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Games do not chemically alter the brain. They are not definitively "addictive", they just provide a sort of escapism that the emotionally needy and dependent can find too appealing. There's no actual "addiction" taking place.
However, common usage of the term addiction has spread to include psychological dependence. In this context, the term is used in drug addiction and substance abuse problems, but also refers to behaviors that are not generally recognized by the medical community as problems of addiction, such as compulsive overeating.
I was under the impression that the term "addiction" applied to chemical alteration of the brain brought about by foreign substances, and the consequent drive to replicate that mental state to operate normally. Dopamine levels will be altered by activities that don't involve drugs, but won't qualify as a true addiction since it's a habit or a compulsion rather than the body's dependence on those chemicals to operate normally.
As mentioned in the article linked in the second post of this thread, the game is dying and is currently at less than 100k subs.What's this game's population like?
WTF? Opinions are great, but medically speaking everything I said can be found found in the DSM IV and in printed medical books/sources more reliable than google or wiki.
As mentioned in the article linked in the second post of this thread, the game is dying and is currently at less than 100k subs.
/facepalm and lol @dictionary references. stopped reading there.
Some questions:
1. I bought this when it originally released, if I install it now how many patches will I need to get?
2. As someone who got to level 22 in WoW and got bored, would AoC be any different?
3. How easy is it to find teams?
Ahh the sounds of denial which we see from some players at the dying stages of every mmo.Check the date on the article. It was correct at one point, but lots of people started resubscribing around Christmas/January, and even more are resubscribing as a result of the free trial. I play on three servers, and two of the three are heaving with people. The only one that isn't is one called Blackscar that was created around the time of the merges and which has only been around for a month and a half, so it' quite empty. Everywhere else seems to be packed.
We don't need to be playing now to predict the future for this game. Even without the financial records, playerbase counts, resignation reports etc it's obvious to anyone who has experience with MMOs the way AoC is headed.Sorry, are you playing right now?
speil
Even if magically AoC gained 20,000 subs in Jan/Feb it means nothing - they need approx 500,000 more subs (plus the 100k they have now) to break even, and maybe about 900k-1mil subs to be sustainable.
Uh why is this? Every healthy MMO has had between 80-200k subs. Why now does an MMO need 1 mil subs to be sustainable?
Not once have I talked about how terrible the game is. If you wanna flame the people who did, go ahead and quote them, not me. I am talking about statistics.Fliddycent said:give it a click and find out for yourself instead of burbling away on messageboards about how terrible a game you've not played past the first month is.
According to the article, they were losing 23 mil per quarter with 100k subs. Feel free to do the math.Uh why is this? Every healthy MMO has had between 80-200k subs. Why now does an MMO need 1 mil subs to be sustainable?
According to the article, they were losing 23 mil per quarter with 100k subs. Feel free to do the math.
Every MMO is different, every business model is different. You cannot compare X mmo subscription base with Y MMO subscription when it comes to sustainability.
I will take the reports of the DnB NOR Markets Statistics over the words of a few players "feelings" about the game. 3-4 packed servers might mean great fun for players on those servers - but it means nothing in terms of financial stability for the developer.
Age of Conan is Dying: Subscribers Under 100K, $23 Million 4q Loss, CFO ResignsWhat article?
No one said that about MMOs in general. They said that about AoC.Climber said:I'm just curious as to why all of a sudden a MMO needs 1 million subs to be considered healthy.
Maybe before WoW and with the older MMOs, but not nowadays with the (relatively) new ones. After WoW's success investors have been pouring billions into countless development of MMOs in the hope of recreating WoW's success.....pretty much every other MMO model can maintain stability with say 150k subs.
Could you please give me a source, then? Like I said, this was only the impression I got, if there was some confirmation I'd be all for it, even if it proved me wrong. I didn't mean for my stuff to come across as fact, just as what I knew.
Sorry, are you playing right now?
Check the date on the article. It was correct at one point, but lots of people started resubscribing around Christmas/January, and even more are resubscribing as a result of the free trial. I play on three servers, and two of the three are heaving with people. The only one that isn't is one called Blackscar that was created around the time of the merges and which has only been around for a month and a half, so it' quite empty. Everywhere else seems to be packed.
LOL YER GUYS WHT DO U THINK UR DOING QUOTEN TH OXFERD DICTION TH WORLDS MOST DEFINITV DICTIONERY LOL
IDEOTS
I will take the reports of the DnB NOR Markets Statistics over the words of a few players "feelings" about the game. 3-4 packed servers might mean great fun for players on those servers - but it means nothing in terms of financial stability for the developer.
It didn't look too good to me.. i'll just wait for Aion or D3.
Fliddycent>> funny, your posts in this thread mirror the exact same posts by fans of Hellgate London on their forums, just a couple months before it was shut down suddenly.
I guess you must be new to MMOs or games which rely on subs to remain above water, anyone who claims AoC is in some sort of comeback with potential for long term success is either delusional or just new to subscription based games.
The facts have been posted (24mil Loss per quarter @100k subs suggests they need approx 600k subs to balance their expenditure, and maybe about 900k-1mil subs to remain healthy). This is not "shite", and anyone arguing against this is just trying to argue against the facts.
No one is denying the game is probably fun and awesome right now, but the point is it doesn't matter how awesome the game is NOW, what really mattered was their retention rate of subs in the first 3-4 months - which is the point at which the game was doomed.
Alright, I just resubbed and am about to make a new character, what should I know? And is there a certain server [h] plays at?