Megalith
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- Aug 20, 2006
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Finally, an Assassin’s Creed trailer without crappy music. Still, it’s time to play “Guess how bad this video game movie will turn out.”
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My wife wants to go see it, I told her to have fun I will stay home instead. No thanks.
Hey if your paying, take your time. 12:15 is fine. Lol.I'll have her home before midnight.
Video game movies all suck..No Exceptions.
That said I really want this one to not and the trailer looks really really good if you are into AC.
But I won't touch it till redbox no matter the reviews because..See my first point.
Let's guess the tomatometer. My guess is 55% critics, 65% audience. Fassbender will somehow manage to carry a few of the more cringeworthy scenes.
I like reason #1 and can somewhat agree with reason #2. Though, I'd argue that a problem I see a lot is they try to shoehorn the video game's UI into the movie at the expense of the movie itself. I can't recall the name of any of these movies but it seems to be a common trend. I think what fails the entire process is the mindset of trying to tell the exact story and hit all the highlights of the game. I'd rather see them take the approach that anime does when drawing from manga origins. Things are slightly changed or omitted for the anime to make for a better story onscreen.So just a quick note about nilepez's comment about "video games make bad movies". Yes it seems to be common place in the court of public opinion that except for the Resident Evil series just about every video game movie has been ass. My friends and I in my neck of the woods have debated this for a couple of years now and we believe here are the 2 key reasons why video game movies have been so atrocious. Reason # 1. The script writers/screenplay creators/script doctors who write the movie. A lot of people fault casts and directors for bad video game movies but there's an old, mostly forgotten saying in the industry involving bad movies, "Movies are only as good as the writer who pens the script makes it." The script writers for most video game movies have a few things in common. First, they've never played the video game franchises that many of these movies are based off of. Secondly, they could care less about the fan communities who play the game which also means they could care less about impressing them (nor do they want their input about anything that has to do with the games). Third, script writers usually only spend about 60 minutes discussing the game with the developer/publisher and then hang up the phone on them and never speak to them again. Reason being is again the less they know about what they are actually writing about the better off they are in their own mind. All 3 of these things go together to draw up a dramatically terrible conclusion: script writers think they can write a better idea of what the video game is truly about (in their own image) then the developers/publisher ever could.
Reason # 2. Generally bad casting in these films. Video game movies and comic book movies have always had the same fundamental problem with their casting: studios don't want to cast actors who can actually play the role. They can't "afford" to. They want to cast actors who can make the most money at the box office based on the role they are playing. We've seen video game movies at times with massive ensemble casts but they as in the films were still terrible to us, the gamer. Reason being is the actors playing key roles in the story can't actually play the role. The studios don't care. Reason for this is movie studios think if there aren't a strong amount of big name, guaranteed money making actors in key roles for the film it won't draw any money. They simply can't risk casting a video game movie with the right actors for the roles meant to be played because if they are people nobody has ever heard of, no one will show up to watch it no matter how strong the marketing campaign is. A great example of this was the casting of the film Max Payne. Mark Wahlberg (as good as an actor he's shown himself to be) was not the right actor to play Max. He didn't have the look, the voice or the ability to pull off the gun play the game was famous for. I felt the one actor who should've played Max was Michael T. Weiss (from the TV series The Pretender). He had the look and the voice to play the role. But studios didn't care because he wasn't a true box office draw. Another example was Boris Kodjoe in Resident Evil: Retribution. He played iconic character Leon S. Kennedy from Resident Evil 4. Boris didn't look the part at all. He was too physically big. Anyone who remembers what Leon looks knows Leon is not a big guy. Also Boris' physical look was wrong for the role. I personally would've chosen Charmed actor Drew Fuller for the role of Leon. He had the look but also the fighting prowess (as I believed I read in his biography on IMDB years ago that he did study the martial arts) to do the role. But again, Drew isn't a box office draw where Boris is in some parts of the world (which explains his casting)
These 2 reason break down to one conclusion for video game movies: Movie studios aren't comfortable writing or casting these films to be authentic with the actual video game they represent because they feel if they gave these games that treatment they would all bomb as films designed to bring in big money. So they bring in idiot screen writers and cast big name stars in these movies to make sure they've done their best to make back (at least) the money they spent making the movie. There you have it and until next time I am out!
everyone is entitled to their opinions, no matter if right or wrong
Yeah same here, ever since the first AC. I always had a feeling the animus parts were a "you've been playing too long, here's a friendly reminder to take a break".Looks stupid. I really like AC, but I hate all the animus crap. I've wished since the first game that it was just a historical story.
Given that this looks to really feed onto the modern day aspects, it holds little interest to me.
Still, it’s time to play “Guess how bad this video game movie will turn out.”
