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D3 doesn't really open up until you hit 70. It gets a LOT more fun at that point.
Same here. I think I got as far as level ~40 in torchlight, and just never looked back. I gave T2 a try, and only got as far as level 5 or 6.I gave Torchlight my best effort, but I became bored really quickly.
FTFY.Path of Exile was really fun, the passive tree is great.
FTFY.
As a long time Poe player I would strongly advise against it. Though it is a good game, it lacks in certain areas and does wrong in certain others. For starters, yes, it is free to play. But, there is a catch here. A catch rarely anyone ever mentions. What is an arpg if anything you wield looks bland and repetitive? What is an arpg if any new armor you get looks like the last one? See, it is free to play, and the in app purchases are all cosmetic ones. Cosmetic ones may not make you more powerful or disrupt the game's balance for those who don't or can't pay, but it also kills a huge part of the game experience. And if you decide to buy some skins and stuff to spice things up, prepare for a shock. The prices are out of this world.
There's plenty of problems with POE but MTX effects and armor art isn't one of them. (Pay2glow)
Desync, the terrible trade interface (or lack thereof), botters and constant build nerfs are at the top of the list. That and the fact that their engine runs horribly in parties (not that D3 fares much better), and that they still don't have a graphics programmer (their old one quit) means their engine won't be getting any performance upgrades... ever. Apparently their country bans hiring foreigners, and capable graphics programmers aren't exactly widespread.
The focus on Sets in D3 really makes me appreciate POE's stance on 'no set items ever' - because they really are toxic to build variety.
POE itself is fun up until about the beginning of Merciless, when you have to of been really lucky with drops or deal with the terrible trading. The gear requirements really ramp up at that point in terms of resists, armor and hp (otherwise you constantly die or your dps is terrible).
My biggest problem with the game, which is also one of the more interesting features is the skill socketing system. You have to put your active skills into gem slots in your gear, which can be linked together with up to 5 other sockets with support gems. The sockets also have colors which the gems have to match.
The power of a skill grows exponentially with the number of support gems you can cram on it and the entire endgame revolves around getting a 6 linked armor to put your main attack on. This results in you spamming 1 attack because it completely outclasses everything else in terms of damage.
It also has the unwanted side effect of while leveling you don't want to waste currency to adjust the number of sockets / links / colors on your items because you'll just replace it in a few levels, but at the same time around the start merciless your damage output will be too pathetic without 3-4 links. So a new player will often end up being stuck with a terrible item just because it has the correct colors / links for their build.
honestly , no game is like d2 , people try but the experience is crap
I'm not getting my hopes up for grim dawn. Seems like a relatively short campaign with no end game content. Maybe after an expansion or two.
I highly doubt that it'll be as good as torchlight 2. Nevermind D3.
It isn't finished yet ... they are just now releasing the Act 3 content ... the latest feedback from the developers is they want to have Act 3 in 3 parts ... they are also planning at least one expansion ... Grim Dawn has more in common with Titan Quest than Torchlight (since it is the Titan Quest team that is developing it) ... I think if someone really likes TQ they will enjoy GD ... if they didn't like TQ then GD is likely to also disappoint
Definitely Path of Exile and/or Torchlight II.
Torchlight is actually made by some of the guys who worked on Diablo II. It feels great, but the cartoony aesthetic isn't for everyone.
Path of Exile captures the grim/dark/dank/eerie world that Diablo II had.