defaultluser
[H]F Junkie
- Joined
- Jan 14, 2006
- Messages
- 14,398
BFBC2 @1600x1200 all high settings, DX11, 8xCSAA, HBAO off, VSync off, Undergrowth Medium. GTX460 768MB running 40-50fps with some dips to mid 30's. If I go DX9 for apples-to-apples against the GTX260 it will run twice as fast at 90-100 fps. This game's performance on Fermi GPU has been improving with driver updates. There is obviously something up with DX11, our architecture and this game.
Hmm, sounds like I'm not crazy. We're getting similar performance hits.
My settings:
1280x960, DX11 all settings high, HBAO on, 4xMSAA plus TRMSAA in the control panel. Your settings have 50% higher resolution, but you disable HBAO (about 30% performance gain), and don't have TRMSAA enabled. It seems like I get the most slowdown when player models enter the field of view (lots of polys, and lots of edges), and when I'm facing underbrush (tons of leaves to be TRMSAAed).
My settings are barely playable (I'm not running FRAPS), so I will try with 2xMSAA tonight and see if things get smoother.
I mean, I AM seeing an improvement over my 4850. I get smooth shadows and TRMSAA, two things this game desperately needed. But I was expecting more