It could be good but I will wait for it on Netflix or Bluray. I am going to go see Star Wars: Rogue One in Theaters instead.![]()
So just a quick note about nilepez's comment about "video games make bad movies". Yes it seems to be common place in the court of public opinion that except for the Resident Evil series just about every video game movie has been ass. My friends and I in my neck of the woods have debated this for a couple of years now and we believe here are the 2 key reasons why video game movies have been so atrocious. Reason # 1. The script writers/screenplay creators/script doctors who write the movie. A lot of people fault casts and directors for bad video game movies but there's an old, mostly forgotten saying in the industry involving bad movies, "Movies are only as good as the writer who pens the script makes it." The script writers for most video game movies have a few things in common. First, they've never played the video game franchises that many of these movies are based off of. Secondly, they could care less about the fan communities who play the game which also means they could care less about impressing them (nor do they want their input about anything that has to do with the games). Third, script writers usually only spend about 60 minutes discussing the game with the developer/publisher and then hang up the phone on them and never speak to them again. Reason being is again the less they know about what they are actually writing about the better off they are in their own mind. All 3 of these things go together to draw up a dramatically terrible conclusion: script writers think they can write a better idea of what the video game is truly about (in their own image) then the developers/publisher ever could.
Reason # 2. Generally bad casting in these films. Video game movies and comic book movies have always had the same fundamental problem with their casting: studios don't want to cast actors who can actually play the role. They can't "afford" to. They want to cast actors who can make the most money at the box office based on the role they are playing. We've seen video game movies at times with massive ensemble casts but they as in the films were still terrible to us, the gamer. Reason being is the actors playing key roles in the story can't actually play the role. The studios don't care. Reason for this is movie studios think if there aren't a strong amount of big name, guaranteed money making actors in key roles for the film it won't draw any money. They simply can't risk casting a video game movie with the right actors for the roles meant to be played because if they are people nobody has ever heard of, no one will show up to watch it no matter how strong the marketing campaign is. A great example of this was the casting of the film Max Payne. Mark Wahlberg (as good as an actor he's shown himself to be) was not the right actor to play Max. He didn't have the look, the voice or the ability to pull off the gun play the game was famous for. I felt the one actor who should've played Max was Michael T. Weiss (from the TV series The Pretender). He had the look and the voice to play the role. But studios didn't care because he wasn't a true box office draw. Another example was Boris Kodjoe in Resident Evil: Retribution. He played iconic character Leon S. Kennedy from Resident Evil 4. Boris didn't look the part at all. He was too physically big. Anyone who remembers what Leon looks knows Leon is not a big guy. Also Boris' physical look was wrong for the role. I personally would've chosen Charmed actor Drew Fuller for the role of Leon. He had the look but also the fighting prowess (as I believed I read in his biography on IMDB years ago that he did study the martial arts) to do the role. But again, Drew isn't a box office draw where Boris is in some parts of the world (which explains his casting)
These 2 reason break down to one conclusion for video game movies: Movie studios aren't comfortable writing or casting these films to be authentic with the actual video game they represent because they feel if they gave these games that treatment they would all bomb as films designed to bring in big money. So they bring in idiot screen writers and cast big name stars in these movies to make sure they've done their best to make back (at least) the money they spent making the movie. There you have it and until next time I am out!
I don't fully agree with these. Yes this is part of the reason for some but there are two other very important things you are skipping.
- Stuck up fans: Not all movies are horrible in of themselves. For example personally I find the Silent Hill movies to be good movies. The issue that a lot of fans have however is that a movie has to be a complete retailing of a story that they already know 100%. They are not willing to accept the difference between shared universe and similar universe. The MCU is not the same universe as the comics and cartoons. And most movies fall into that area when it comes to books or games. Given that you have to tell what could be a 10 - 200 hour story in the time span of 1.5 - 2 hours a lot is going to have to be removed. So you end up with a story that takes place in a similar universe at times, just not the exact same one as the game. Now Final Fantasy VII: Advent Child and Final Fantasy XV: Kings glade are two exceptions where they are shared universe with the respective games and give part of the story outside of the game. But 99.9% of them are telling a different story or a different version of a story given the time restriction. But if you are going to complain that this person in the game was only 5' 7" and the actor as 6' thus was a horrible choice for casting then you aren't in the correct mindset to accept that it isn't the same universe.
- time: like I mentioned above there is a difference in the amount of time you have for a story in a movie vs a game. So you can't tell a known story.
Looking at this movie it looks fine to me. Assassin's Creed needs to have a person who in a descendent of an assassin captured by the Templars and put into a device to make him live out his descendant's life in order to find where some item (the apple) was hidden at some point in the past. Which they have all of that so I don't see an issue. Yes they replaced Desmond and gave us a new person in the past but we already know about Desmond, so they are telling another story about one of the other people that they have captured. Or they decided to make up a new story that could be told much faster than any existing story to just gave us a similar but not shared universe. There is nothing wrong with that.
The underlying story revolves around some crazy modern company that has figured out how to extract the memories of the past from someone's DNA. Although the idea is laughably impossible from a biology perspective, it makes good Sci-Fi.Never played the games. Not that enthused about the trailer either. Seems very prince of persia + time travel.