FACT like I have said and been saying before on other post like this (and It was 100% true)
The new xbox and ps4 use tons of the RAM for OS functions and that sharing social media crap anyway and game can not use it.
OR in the xbox 360 case Social Media crap and TV crap and virtual OS crap (blocking devs from getting to the hardware directly at a super low level) so they can chnage between all that crap and it is always on.
The Ps4 does things like it with the OS and the recordings and it is always on taking up RAM and CPU cycles game devs are told they do not get all 8gb. so 4gb for video functions would be the set target on those consoles the rest for game engine functions/special needs that would go to system ram in a PC.
But they would do more on the PC versions and give even higher res textures and what ever later so the xbox and ps4 version will look like ass so why try to match the specs?
Ohh and the unreal engine 3 dx11 can take up 500 MB just for lighting functions with 4x MSAA on.
The new xbox and ps4 use tons of the RAM for OS functions and that sharing social media crap anyway and game can not use it.
OR in the xbox 360 case Social Media crap and TV crap and virtual OS crap (blocking devs from getting to the hardware directly at a super low level) so they can chnage between all that crap and it is always on.
The Ps4 does things like it with the OS and the recordings and it is always on taking up RAM and CPU cycles game devs are told they do not get all 8gb. so 4gb for video functions would be the set target on those consoles the rest for game engine functions/special needs that would go to system ram in a PC.
But they would do more on the PC versions and give even higher res textures and what ever later so the xbox and ps4 version will look like ass so why try to match the specs?
Ohh and the unreal engine 3 dx11 can take up 500 MB just for lighting functions with 4x MSAA on.
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