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Yeah, AoC has no true HEALER class.
I played a priest in wow before I quit, and usually enjoy the class more then any.
At least at level 14 though, the heals are pretty weaksauce, you get a renew and a regrowth like spell, I take it you've played wow, so these are the only direct comparisons i can give you. The regrowth-like spell is ~0.5 second cast and the renew is a 1.5 second. Unlike wow, these apply to your entire group when you cast them. They are also on cooldowns. (3-6 seconds).
The class seems to have more defensive manuevers thus far rather then straight healing. At ten you get a move called repulse and it freaking destroys. Its like a 2.5 second cast, does aoe damage, does an AOE knockback and stun.
Me and a ranger were up against assassin/barb and another melee, and we wrecked them. they were level 11/12 and i was 13 he was 12. Mainly because they all used the old wow "zerg the healer" tactic. I think if they would have went for the ranger we would have lost as my heals aren't that good. I really hope the heals get better by level 20, but thusfar im enjoying it even if the heals aren't that powerful yet.
Hrmm so what replaces the standard "tank and spank" boss fights from WoW? And the "CC two mobs while killing and tanking another two mobs"?
Conclusion:
The first time you sat in anticipation while playing Everquest, not really knowing what the hell you were doing, and were not exactly sure what an "MMO" was all about but enjoying it nonetheless
This sentence made me buy this game. Thank you.
So are there buddy keys? I really want to try the game but dont want to make it a $50 experiment. Anyone know if their going to offer a trial for it soon?
I'm having a great time with the game so far, I'm level 13 Conqueror.
One question...Is there combos to do just using normal attacks? I'm just hitting where they don't have any blocking (white parts) and just hitting that button over and over. Is there a better way?
Do you use your skills??
Your skills will tell you what combo you need to hit in order to trigger the skill you have just used.
Any chanter type classes in AoC? Just curious as i'd rather not play the same classses everyone is going to roll at the start. (gotta be the odd man out)
Do you use your skills??
Your skills will tell you what combo you need to hit in order to trigger the skill you have just used.
I use the skills, where you have to push the skill then a direction to activate it, but I was talking just about normal attacks. Do you do more damage switching between directions or is the same as just pushing one over and over again?
I use the skills, where you have to push the skill then a direction to activate it, but I was talking just about normal attacks. Do you do more damage switching between directions or is the same as just pushing one over and over again?
could I has buddy key?
i'd like to test it out before buying
Once I got the Repulse skill as a Priest of Mitra the game got a lot better my second night. I think the PVP aspect of the game is really tweck though with the ass hattery much higher than other MMO's
I already said this 100 times.....
In order to get a buddy key, you must go to Funcom's site and get one via account management. That's all gravy, however Funcom hasn't released them yet.
How much of a time sink is AoC in comparison to WoW? I was one of those hardcore top 10 worldwide guild WoW addicts that played 10+ hours a day and just wondering if this game really needs that much time invested in it to have fun, yet have good gear.
I really don't feel like having to play endless hours of honor grinding or raiding again in order to be the best.
How do the character classes interact in AoC. I perfer MMO where you have to work as a team. Tanks, healers, crowd control, damage dealers. You have a role in a party and it was important or else the party wiped. EQ and Vanguard are very good for this, WOW and Guild Wars were not. The later 2 everyone would jump their own mob and teamwork was minimal.
What are your opinions?
How could you even tell at this point? Compared to the same point in WoW's timeline people wouldn't have reached Strat or Scholo let alone raids.How much of a time sink is AoC in comparison to WoW? I was one of those hardcore top 10 worldwide guild WoW addicts that played 10+ hours a day and just wondering if this game really needs that much time invested in it to have fun, yet have good gear.
I really don't feel like having to play endless hours of honor grinding or raiding again in order to be the best.
I heard the collectors edition came with trial keys. Does anyone have a spare one? I would really like to try this game out.
I don't want to read 10 pages of replies. See you answered my question quickly and easily. I guess I shall wait for funcom to open the wave of keys.I will say this for 102 time....The buddy keys are not on paper. You have to retrieve them via Funcom's site. Guess what? THEY ARE NOT OUT YET!!! Grr, when will people read reply's.
On the other hand, I have been having really great time with AOC, very fun game.
If anybody wants to, hit me up on DoomSlayer....Rohust
Which is fine with me. The healing classes actually require more than just "stand back there, monitor health bars and spam heals". That mechanic really was getting stale so I applaud Funcom for actually trying to make healers get right in the midst of battles. I can't count how many times I've fallen asleep or "Oops! I just lost internet connection! Guess I'm done healing tonight." from healing in these games.
I picked this up yesterday, and rolled a Dark Templar. I have a couple of stupid questions:
1) What is the penalty for dying? I died 3 times in the first instance (the solo instance where you have to talk to the slave master). There didn't seem to be any penalties associated with death, but I can't image that AoC wouldn't have some sort of penalty for death. Are there different PvP/PvE penalties?
2) The Dark Templar has a skill (available at level 6 or so) that boosts the life gained from life-tap. But what is life-tap? It doesn't seem to be a separate active skill. I'm not sure if it's a passive class ability, or if I'm missing something obvious. But I'm pretty sure that I wouldn't get a skill to boost life-tap's effectiveness, unless I already had life-tap.