to need some.
Because Oxide did something in code that hurt nV's performance, what ever it is, without a shader profiler of the offending shader no one will know outside of Oxide's word for it, and they are not willing to share that.
Who ever has this game and has both an nV and AMD card PM me, I'll walk you through how to set up a shader profiler on your system, and lets see if we can figure it out? This won't be easy either unless the game has built in shader profiler and we can find the console codes to bring it up.
So should I sell both of my 980ti's now and get Fury? Guys?
He doesn't know what Async compute is or his fanboy level is above PR1ME.
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I suggest you read everything, they stated they will only put code in if it doesn't hurt current optimizations already done. So this is why that a shader that was previous created was hurting nV's hardware they decided to put in another path for nV, what that shader is doing we don't know, and they stated this on an open forum, so why can't they show the shader profiler information on a open forum, they went far enough to say it, now show it.
Don't be blind to what they did and try to sway this at something else.
Which Maxwell architecture is he talking about is another question that has to be asked, I or 2.How are they trying to expose the async on Maxwell is my question, and why are those results happening in the way they are, what ever those results are, we don't even know. Without those two questions answered it doesn't really have any merrit, because of the B3D app, prior to that app, it did had some weight.
Why the hell does it seem to be working on the small program that B3D created then
Razor1 is in that B3D thread as a contributor.
It doesn't. It times-out or crashes.
Go read the B3D thread directly, instead of getting your info from random news blogs.
Then why is he posting nonsense here?
It doesn't seem to be working, they had a few mixed up graphs and someone with a Titan X SLi setup caused some confusion. Maxwell's results are additive, compute+graphics, which means everything is being handled serially. At this point I can't find any conclusive evidence that Maxwell supports async whatsoever, aside from a false indication by the driver itself. It "pretends" to do handle the data asynchronously but it doesn't actually do it.
Nvidia is intentionally staying quiet. If they tell the truth; refunds start happening. If they lie; they get busted. The best course of action for them is silence.
Gonna give Newegg a ring later. Maybe I can overwhelm the CSR with tech babble and get my money back.
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Two 980 Ti tests with the new bench, both additive.
https://forum.beyond3d.com/threads/dx12-performance-thread.57188/page-15#post-1869464
https://forum.beyond3d.com/threads/dx12-performance-thread.57188/page-15#post-1869480
The only results I've seen that show any amount of parallelism were the mixed up graphs and the Titan X SLi user.
So should I sell both of my 980ti's now and get Fury? Guys?
IANAL but I don't see anything in Oxide's posts that would expose them to any liability.I would expect Nvidia's legal department to find someway to force them to rescind their statement, not much unlike they did to futuremark with the cheating fiasco when they were busted twice for adding profiles to intentionally decrease visual fidelity to increase benchmark scores.