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Yeah, the thing that bothered me with Aces High though was it seemed like everyone else was a pro and maybe I had a trial account (this was a looong time ago) but you had to get points to buy and fly a plane and it was a one shot only thing. If I recall, the best way to get points was to be a parachute plane and attempt to drop/invade enemy airfield/base?
But yeah, you had old Vietnam/Korean vets tearing you to pieces. Digitally. At least that is what I'd like to think...
Expect to be disappointed. Not trying to dissuade you, just know that it is very unfinished.
Maybe I just suck, I don't have my joystick yet but I noticed in IL-2 combat turns are more difficult. I turn the plane on it's side with ailerons and I yank the elevator and the plane kind of jerks and poops out. Maybe because the arrow keys have no range and visibly pull the stick all the way back?
I just messed around for a little bit and I managed to score BF-109E kill in a Spitfire Mk.V... quite a challenge with a keyboard, really!
Seems like tapping on the elevator does the trick, but in other games such as WWII Online I remember yanking on the elevator hard while on my side and doing a combat turn and just having red out/black out/massive speed loss.
Maybe I just suck, I don't have my joystick yet but I noticed in IL-2 combat turns are more difficult. I turn the plane on it's side with ailerons and I yank the elevator and the plane kind of jerks and poops out. Maybe because the arrow keys have no range and visibly pull the stick all the way back?
I just messed around for a little bit and I managed to score BF-109E kill in a Spitfire Mk.V... quite a challenge with a keyboard, really!
Seems like tapping on the elevator does the trick, but in other games such as WWII Online I remember yanking on the elevator hard while on my side and doing a combat turn and just having red out/black out/massive speed loss.
Also, the next DCS installment should be the F-18 as it looks.
Unlike most flight sims, IL-2 actually incorporates some aerodynamic principles. A turn is not simply a turn. You have to use the rudder and the proper amount of elevator as well as power to manage the turn. You could watch a primer on aerodynamics on youtube and things will make a lot more sense.
Yeah, you can't just haul on the stick like in Ace Combat, or you'll stall out. Once it starts getting shaky and wobbly, it's time to ease back and gain some speed. Using the keyboard might also be the issue.
A good trick if you're defensive, is just keep the nose below the horizon as you're turning.
FSX is great, too bad you need the best processor, the best GPU, and the best RAM
Freefalcon hates running on my machine, it constantly crashes and I haven't looked further into fixing it
I had to do some research to see why it is so bad, but it looks REALLY bad right now...
http://www.lockonfiles.com/index.php/topic/36031-il-2-cliffs-of-dover-review/
Hmmm - is that a change of plans?
Last I'd heard, they were doing the AH-64A (IE., the older Apache, not the 'Longbow' variant, as not enough accurate information is publicly available on the latter).
Use rudder to keep the nose below horizon? Trying to pick up speed to counter the speed lost in making the combat turn so the plane doesn't wobble and try to fall out of the sky like a brick?
If you have a spinning wheel with radius r, the closer you get to the center of the circle, the shorter the spin --- the slower your aircraft, the tighter turn you'll get. Assuming that slow speed and the loss of speed of the turn isn't your aircraft's rated stall speed.
...Also fuel ballast can cause undesired flight control, especially during turns and climbs though I highly doubt that is modeled in any simulation.
Use rudder to keep the nose below horizon? Trying to pick up speed to counter the speed lost in making the combat turn so the plane doesn't wobble and try to fall out of the sky like a brick?
If you have a spinning wheel with radius r, the closer you get to the center of the circle, the shorter the spin --- the slower your aircraft, the tighter turn you'll get. Assuming that slow speed and the loss of speed of the turn isn't your aircraft's rated stall speed.
Anyone recommend Rise of Flight Iron Cross Edition? I tried the demo this weekend and like the game but is there enough single player content with the full game? The multiplayer servers are not very populated (unless its something to do with the demo)
An airplane will stall at any airspeed. It's not about speed, it's all about AoA. Increase the angle of attack quickly at 400kts and it will stall just as easily as at 100kts. "Stall speed" generally means the speed at which, in unaccelerated flight (in any directions - aka straight and level) you can fly, but any decrease in speed will result in a stall. That number is always a "reference" number though as it does not take into account weight, CG, weather conditions, etc. You can stall at a higher speed, and can usually fly at lower speeds. You can stall at any airspeed though.
Also does anyone know if IL2: CoD has physics/whatever you call it when your wing gets sawed of but you still are inside the plane until A.) you die or B.) the plane explodes/crashes? The thing that pissed me off about Wings of Prey is that if you're shot down you have a cinematic and you just despawn...I find that stupid.
My god thank you. So many people don't understand this.
The original IL-2 has it (my Spitfire's wing just came off, I was at too low of an altitude to bail and my parachute didn't open in time... I died.) so I wouldn't see why CoD would not have this feature.
I've been loving Wings of Prey. It runs great and supports all of my peripherals out of the box. I'm running eyefinity, TrackIR 5, Saitek X52 Pro hotas, and Saitek rudder pedals. I know it's no where near a sim, but lately I've been spending a ton of time flying the helicopters in arma 2 multiplayer. It's really satisfying to swing a blackhawk in at low altitude and drop off a platoon of marines. I have high hopes for the upcoming BI helicopter game. I've been really curious about Apache: Air Assault, but I don't want to buy a game on YuPlay. That is terrible news about Cliffs of Dover. I never could get Sturmovik running right on my setup though
Also fuel ballast can cause undesired flight control, especially during turns and climbs though I highly doubt that is modeled in any simulation.
Anyone recommend Rise of Flight Iron Cross Edition? I tried the demo this weekend and like the game but is there enough single player content with the full game? The multiplayer servers are not very populated (unless its something to do with the demo)
Plenty information is available, believe me. The problem ED has is that they need 'approved' access through the government before they decide to model an aircraft. The Apache would be cool too though, but I hope they do another fixed wing addition.
I've been loving Wings of Prey. It runs great and supports all of my peripherals out of the box. I'm running eyefinity, TrackIR 5, Saitek X52 Pro hotas, and Saitek rudder pedals.
Its an esoteric and abstract concept really .
I hope not, at least, not if your life depends on it.
just some quick info on IL2: cliffs of dover. buyers beware. the game is a broken, almost unplayable mess right now. second time i regret a day one purchase.
WHAT TO EXPECT FOR US IN THE COMING DAYS AND WEEKS:
* SLI and Crossfire support;
* Improved multicore support;
* Additional optimization;
* New multiplayer maps;
* Additional variants of existing aircraft;
* New missions and campaigns!
But it's the same underlying engine as IL-2 Sturmovik, and with the in-game realism cranked up, the aerodynamic physics ARE the same. Sure, there are a few less options/tweaks with it (those who fiddle with their gunsights a lot will miss that capability), but the physics are there, and the graphics are AMAZINGLY more advanced than IL-2.