Wow.I worked as a Dev at AA Emeryville for the last year and a half and I hope I can appeal to your rationality and common sense. I would like you to imagine trying to build a game with an impossible deadline, steadily declining workforce (via firings), A hiring freeze, constantly being fed misinformation, having the "higher ups" completely ignore your weekly plea for either A) more time, or B) more manpower, working a ton of unpaid overtime, pouring your heart and soul into a misadventure only to have the uniformed community scoff at you for uncontrollable variables..... RIGHT when you've just lost your job.
There are problems with the release beyond the devs control. In fact, the bureaucracy is so convoluted that you can't even begin to imagine the breadth and scope of B.S. the devs had to deal with daily. in short, imagine being the subcontractor of a subcontractor of a contractor to the government. Sure Millions of dollars may have been poured into this project, but how much do you think made it to the actual DEV team, the people MAKING the game, after it was filtered by the bureaucracy?
I realize if you are a gamer, you rightly expect a game to work. period. But I would ask that you imagine for a second that you actually DON'T understand what it takes to make this particular game, and you really don't understand the many obstacles that were placed in front of the Devs... in nerdy terms: A Kobiyashi maru.
What I would like you to understand is that the Devs did everything they could, worked a TON of unpaid overtime, put their time and passion into an un-winnable situation, and were effectively stabbed in the back. Many of these guys are my close friends, they have family to take care of, and overpriced rent to deal with. They just came off busting their butts for months, to be let go, without warning. Perhaps a little empathy is in order here.
Almost every multiplayer online game has problems upon release. These problems become exaggerated when a development team is kept in constant turmoil and paranoia via misinformation and a high rate of employee turnover. When the people you trust around you are being let go, it becomes difficult to emotionally invest yourself in the titanic sinking ship. Nonetheless, I can tell you the Devs STILL pushed themselves as hard as they could.
Furthermore, the problem with the game at this point, has everything to do with the authentication servers being slammed, A.K.A not a controllable variable by the Devs. Sure there are bugs, they WERE being fixed, and now you'll be lucky to see any fixes in the near future.
For those of you who think Redstone arsenal will do a better job, well.... I won't have to tell you that you're sadly mistaken because you'll see for yourself.
I'm not sure why i've felt compelled to write this when I'm sure it will get deleted, or even scoffed at further, but I hoped to let the fans know that we tried as hard as we could and are very bummed to see the fruits of our labor shoved at gamers like a heaping pile of crap.
Nope. As Yakyb said, very little actually goes to the developers, most gets lost in the system. You're paying off the government, not the developers.
Guy works for 24 hours. You pay for 24 hours of work (including 16 hours overtime pay). Money goes through the system. Only 8 regular office hours is actually released. You didn't pay for his time, you screwed him over.But the devs did get paid correct? And the Army paid them? So how does that not come from taxpayers?
We're getting off topic here, but its not like that money is being shipped overseas never to be seen again. The money goes to pay the salaries of american employees, which then funnel it back into the economy and back into their own taxes. Its the same thing with everything else the armed forces use- yeah, we blow some stuff up, but the actual parts are a pittance compared to the r & d and design of such products. The majority of military spending goes towards the salaries of everyday americans working for the dod and its contractors, which are and always will be american citizens because of security requirements.
Guy works for 24 hours. You pay for 24 hours of work (including 16 hours overtime pay). Money goes through the system. Only 8 regular office hours is actually released. You didn't pay for his time, you screwed him over.
The army has a budget set aside for promotion and recruitment. Compared to the TV commercials, magazine ads, posters, etc. The game is the cheapest and most cost effective advertising media. Rather than reward the developers for making it a success, they get downsized and the project given to someone else.
"Never forget that your weapon was manufactured by the lowest bidder"
Imagine an office full of programmers, i'm sure you can picture it. Then a general walks in, sees a bunch of skinny, hairy nerds. "This is not a military outfit!". Then promptly fires everyone and replaces the 'personnel' with clean cut marines. That's the picture that keeps going through my head.
The only time i would agree to work extra hours without getting overtime is job security and effort investment. By putting in extra hours early, i can minimize the work i have to do later. ex: 16hours work time, but get paid 8 hours at the start, and then when everythings stable, i only have to work 4 hours and still get paid for 8 hours since all the extra work earlier paid off. What i'm seeing here is that after doing the 16 hour a day work schedule when most of the work is done, i get fired and my job given to someone else that will continue it for cheaper.
Simply put, they got screwed over by their (your) own government. Which is what this thread is about.What does that have anything to do with the original question? He asked if his tax dollars were going to the game, and in an over simplified way they are.
Hence, the willingness to go for unpaid overtime since they expected to take it easy once it's done and comes down to just maintenance later on. 16hours of heavy work with 8 hours pay, and later do 8 hours of very light work for a full days pay.Also, chances are the programmers/staff was paid salary and not hourly.
Being salaried is a very different animal.I thought it was US law that dictates that you must be paid time and a half for working overtime. If it was me I'd quit a long time ago and get a job at the local Mcdonalds flipping burgers and getting paid more than the Devs when developing the game.
What difference does it make? If you had to pay for it I can see it as a form of protest, but since it's free...? Doesn't really have the same effect.Fuck it then. Uninstalling now. Shame too...the original was pretty fun and an updated game would have been cool to play. But after hearing that, there is no way in hell I'm gonna waste my time with that game. Sort of figures too.
I work in a production plant as a salaried supervisor. One of our sections used to work a ton of overtime...10 hours 5 days a week + 8 hours on Saturdays. They would do that for months each year. That was the company's way of screwing over the supervisors by making them salary. It benefited me because I worked in a different section at the time and didn't have to work overtime, but it screwed them royally. The regular employees were making more than the supervisors with all of the overtime...by far.Being salaried is a very different animal.