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Which might be desirable for certain types of games. Like I said, it would depend both on the game and on the person (what the person wants in terms motion). If you wanted a game to have the look and feel of film, you might want to cap it to 24 Hz and use the right type of filmic effects to achieve that.I don't think good enough motion blur is physically possible. The brain is too capable of seeing the difference between stuttery blur and actual smooth motion. Like a panning shot in a movie, doesn't matter how well they do it, it looks stuttery.
I've never cared about 60 FPS...as long as I hit a minimum of 30 I'm good...60 is ideal but 30 is very playable...I'm more concerned about image quality and maxing out my graphics at 30 FPS versus hitting 60
Yeah but see, I can detect when it flips from 30 to 60, or vice versa, or even 60 to 45 and so on. It sucks, I guess some people are just more prone to noticing.
I wonder if there's a correlation between those gamers on a limited budget willing to accept 30 and those of us always having two or three of the top cards unwilling to accept less than 60 and aiming for 120?
I don't play games online. I get headaches below 60. I've aimed for 100-120 since the days of the 21" sony crt.
Probably. People who spend more on their systems should expect to get much better performance than those who do not spend as much.
I wonder if there's a correlation between those gamers on a limited budget willing to accept 30 and those of us always having two or three of the top cards unwilling to accept less than 60 and aiming for 120?
I don't play games online. I get headaches below 60. I've aimed for 100-120 since the days of the 21" sony crt.
Nope not at all.
Games with top graphics have crap game play and are about imerrsion, it's more like a movie than a game. Since the game play sucks so people can see all the graphics, who the fuck cares what your FPS is? It's silly, view it as a movie, 24 fps works there. For most modern RPGs and even stuff like Metro this works just fine. There's no need for more. It's the amount of details you can chuck at it, the point is to watch the game, not to play it. This is what PC gaming is all about.
On the other hand if it's old school stuff like Quake Live or CS 1.6, you know games not graphics fests... I bust out the Trinitron and go for 120 or bust and strip every last bit of detail out of it. Because these games are for playing, not for watching.
It's pretty basic, the better the graphics the less frame rates and controls count. Games you play to look at are not games you play to play.
I'm not going to deny that there is a difference between 30 fps and 60 fps (as it's been proven people can even distinguish a single frame within several hundred frames within a second), but I wonder how many people here who claim to need 60 fps minimum would really need 60 fps if the game had a consistent frame rate, even as low as 30 fps, but with no way to actually judge it (i.e. with FRAPS)? I honestly think much of this is psychological.
I don't exactly have a slouch of a PC (even by [H] standards), but as I've stated above, I'm one of those people who can tolerate 30 fps. And honestly, many people I know with decent gaming systems want the gaming system for the graphical quality over being able to play at 100+ fps.
I'm not going to deny that there is a difference between 30 fps and 60 fps (as it's been proven people can even distinguish a single frame within several hundred frames within a second), but I wonder how many people here who claim to need 60 fps minimum would really need 60 fps if the game had a consistent frame rate, even as low as 30 fps, but with no way to actually judge it (i.e. with FRAPS)? I honestly think much of this is psychological.
Well, the advantage to me (at least) is that when you're running a higher framerate, you're seeing more detail so to speak assuming the use of a 120hz display.
For fast paced multiplayer games especially, turning is a biggie. If it takes you (depending on mouse sensitivity) 0.25 seconds to do a 180* turn, running the game at 30FPS will only show you roughly 7-8 frames of information. Likewiese, running it at 60FPS will show you 15 frames and 120FPS 30 frames in the same amount of time. It doesn't sound like much, but it can make all the difference in the world when it comes to spotting movement off the side of the screen or at a distance.
On top of that, it just makes animation so buttery smooth even for non-multiplayer games... at least in most titles. Some games just have terrible animation no matter the refresh rate and framerate. But it most titles, it does make it look/feel significantly better
I can deal with lower than 60 in some cases (50 or so), but 30 is just too low IMO
That's an awfully jaded view. I certainly don't count games like dead island, skyrim, BL2 and so on as just 'watching' games...
I wonder if there's a correlation between those gamers on a limited budget willing to accept 30 and those of us always having two or three of the top cards unwilling to accept less than 60 and aiming for 120?
I don't play games online. I get headaches below 60. I've aimed for 100-120 since the days of the 21" sony crt.
Well, the advantage to me (at least) is that when you're running a higher framerate, you're seeing more detail so to speak assuming the use of a 120hz display.
For fast paced multiplayer games especially, turning is a biggie. If it takes you (depending on mouse sensitivity) 0.25 seconds to do a 180* turn, running the game at 30FPS will only show you roughly 7-8 frames of information. Likewiese, running it at 60FPS will show you 15 frames and 120FPS 30 frames in the same amount of time. It doesn't sound like much, but it can make all the difference in the world when it comes to spotting movement off the side of the screen or at a distance.
On top of that, it just makes animation so buttery smooth even for non-multiplayer games... at least in most titles. Some games just have terrible animation no matter the refresh rate and framerate. But it most titles, it does make it look/feel significantly better
I can deal with lower than 60 in some cases (50 or so), but 30 is just too low IMO
It depends on the game, but for the most part, I don't care. I'm much more sensitive to "micro-stutter" than I am to high frame rate. If I can get a game locked at around 30fps that never stutters, I'm good.